M-FM : X-Files
The Syndicate
Cancer Man (Godfather)
Consort
Consigliere
Janitor
Eugene Tooms (Jester)
Humanity
Truther
Sheriff
Agent Mulder (Investigator)
Detective
Agent Scully (Doctor)
Vigilante
Armorsmith
Gunsmith
Paranoid Citizen
Paranoid Citizen
Paranoid Citizen
Paranoid Citizen
Paranoid Citizen
Paranoid Citizen
Paranoid Citizen
Rules:
- No out of game communication.
- No COM claiming if anon accounts are used.
- You may claim RP names, as roles aren't hidden.
- Follows other forum rules.
- Last wills are encouraged.
Mechanics:
- One player is an Alien. Can be any role except ones with RP names.
- The Alien does not know what role he is taking from the roles list.
- If a Syndicate role is taken, the Syndicate will know which role is missing but not who the Alien is.
- The Syndicate shares a night chat.
- Truthers share a day/night chat.
- Auto-lynch occurs at 51% majority.
- Players must relinquish any night action in order to use a one-use vest or a one-use gun.
- A Culted Syndicate member may silently refuse to be sent for a kill via PM to host.
- Godfather has final say on who gets sent for the kill.
- Consigliere/Investigator results will be determined by coin toss (RNG).
- Cause of death will be undetermined and left to flavor only.
- The Syndicate has a factional night kill. Any member may forgo their night action to complete this action.
- The Truthers have a factional Mason conversion. Any member may be selected to complete this action.
Rolecards:
Alien
Target one player at night, replacing them with an imposter (Cult conversion).
- Players retain their roles if converted.
- If you target a Truther, they learn your identity.
- If a Mason targets you, they die.
- If you die, 50% of the Cult dies with you (rounded up).
- All players, except Truthers, are susceptible to conversion.
Godfather
No action.
- You are immune to attacks.
- You appear as Citizen to the Sheriff and Investigator.
- You appear to not visit to the Detective.
- You may be sent for the Mafia night kill.
Consort
Target one player at night, roleblocking them.
- You may be sent for the Mafia night kill.
Consigliere
Target one player at night, learning their role.
- You have a 50% chance to see exact role, and 50% chance to see Citizen.
- You may be sent for the Mafia night kill.
Janitor
Target one player at night, cleaning their role is they die.
- Limited to 3 uses.
- You may be sent for the Mafia night kill.
Jester
No action.
- Upon your death, the hammer voter dies. This cannot be healed.
Truther
No action.
- You may be sent for the Truther night conversion.
- If you target the Syndicate or the Cult Leader, you die.
- If the Cult Leader targets you, you learn their identity.
- If you target a Culted player, they will be attacked. You are informed of this.
- You can only convert Paranoid Citizens to your cause.
- A Town member is immune to Alien conversion if targeted by Truthers on the same night.
Sheriff
Target one player at night, learning their alignment.
- Does not detect Cult, except Culted Syndicate (detects as Syndicate).
Investigator
Target one player at night, learning their role.
- You have a 50% chance to see exact role, and 50% chance to see Citizen.
Detective
Target one player at night, learning who they visit and who visits them.
- You cannot watch yourself.
Doctor
Target one player at night, protecting them from attacks.
- You are informed of successful healing.
Vigilante
Target one player at night, killing them
- Limited to 4 shots.
Armorsmith
Target one player at night, giving them a one-use vest.
- You cannot target yourself.
Gunsmith
Target one player at night, giving them a one-use gun.
- You cannot target yourself.
Paranoid Citizen
No action.
- You are paranoid regarding the Alien invasion. Because of this, the Truthers are able to convince you to join their cause.
Order of Operations:
1. Consort
2. Mason
3. Cult
4. Vest
5. Doctor
6. Syndicate kill
7. Vigilante
8. Gunsmith kill.
9. All others.
Win Conditions:
Syndicate: Eliminate all Aliens and Humanity. No Syndicate members need to be alive to achieve victory.
Aliens: Eliminate or Assimilate all of the Syndicate and Humanity. At least one Alien needs to be alive to achieve victory.
Humanity: Eliminate all Aliens and the Syndicate. At least one member of Humanity needs to be alive to achieve victory.
Jester: Get lynched. Game continues upon successful completion.