Day II: Fires of War - Page 5
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  5. ISO #205

    Re: Day II: Fires of War

    Dack: Yesterday he was seemingly intelligent, yet now that today has come around, I am 95% sure he is a Reaper/Vermaak.

    The Pope -Sasha- wouldn't rush to the defense of Glissa. It might seem like he is trying to make a plan, yet from what I can tell he wants us to have the other enemies of Byzantium kill Glissa tonight so that she could possibly convert someone before she dies. Now then this might not seem like much considering the fact that that one would just die, yet it is a subtle method of getting a kill off, as if she were lynched and she has a member then its left with one Reaper because 1/2 of 1 rounded down is 0, yet if she got another conversion off tonight it would be 1/2 of 2 making one death. This might not seem like much, but it is a subtle way to perform a night kill, as it effectively kills one member of an opposing team and forces us to possibly have to waste tomorrow lynching her if the Mafia doesn't kill her, which they almost certainly wouldn't knowing that we would waste another day lynching her, and if the Vermaak have an Enforcer they have nothing to fear.

    Also, lynching the Witch claim as he suggests is a bad idea. I would recommend a Vig shoot the Witch tonight or during the day as I would not want to lynch a possible Jester.

  6. ISO #206

    Re: Day II: Fires of War

    Hello ladies and gentlemen, I regret for missing out on yesterday's discussion. Well now that I'm here, I'd like to state that nothing happened to me last night

    Also with Glissa on L-6, I'll restrain my vote until most people have posted. Though I do not support the plan of letting the conduit deal with the cult, it's always better to secure a kill on the scums
    With Glissa claiming medic very early, I have little doubt that he is what he claims to be

  7. ISO #207

    Re: Day II: Fires of War

    It seems as though, despite the fact that this setup is the same as FM V, the majority of players didn't go ahead and read it. That's okay, but I'll explain why I'd hoped you would:

    (at) the Town: I'm sure at the moment it seems as though you have all the resources in the world, but I suspect you will come to see things differently very soon (as we did the first time around in FM V). The Beast is an extreme threat that basically required mass role-claim from everybody (including scum) to beat. This game will provide the Vigilante with no shortage of targets in the coming days and he has only 3 shots. 3 might seem like a lot, but if you were to use one on me, that leaves 2 shots to deal with 10+ scum.

    You perceive me as a threat, but I am not.

    ~~~~

    To other matters, where I will now pretend to be one of you and offer wisdoms.

    The Sheriff claim did seem initially dubious, and given the history of Day 2 sheriff claims on this site there's every reason for us to doubt it. However, what was more suspicious was the way that Glissa Sunseeker defended herself. It was an immediate Medic claim before the votes even had a chance to come in. In an impromptu retrospective study of my memories, 90% of scum claim Citizen or Doctor (Medic).

    Lynching Glissa would seem like the optimum pro-town move today.

    -vote FM Glissa Sunseeker

  8. ISO #208

    Re: Day II: Fires of War

    I am exceedingly suspicious of this post by Dack, and I wonder if he shares alignment with Glissa Sunseeker, for he seems to be in a head-on charge to divert the lynch away from her.

    Quote Originally Posted by FM Dack Fayden View Post
    Oooh a sheriff reveal has found a Reaper! I think we should not lynch this player but instead force the mafia to kill this player at night. Why waste a town lynch when scum wants to kill the Reapers, too? Now it's unclear whether Glissa is Sasha or if Glissa was recruited, but it's a 50:50 toss up IF you believe the sheriff claim.

    If the sheriff claim is fake, it's probably from one of the mafia teams, leading a gambit. But the other team won't know that. Let's make scum waste resources on dealing with the reapers while we get rid of the witch claim who can win with scum but not with us.

    There is no incentive for scum to kill the witch, but there is incentive for scum to kill a reaper. -> we should lynch the witch today.

    -vote FM Elspeth Tirel

  9. ISO #209

  10. ISO #210

  11. ISO #211

    Re: Day II: Fires of War

    Quote Originally Posted by FM Elspeth Tirel View Post
    It seems as though, despite the fact that this setup is the same as FM V, the majority of players didn't go ahead and read it. That's okay, but I'll explain why I'd hoped you would:

    (at) the Town: I'm sure at the moment it seems as though you have all the resources in the world, but I suspect you will come to see things differently very soon (as we did the first time around in FM V). The Beast is an extreme threat that basically required mass role-claim from everybody (including scum) to beat. This game will provide the Vigilante with no shortage of targets in the coming days and he has only 3 shots. 3 might seem like a lot, but if you were to use one on me, that leaves 2 shots to deal with 10+ scum.

    You perceive me as a threat, but I am not.

    ~~~~

    To other matters, where I will now pretend to be one of you and offer wisdoms.

    The Sheriff claim did seem initially dubious, and given the history of Day 2 sheriff claims on this site there's every reason for us to doubt it. However, what was more suspicious was the way that Glissa Sunseeker defended herself. It was an immediate Medic claim before the votes even had a chance to come in. In an impromptu retrospective study of my memories, 90% of scum claim Citizen or Doctor (Medic).

