-vote unknown1234
-vote unknown1234
-vote Kovath
Originally Posted by BananaCucho
-vote kovath
-vote Unknown1234
Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.
-vote helz
-vote Helz
Originally Posted by BananaCucho
-unvote
-vote BananaCucho
Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.
-vote BananaCucho
Death, yet the Town.
~The Town Code
-vote Kovath
Originally Posted by BananaCucho
Day 3
Once upon a time, there was a little boy called Duck. The little boy called Duck wanted the Host to confirm him as Town.
The Host decided to grant Duck's wish.
PLZLEAVEDUCKK was mod-killed for rule-breaking. He was a member of the Town!
Nobody was lynched.
Players Roles @BananaCucho
Firebringer
@MattZed
@Kovath
@Helz
PLZLEAVEDUCKK
@Unknown1234Mafia
Mafia
Town
Town
Town
Town
Town
Last edited by Calix; May 30th, 2016 at 04:36 PM.
-vote Kovath
Originally Posted by BananaCucho
-vote BananaCucho
Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.
BananaCucho has been lynched! Stand by for the host's review and day-end post!
Kovath (1 [L-2]): BananaCucho
BananaCucho (3 [L-0]): Helz, Unknown1234, MattZed
Players Roles BananaCucho
Firebringer
@MattZed
@Kovath
@Helz
PLZLEAVEDUCKK
@Unknown1234Mafia
Mafia
Town
Town
Town
Town
Town
Last edited by Calix; May 30th, 2016 at 04:35 PM.
-vote Unknown1234
Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.
-vote Unknown1234
Death, yet the Town.
~The Town Code
Unknown1234 has been lynched! Stand by for the host's review and day-end post!
Unknown1234 (3 [L-0]): Helz, MattZed, Kovath
Kovath (1 [L-2]): Unknown1234
-vote MattZed
Death, yet the Town.
~The Town Code
-vote Kovath
After reading into things for a few hours hopefully this is correct. In spite of the hostilities and frustrations expressed in this game it was a pleasure guy. This setup really challenged my abilities to scum hunt. GG
Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.
Players Roles Firebringer
PLZLEAVEDUCKK
BananaCucho
Unknown1234
Kovath
Helz
MattZedTown [Lynched Day 1]
Town [Mod-killed Day 2]
Mafia [Lynched Day 3]
Town [Lynched Day 4]
Town [Lynched Day 5]
Town [End-gamed]
Mafia [Survived Day 5]
Link to all of the QT Chats
Host thoughts: I'd like to note a few observations about this experiment.
1. QTs have the same apathy-inducing effect as anonymous accounts. While activity was reasonable (~900 posts across 15 chats), many complained about the slow pace, communication difficulties and other players' indifference. I would not recommend a repeat.
2. The game was useful in determining one thing.
Players do not know how to scum-hunt without going back to associations.
Analysing for a player's intent was paramount. Reeling off a list of classic scum tells would not cut it.
Too many players were trying to scum-hunt using associative tells, gaps in certainty, and bussing without realising that they were not applicable to the same extent in this game.
Running more setups with uninformed/ solo scum would help alleviate this problem. (granted, changing the Mafia's name to 'Neutral Evil' may have made this point clearer)
I say this as the host so feel free to suggest your own improvements.
3. Game seemed to drive players insane, evidenced by some...questionable actions taken. Apparently it's the law that someone must break the rules in games that I host.
4. I don't often do MVP votes. I feel they simplify the events of a team game down to one player. However, given the results of LYLO, how he trusted MattZed until the last day, and how inactive he was the rest of the time, Kovath deserves a special mention for being the third member of the Mafia.
10 votes to hammer.
-vote Kovath
(in all seriousness, this is why you don't sign up for 67946437 games at once )
my reads were atrocious in this game
Don't pet growlithe, he will bite you.
GG everyone! Quite the experimental setup that tests the bounds of how mafia is to be played. I'm not sure I would encourage QT chats to replace day chats in the future due to the lull in activity everyone seemed to feel this game, it was interesting to test out the mechanic.
I do agree with Calix's point that it would be a good idea to try more carefully managed uninformed scum games on the site in the future; it's possible to find scum without them knowing their partners, and it could be a good skill for our site to hone.
I just laughed calix showed me one of the PTs.
Matt played "perfectly" lol.
Matt, you were so scummy I thought you were just being town scummy matt.
I labelled quite a few thigns you did as scummy.
Like your reaction to my "advice" for scum.
Scummy.
Don't pet growlithe, he will bite you.
To the certain players that bagged on me for not being "invested" enough in the game (two of them seemed to just sheep that idea off of Helz) (even though my day 1 activity was in the middle of the pack), who then dropped off and disappeared for most of the night phase that I was in: suck a dick and fuck yourselves.
Well played to MattZed for being so town read day 1 that he could literally be super complacent and cruise by without question after.
Originally Posted by BananaCucho
wp mattzed, after your day1 I would have never voted you in final 3 against anyone.
Biggest problem with this setup is that players who are strongly town read after day 1 pretty much can just coast to the end. Mattzed and Helz had very little communication past day 1 when I was still in the game and I don't see anything that could flip such a strong town read.
I wouldn't mind seeing QT's implemented in between days in some game. I think it was the fact that players knew there would never again be any normal chat that made them painful. If a day chat was going to return I would imagine people would set up all kinds of plans and codes and such. I would say the other issue with the setup is that there was no incentive to lynch. If my summer semester had not just started I probably would have tried to drag things out to milk the game for as much information as possible. Town pretty much could have taken as much time as they wanted to chat and sort through the players with absolutely no fear of any kind of repercussion.
I gotta give MZ props on his play. I think he did very well. No matter how many things looked suspicious to me I had to look away when considering Unknown and Kovath as options. Bananas scum peg was more based off her very odd reasoning for passing out town tells on players and total lack of negative interactions than some activity or meta stuff.
All in all I kinda wish the QT's had played differently. But fun game.
Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.
Now that I'm not posting at 2AM in the morning because I couldn't fall back asleep, I think I've gotten a bit more level-headed.
I admit my play in the QT phase was rather lackluster and my relative deficit in activity ended up precipitating town's loss (although it's curious no one pinged MZ for very similar behavior).
My main point was just that I think it's more correct to give credit to MZ for this victory (since EVERYONE was hard townreading him in this game) rather than saying... I was the third mafia member. Lol. Maybe it's just an issue of pride.
Thank you for hosting this, Calix. It was a unique game, definitely a very long and at times slow one, but I think still very fun and instructive. Bravo for the experimentation too
Death, yet the Town.
~The Town Code
MZ did indeed do well in setting up the town credit needed to cruise to victory. I think he was only voted 2-3 times the entire game, which is quite impressive.
As I said before, I personally think 'MVP' as an idea is bullshit and the equivalent of a participation medal. MVP used to be a bigger thing on this site that gave you points on the 'ladder' (look at the post-games for any game before September/ October of 2015; landfills of salt everywhere) and all it did was make post-game discussions unproductive and petty. I only used it as a poke
I've had shit thrown at me for not participating much when I joined 3-4 games at once too.
You'll fit right in, lol. Do you have Skype, by any chance?Maybe it's just an issue of pride.
Glad to hear you like experimental setups, hehehThank you for hosting this, Calix. It was a unique game, definitely a very long and at times slow one, but I think still very fun and instructive. Bravo for the experimentation too