S-FM 170: Happy Fluffy Times
Register

User Tag List

Page 1 of 36 1 2 3 4 5 11 ... LastLast
Results 1 to 50 of 1763
  1. ISO #1

    S-FM 170: Happy Fluffy Times

    S-FM 169 : Happy Fluffy Times

    --> Click here for the setup. <--

    Story :
    Spoiler : Story :
    Sugar Town, that's what the place is called, where you will always share dreams and happiness together.

    As the clock hit twelve at night, Mr. Grand Arson stood up from his throne to speak to his little people.
    "Let there be a fire of hope spark in your hearts, never let the spirits fade. Let there be Christmas."
    Then Mr. Grand Arson sat on the throne again, litting up his gasoline rod before smoking from it.

    This month, everyone shared the spirit of christmas. Help the women cross the road, donate to charity, repair the roof of your neighbours and most importantly the shared happiness of christmas magic.

    Unfortunately, Grim Reaper's Foundation and De'Luminati have both sendt out a group to sabotage christmas!
    Oh noes! Little did the Sugar Town know of the drama that were to happen...

    That's when this tale started twelve'o'clock during the day when all the people gathered to talk of rumors.


    Setup :

    Faction 1
    • Truly Hidden
    • Hidden
    • Hidden


    Faction 2
    • Truly Hidden
    • Hidden
    • Hidden


    Faction 3
    • Truly Hidden
    • Truly Hidden
    • Truly Hidden
    • Hidden
    • Hidden
    • Hidden
    • Hidden




    Day 1

    Day & Night Shortcut :
    - Day 1 (This post)
    - Night 1
    - Day 2
    - Day 2 : Replacement!
    - Night 2
    - Day 3
    - Night 3
    - Day 4
    - Day 4 Shitposting
    - Night 4
    - Day 5
    - Night 5
    - Day 6
    - Night 6
    - Day 7
    - Night 7
    - Day 8
    - Epilogue



    Players :
    • - secondpassing
    • - Shifty
    • - SuperJack
    • - Thornholt
    • - Numbertwo
    • - Calix
    • - Suntax - powerofdeath
    • - Mikecall
    • - Funce
    • - Zekrom2802
    • - GameFreak
    • - Toadette
    • - ika




    This day ends in 48 hours. Click Me to view the time converter in WolframAlpha.



    Required amount of votes required to lynch :
    1. The one with most votes at the end of day are lynched, with minimum of 2 votes required. If no one have 2 or more votes, then there won't be a lynch.
    2. There's no Lynch Hammer, but the host may listen to the plead of cutting the day short by 24 hours. (No less, no more)
    3. To plead to cutting the day short, type -SKIP. Majority of players (51%, half with decimal rounded up [13/2=6.5=7), or half without decimal +1 [12/2=6=7])
    4. If you no longer want to skip the day, then you may also do -UNSKIP


    20 votes to hammer.
    Last edited by RLVG; January 9th, 2016 at 10:06 AM.

  2. ISO #2

  3. ISO #3

  4. ISO #4

    Re: S-FM 169: Happy Fluffy Times

    Here we go, Calix wants another bite off against me,

    -vote Calix


    For your question Calix, third faction is the most deemed one I would choose. Just because at the moment, they have the majority of votes which would deemed good for a good day of pressure.
    Quote Originally Posted by DarknessB View Post
    Not even Mikecall reads Mikecall as Town. :)

  5. ISO #5

  6. ISO #6

    Re: S-FM 169: Happy Fluffy Times

    Hmm its been 3 years since i've played a forum mafia, I have to say the games have developed alot since then. I was very confused with the hidden and truly hidden setup at first but i understand it now. And i think its a very cool mechanic. I like this setup aswell and we could make it very interesting.

    Also i wish i was an F2 doctor. They will have to do alot of deciding at night haha.

  7. ISO #7

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Mikecall View Post
    Here we go, Calix wants another bite off against me,

    -vote Calix


    For your question Calix, third faction is the most deemed one I would choose. Just because at the moment, they have the majority of votes which would deemed good for a good day of pressure.
    Yet again, you start off with OMGUS. Good job. At least your autocorrect isn't screwing you over this time ;)

    Technically speaking, the Truly Hidden would act like Faction Three players for all intents and purposes.

    What role would you prefer?

  8. ISO #8

  9. ISO #9

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Mikecall View Post
    So it seems this is just like a game of triad vs Mafia vs town.
    In my opinion, Faction 1 are the mafia (2 of them know that they're that faction), Faction 2 are the Neutral Killing (immune at night, have the killing role) and Faction 3 are town.

    I suppose we will see what the factions are called after someone is lynched.

  10. ISO #10

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Calix View Post
    Yet again, you start off with OMGUS. Good job. At least your autocorrect isn't screwing you over this time ;)

    Technically speaking, the Truly Hidden would act like Faction Three players for all intents and purposes.

    What role would you prefer?
    The good old investigator would be my ideal choice. Love those types of roles.
    Quote Originally Posted by DarknessB View Post
    Not even Mikecall reads Mikecall as Town. :)

  11. ISO #11

  12. ISO #12

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Calix View Post
    In my opinion, Faction 1 are the mafia (2 of them know that they're that faction), Faction 2 are the Neutral Killing (immune at night, have the killing role) and Faction 3 are town.