    Lynching Glissa would seem like the optimum pro-town move today.

    -vote FM Glissa Sunseeker
    If you are a witch as you claim to be and have some desire to work with the town could you share the night action you submitted last night with us? This would go a long way for me to feel like you are worth keeping alive and not lobbying for a jailor execution as I currently plan to do.

  12. ISO #212

    Re: Day II: Fires of War

    Quote Originally Posted by FM Nicol Bolas View Post
    Before anything else however comma I want mr witchiness to tell us exactly what she did last night period
    I took no action.

    I see no reason to aggravate the Town by taking actions. If I was watched last night and that player eventually reveals his results, they will confirm my testimony.

  13. ISO #213

  14. ISO #214

    Re: Day II: Fires of War

    Quote Originally Posted by FM Elspeth Tirel View Post
    I took no action.

    I see no reason to aggravate the Town by taking actions. If I was watched last night and that player eventually reveals his results, they will confirm my testimony.
    I truly believe that Elspeth is a Court Jester -If you can't figure this one out...-. 75% sure.

  15. ISO #215

    Re: Day II: Fires of War

    Quote Originally Posted by FM Elspeth Tirel View Post
    It seems as though, despite the fact that this setup is the same as FM V, the majority of players didn't go ahead and read it. That's okay, but I'll explain why I'd hoped you would:

    (at) the Town: I'm sure at the moment it seems as though you have all the resources in the world, but I suspect you will come to see things differently very soon (as we did the first time around in FM V). The Beast is an extreme threat that basically required mass role-claim from everybody (including scum) to beat. This game will provide the Vigilante with no shortage of targets in the coming days and he has only 3 shots. 3 might seem like a lot, but if you were to use one on me, that leaves 2 shots to deal with 10+ scum.

    You perceive me as a threat, but I am not.

    ~~~~

    To other matters, where I will now pretend to be one of you and offer wisdoms.

    The Sheriff claim did seem initially dubious, and given the history of Day 2 sheriff claims on this site there's every reason for us to doubt it. However, what was more suspicious was the way that Glissa Sunseeker defended herself. It was an immediate Medic claim before the votes even had a chance to come in. In an impromptu retrospective study of my memories, 90% of scum claim Citizen or Doctor (Medic).

    Lynching Glissa would seem like the optimum pro-town move today.

    -vote FM Glissa Sunseeker
    As a role with the ability to control town's night actions you are a threat. Especially with the fact that you can win with anyone except the town.

    Why are you so intent with finding the beast early compared to the other scums? Stating that beating the beast requires mass role claims

  16. ISO #216

    Re: Day II: Fires of War

    Quote Originally Posted by FM Domri Rade View Post
    Elspeth, why do you insist in acting so darkly? Your claimed role may not be a threat if you do not use its dark magic. The idea that you are hiding what you really are is the threat. You are hiding in the dark and that is something that no one of the light should do.
    We are all hiding what we really are, for dark or light, my friend.

  17. ISO #217

    Re: Day II: Fires of War

    Quote Originally Posted by FM Karn View Post
    As a role with the ability to control town's night actions you are a threat. Especially with the fact that you can win with anyone except the town.

    Why are you so intent with finding the beast early compared to the other scums? Stating that beating the beast requires mass role claims
    Think again. Revise. Ask again and maybe you will receive reply.

  18. ISO #218

  19. ISO #219

    Re: Day II: Fires of War

    Quote Originally Posted by FM Karn View Post
    As a role with the ability to control town's night actions you are a threat. Especially with the fact that you can win with anyone except the town.

    Why are you so intent with finding the beast early compared to the other scums? Stating that beating the beast requires mass role claims
    I highlight this post for everybody else to read, because I can't make a single bit of sense of it.

    I have claimed Witch with the intention of siding with any scum, yet Karn is asking me why I am concentrating on the Beast (the one Scum who I can't win with) and not hunting other scums?

    Karn is reciting words he thinks sound pro-town without asking himself why he's saying them.

  20. ISO #220

    Re: Day II: Fires of War

    Quote Originally Posted by FM Elspeth Tirel View Post
    I highlight this post for everybody else to read, because I can't make a single bit of sense of it.

    I have claimed Witch with the intention of siding with any scum, yet Karn is asking me why I am concentrating on the Beast (the one Scum who I can't win with) and not hunting other scums?

    Karn is reciting words he thinks sound pro-town without asking himself why he's saying them.
    Why are you pointing this out if you want to side with the dark?

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  24. ISO #224

    Re: Day II: Fires of War

    Quote Originally Posted by FM Elspeth Tirel View Post
    I highlight this post for everybody else to read, because I can't make a single bit of sense of it.

    I have claimed Witch with the intention of siding with any scum, yet Karn is asking me why I am concentrating on the Beast (the one Scum who I can't win with) and not hunting other scums?

