Haunted Mansion Theme & Setup - Page 2
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  1. ISO #51

  2. ISO #52

    Re: Haunted Mansion Theme & Setup

    Quote Originally Posted by McPwnage View Post
    What happens if no one can solve one of the riddles?
    I'm counting on it that that won't happen.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  3. ISO #53

  4. ISO #54

  5. ISO #55

  6. ISO #56

    Re: Haunted Mansion Theme & Setup

    From the Knight(Bodyguard) Rolecard:
    Can protect a player each night (+1) and kills their assailant (-1), but dies in the process. Doesn't pierce night immunity.

    Death of a Knight resulting from protecting somebody can be prevented by heals/vests?

    It's intuitive, but as there is no (-1) after "dies", it may not be the case.
    And i see now, why The Valet doesn't need to investigate the dead (guilty of thinking that the role is not revealed, if you die during the night).
    Last edited by Phyr; March 3rd, 2012 at 06:39 AM.

  7. ISO #57

    Re: Haunted Mansion Theme & Setup

    Death of a Knight resulting from protecting somebody can be prevented by heals/vests?
    Yes, he can be saved with "+1"
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  8. ISO #58

  9. ISO #59

    Re: Haunted Mansion Theme & Setup

    Can you use multiple vests per night?
    No
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  10. ISO #60

  11. ISO #61

    Re: Haunted Mansion Theme & Setup

    A smite is just an attack that roleblocks invalid victims.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  12. ISO #62

    Re: Haunted Mansion Theme & Setup

    Does a Herald need to be in play (one of the players rolled Herald), for an article to be published? Or are the interviewee random.org'ed(d20) and the article published (without additional Herald written text), if Herald isn't rolled.

    Will the Coroner see the pm'ed or the actual target, if somebody got witched?
    Last edited by Phyr; March 4th, 2012 at 11:21 AM.

  13. ISO #63

  14. ISO #64

    Re: Haunted Mansion Theme & Setup

    Quote Originally Posted by McPwnage View Post
    Will we know if a riddle is solved/unsolved?
    We will know a riddle is solved, if the riddle doesn't come up again the following night, somebody at day reveals/gives away the key belonging to the riddle, or the one receiving the key for correctly answering the riddle dying at night. I don't think it is stated in the start of day rp, if a riddle is solved.
    Last edited by Phyr; March 4th, 2012 at 06:15 AM.

  15. ISO #65

    Re: Haunted Mansion Theme & Setup

    Quote Originally Posted by Phyr View Post
    Does a Herald need to be in play (one of the players rolled Herald), for an article to be published? Or are the interviewee random.org'ed(d20) and the article published (without additional Herald written text), if Herald isn't rolled.
    No herald = no article

    Will the Coroner see the pm'ed or the actual target, if somebody got witched?
    Real target, after witching. Same for a Stalker or Ranger.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  16. ISO #66

    Re: Haunted Mansion Theme & Setup

    thread tags is the same as cheating and should be modkilled.
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  17. ISO #67

    Re: Haunted Mansion Theme & Setup

    Quote Originally Posted by CmG View Post
    thread tags is the same as cheating and should be modkilled.
    What are you talking about?
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  18. ISO #68

  19. ISO #69

    Re: Haunted Mansion Theme & Setup

    The problem is I don't know what you're talking about... what are thread tags?
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  20. ISO #70

    Re: Haunted Mansion Theme & Setup

    Quote Originally Posted by BorkBot View Post
    The problem is I don't know what you're talking about... what are thread tags?
    Oh lol scroll down to the bottom of the page and you'll see "tags". Each person can anonymously (I think?) submit 2. Then they'll appear at the bottom there. As of right now there's "inb4 someone cheats" "deathfire is gay" and "thewaaagh is stupid". Theoretically, people could try to guide the day chat by submitting their night action results and stuff without coming forward as their role.

  21. ISO #71

    Re: Haunted Mansion Theme & Setup

    Ah ok. Well, as long as nobody posts anything significant I will ignore it. I can't see who posted them and I won't ask the mods to look it up for inconsequential nonsense.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  22. ISO #72

  23. ISO #73

    Re: Haunted Mansion Theme & Setup

    I can see that. If anyone abuses it, I will ask Luna to look into it.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  24. ISO #74

  25. ISO #75

  26. ISO #76

  27. ISO #77

    Re: Haunted Mansion Theme & Setup

    Are you a lame ass gay host who invents on the fly changes because one side has bad luck?
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  28. ISO #78

    Re: Haunted Mansion Theme & Setup

    When does suiciding occur in your chain of actions?
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  29. ISO #79

    Re: Haunted Mansion Theme & Setup

    Quote Originally Posted by Nick View Post
    1. How do we suicide?
    2. Can we mass suicide?
    3. Can we fake suicide?
    1. By PM'ing me with a -suicide message
    2. Yes. But if you commit suicide, you lose the game.
    3. As long as you don't send me a -suicide message, you haven't suicided. But day inactivity can still result in replacement
    4. Suicide is immediate.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  30. ISO #80

  31. ISO #81

  32. ISO #82

    Re: Haunted Mansion Theme & Setup

    Quote Originally Posted by Nick View Post
    Can we vote for lurkers to lose the game even though they win?
    No
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  33. ISO #83

  34. ISO #84

  35. ISO #85

  36. ISO #86

  37. ISO #87

  38. ISO #88

    Re: Haunted Mansion Theme & Setup

    I shall answer you Ubernox:
    The answer you seek is located here:
    During the day, a player who is in possession of a key can -reveal key

    A player who possesses a key can -give key to player.

    It's only possible to give a key to someone who has revealed a key on the same day. These commands are sent in a PM to the Game Master, similar to a mayor reveal. You're allowed to lie about possession of a key, but you can't support such a claim with a reveal.
    You must already own the key before the night starts in order to use the unseal action.
    So yes, you are able to give the key to somebody during the day, BUT that person must have revealed a key earlier on the same day. And yes, the person given the key (the one that revealed a key) can unseal the crypt, unless it dies.

  39. ISO #89

  40. ISO #90

  41. ISO #91

  42. ISO #92

  43. ISO #93

  44. ISO #94

  45. ISO #95

 

 

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