I tried to update my setup guide in the wiki, but the server gives a 500 internal server error whenever i try to update it.
I'm guessing its not configured correctly.
I was trying to update
https://wiki.sc2mafia.com/index.php/S...zar.27s_Choice
I tried to update my setup guide in the wiki, but the server gives a 500 internal server error whenever i try to update it.
I'm guessing its not configured correctly.
I was trying to update
https://wiki.sc2mafia.com/index.php/S...zar.27s_Choice
Works for me. Try again.
Lol I'm also having this problem.. someone post a fix please.
I just tried it again.
It still failed.
Try replacing bazar's picks with this
===Bazar's Choice===
This setup is designed to give an unpredictable erratic game, with a lot of suspense and mystery.
Town has a lot of detection and tricks up its sleeves, but its hard to confirm a mafia target with mafia having plenty of deception and few in number. In addition the neutrals will either be killing indiscriminately, or sowing confusion in town's ranks, further easing the pressure mafia will be placed under.
Setup Notes:
:[[Doctor|<span style="color:green">Sheriff</span>]]
:[[Doctor|<span style="color:green">Investigator</span>]]
:[[Doctor|<span style="color:green">Doctor</span>]]
:[[Jailor|<span style="color:darkgreen">Jailor</span>]]
:[[Vigilante|<span style="color:darkgreen">Vigilante</span>]]
:[[Godfather|<span style="color:red">Godfather</span>]]
:<span style="color:red">Random Basic Mafia</span>
:<span style="color:red">Random Advanced Mafia</span>
:<span style="color:green">Basic Random Town</span>
:<span style="color:green">Basic Random Town</span>
:<span style="color:darkgreen">Advanced Random Town</span>
:[[:Category: Neutral Roles|<span style="color:violet">Random Basic Neutral</span>]]
:[[:Category: Neutral Roles|<span style="color:violet">Random Advanced Neutral</span>]]
:[[:Category: Neutral Roles|<span style="color:violet">Random Neutral</span>]]
:[[:Category: Neutral Roles|<span style="color:Yellow">Survivor</span>]]
Options to set in order of host setup:
Town:
:Citizen: Bulletproof vest
heriff: Detects all
:Investigator: <none>
octor: Knows when target is attacked
:Jailor: 2 Executions
:Vigilante: 2 Kills
:Mason: Replaces Mason Leader
py: Enable all spy options
:Coroner: Discovers all targets, last will, and death type (Disable all to remove any possibility of Coroner spawning)
:Bodyguard: <None>
:Veteran: Limited to 3 nights
:Mayor: Vote counts for 3
Mafia:
:All Mafia: become mafiso if unable to kill enabled
:Godfather: Invulnerable, Not blockable, undetectable, Kills without mafioso
:Janitor limited to 2 cleanings
:Blackmailor: Target can talk during trial (Clock settings makes him relevant even if the target initiates a trial, see below)
Neutral:
erial Killer: Invulnerable at night
:Arsonist: Attacks ignore invulnerability, victim knows.
:Witch: Can Self target, victims know.
urvivor: 4 vests
:Jester: Guilty voter dies
:Executioner: Becomes jester, target is always town
Random:
:Random Town: Exclude Citizens
:Random Basic Town: Exclude Citizens
Server Settings:
ay Length: 1.6 Minutes
:Night Length: 0.5 Minutes
tart Game at: Day/No Lynch
:Trial Pauses Day: Not Enabled
:Trial Defense: Enabled
:Last Will Allowed: Enabled
:Night Sequence: Death Descriptions
:Choose Names: Enabled
ay Type: Majority + Trial
iscussion: Enabled
iscussion Time: 0.5 Minutes
:PM Allowed: Not Enabled
:Trial Length: 0.5 Minutes
:Tutorial: Not Enabled
Reasons why this is a good pick:
Day Start and Length:
tarting in the day puts players at ease, and even enables options that aren't normally possible. This helps put people at ease for the coming night, as well as to listen in on chat and base their targets (healing or otherwise) based on waht was said. It is also essential for the Jailor.
:The additional time also helps stop panic setting in when things are hard to follow. 40 extra seconds makes a world of differance when the accusions are flying between an unconfirmed detector an a suspect mafia.
Jailor and Vigiliantie:
:By having the jailor and vigiliantie, town will be less willing to lynch. After all, if someone does have to die randomly, might as well let the jailor/vig do it.
Random Neturals:
:By having random Neturals, town is very less willing to lynch, least they face a jester, or kill on command of an exec. This also doubles as a shield for mafia.
Basic rolls:
:Plenty of basic rolls ensures that even if some detectors are killed early in the game, town should still have still have a reserve of detectors to continue the hunt.
Trials and Blackmailing:
:A needless trial only wastes time, which doesn't pause for town. This means that the game goes at fixed pace. Random lynchings are very unrewarding as an innocent outcome will often be followed by night.
All rolls enabled:
:All rolls are enabled except Citizen (since most random players rage-quit if spawned as a citizen). This is good for achievement players, as well as adds to the mystery. Anything can and does happen with this setup.
Sides are balanced:
:Usually the side that wins will not be decided by luck, but by a player's skill and charisma.
Easy to fix drops
:In the event of dropped players, just delete slots you have a full roster. The game remains balanced as long as the top 2 neutrals stay in game.
Last edited by Bazar; January 17th, 2012 at 04:35 PM. Reason: incorrect listing
Beast setupoops_ur_dead's Choice
Random Mafia
Random Town Random Any Random Any Random Any Random Any Random Any Random Any
Random Any
Random Any Random Any Random Any Random Any
Random Any
Spoiler : Forum Mafia :
hears my settup u can feel fr33 to copy it but give credit cous its so eaewesome XD
escort
consort
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer
ofc the sks are invul duu to tactecla advanttags.... XD