    Karn is reciting words he thinks sound pro-town without asking himself why he's saying them.
    There's no point in claiming a dangerous role whose objective's are to defeat the town, which currently holds the majority. Claiming witch is most likely a way to get lynched as jester, or to prevent people from learning that you are a more dangerous killing role

  25. ISO #225

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  28. ISO #228

    Re: Day II: Fires of War

    Quote Originally Posted by FM Elspeth Tirel View Post
    I took no action.

    I see no reason to aggravate the Town by taking actions. If I was watched last night and that player eventually reveals his results, they will confirm my testimony.
    Quote Originally Posted by FM Elspeth Tirel View Post
    I took no action.

    I see no reason to aggravate the Town by taking actions. If I was watched last night and that player eventually reveals his results, they will confirm my testimony.
    I cant trust you. This is your win condition:
    "Destroy the Militia, You can win with any other faction"

    Keeping you alive or killing you

    Pro's:
    -Wants to see the beast dead
    -Potential for controlling a role with coordination from the town

    Con's:
    -Can not confirm you followed towns desires
    -You need the town to die to win
    -Potential jester ploy
    -Self claimed non-town
    -We may not have a lookout to confirm your actions at all (Even if we had one it would not be worth him revealing to prove you)


    I do not see any logic at all in pushing for you to live. Point blank- I want you to be killed at night preferably by a Jailor.

  29. ISO #229

  30. ISO #230

    Re: Day II: Fires of War

    Quote Originally Posted by FM Karn View Post
    There's no point in claiming a dangerous role whose objective's are to defeat the town, which currently holds the majority. Claiming witch is most likely a way to get lynched as jester, or to prevent people from learning that you are a more dangerous killing role
    Really, is this what you think? I don't believe you think I am a Jester. In your previous post you were telling me I am a threat because of my abilities as a Witch.

    Natural scum response: when accused, accuse the accuser of being a Jester to destroy their credibility.

  31. ISO #231

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  33. ISO #233

    Re: Day II: Fires of War

    FM Vraska drops his face to his desk.

    That self-centered playstyle.

    I mean.

    Who claims a anti-town role (Whose wincon is to defeat town) then sides with town?!

    Vig 'em, boil 'em, mash 'em in a stew.

    Just stop coming in and being such a distraction, in terms of daychat.

    I'm getting Mazzy vibes over here.

  34. ISO #234

  35. ISO #235

    Re: Day II: Fires of War

    Quote Originally Posted by FM Domri Rade View Post
    Your actions are a mix of light and dark. I do not like this. Who is the darkest of those who live?
    I am strongly suspicious of Dack and Glissa. I don't necessarily buy the Sheriff claim, but even if I don't, I still think Glissa is scum. Dack's actions of trying to divert the lynch, suggest to me that Glissa is of high-value to Dack's alignment.

    Therefore, my answer is: Glissa is the darkest appearing of those who live.

  36. ISO #236

    Re: Day II: Fires of War

    Quote Originally Posted by FM Vraska View Post
    Just stop coming in and being such a distraction, in terms of daychat.
    I'm sorry if my posts are disturbing your thinking and giving your head an ouchies. If you like, I'll promise to put down my witch's wand and commit ritual suicide too to save you some bother.

    Would that make you feel better, poor dearest?

  37. ISO #237

    Re: Day II: Fires of War

    Quote Originally Posted by FM Elspeth Tirel View Post
    I am strongly suspicious of Dack and Glissa. I don't necessarily buy the Sheriff claim, but even if I don't, I still think Glissa is scum. Dack's actions of trying to divert the lynch, suggest to me that Glissa is of high-value to Dack's alignment.

    Therefore, my answer is: Glissa is the darkest appearing of those who live.
    What about the dark ones who are not in the light's eye?

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  40. ISO #240

    Re: Day II: Fires of War

    Can people stop wasting time talking about Elspeth now? There are only two possibilities for her. Either:
    1. She is not the witch
    2. She is the witch

    If she isn't witch, then she is probably town who is trolling or a jester. Because the only other roles in the same invest pairing as witch are executioner and student, and neither of those roles have anything to gain from claiming witch. And any scum claiming witch would be stupid because as soon as the other neutrals die and there is no more room for witch in the setup, we would immediately lynch her.

    If she is witch then she is pulling a reverse psychology gambit. In this case we should get rid of her, but she is still not really our top priority, as we can easily shut her down with an escort while we search for other scum.

    So either way, there's no point in worrying about her now. We'll just have our escort block her until a better target comes along.

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  46. ISO #246

    Re: Day II: Fires of War

    Quote Originally Posted by FM Ravi Sengir View Post
    Can people stop wasting time talking about Elspeth now?
    Quote Originally Posted by FM Vraska View Post
    I agree with this.
    So let me get this straight comma we have someone who claims a scum role comma does not leave feedback when doing night actions comma claims that she did nothing comma claims that nothing happened to her last night comma wasnt even roleblocked and you want to stop talking about it question mark Really question mark exclamation point question mark

    Im not willing to let someone who can mess with our actions off the hook so fast comma I dont believe her for one second that she did nothing last night and Im not gonna stand by while others try to hide her under the rug period

    -vote FM Elspeth Tirel

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