    I suppose we will see what the factions are called after someone is lynched.
    Could be a good choice, but I am here for some good fashioned pressuring, but the questions are a nice choice though for this current part of the day.
    Quote Originally Posted by DarknessB View Post
    Not even Mikecall reads Mikecall as Town. :)

  13. ISO #13

  14. ISO #14

  15. ISO #15

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Mikecall View Post
    The good old investigator would be my ideal choice. Love those types of roles.
    It seems we are in agreement on something :o

    I would want to be a Hidden Faction 1 Detective. I like the idea of knowing information and concealing it until the target that I have intel on slips up.

    @Mikecall's last post, it's a complex setup so I figured that I would start off the day with that question to see how other players had understood it.

  16. ISO #16

  17. ISO #17

  18. ISO #18

  19. ISO #19

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Calix View Post
    It seems we are in agreement on something :o

    I would want to be a Hidden Faction 1 Detective. I like the idea of knowing information and concealing it until the target that I have intel on slips up.

    @Mikecall's last post, it's a complex setup so I figured that I would start off the day with that question to see how other players had understood it.
    It's a good motive question really, would give a very good positive look at what others would want to be.
    The questions I might ask later might be important depending on how people would look at it.
    Quote Originally Posted by DarknessB View Post
    Not even Mikecall reads Mikecall as Town. :)

  20. ISO #20

  21. ISO #21

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by RLVG View Post
    Just looking for feedback, is the WolframAlpha link accurate?

    Also, don't be afraid to publicly ask questions to the host by using Green.
    Dont worry RLVG, the questions will be pouring in later
    Quote Originally Posted by DarknessB View Post
    Not even Mikecall reads Mikecall as Town. :)

  22. ISO #22

  23. ISO #23

  24. ISO #24

    Re: S-FM 169: Happy Fluffy Times

    i would want to be part faction 1 because there are 2 of the 3 members are informed of being in F1 because it would be eaiser coordination plus there wont be 3 citizens or 2 vigilantes it would be very clean to run with
    Listen here in Russian,ex forces and fought in the Afghan war and the first Chechen war I drink vodka and lived in England for 13 years wanna stop me try it.

  25. ISO #25

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by GameFreak View Post
    Is there any night chat for a faction ?

    The special mechanics state: Faction Bonuses for Faction 2 & 3 will be hidden.
    What do you mean by this?
    1. There's no Factional Night Chat.

    2. The players are not informed of their bonuses. For example, a Faction 2 player will not know they are immune to attacking (unless they figure out they're Faction 2).

  26. ISO #26

    Re: S-FM 169: Happy Fluffy Times

    Okay, I have a few legit questions which I'll throw out there for clarification.

    Could you explain how one of the Faction 2 Bus Driver's kills would work with an example? I'm finding it a bit hard to follow.

    If a Faction 2 Arsonist douses Player A and a Faction 3 Arsonist ignites, would it remove the dousing from Player A or can Arsonists only ignite their own targets? I'm assuming the former.

  27. ISO #27

  28. ISO #28

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Calix View Post
    TO EVERYONE: What role and Faction would you want to be and why?
    I'd like to be in Faction III for the same reason as Mikecall. My favorite role is probably Arsonist, because I'm basically a citizen that can visit. I like citizens.

    Quote Originally Posted by RLVG View Post
    Just looking for feedback, is the WolframAlpha link accurate?
    Yeah it is, but we are in the same time-zone so my statement probably doesn't matter.
    Made in China

  29. ISO #29

    Re: S-FM 169: Happy Fluffy Times

    But here is a nice question that I am puzzled with.

    How would faction 3 Investigator work? Seems a bit weird with the target being unable to be healed that specific night.
    Also for it, would it affect the target or the initial person?
    Quote Originally Posted by DarknessB View Post
    Not even Mikecall reads Mikecall as Town. :)

  30. ISO #30

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Calix View Post
    On the upside, we can state that intentional bussing isn't an option with this setup.

    Mikecall, you can't claim that you're being bussed as a defense this time ;D
    ;), that is true, got to love that coincidence though.
    Quote Originally Posted by DarknessB View Post
    Not even Mikecall reads Mikecall as Town. :)

  31. ISO #31

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Zekrom2802 View Post
    I'd like to be in Faction III for the same reason as Mikecall. My favorite role is probably Arsonist, because I'm basically a citizen that can visit. I like citizens.



    Yeah it is, but we are in the same time-zone so my statement probably doesn't matter.
    In case you are low-key claiming Arsonist, I'm going to say this. If you read in the chat that someone else has been doused, you can visit them and undouse. OoO states that douses go before ignitions. If there's a Faction 2 Arsonist as the killing role, we basically neuter the KPN.

    Quote Originally Posted by Mikecall View Post
    ;), that is true, got to love that coincidence though.
    Does it count as Out-of-Game communication if a) we're both dead and b) I ask who your target was? I am curious.

  32. ISO #32

    Re: S-FM 169: Happy Fluffy Times

    Does it count as Out-of-Game communication if a) we're both dead and b) I ask who your target was? I am curious.[/QUOTE]

    Yes I think it does count as out of game communication since we where talking about another game mode which could alter it.
    Quote Originally Posted by DarknessB View Post
    Not even Mikecall reads Mikecall as Town. :)

  33. ISO #33

  34. ISO #34

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Calix View Post
    Could you explain how one of the Faction 2 Bus Driver's kills would work with an example?

    If a Faction 2 Arsonist douses Player A and a Faction 3 Arsonist ignites, would it remove the dousing from Player A or can Arsonists only ignite their own targets? I'm assuming the former.
    1. F2 Bus Driver targets (A) and (B), both will be switched (normal), but then if one (A) targets the other (B) then (A) will be attacked - this can happen both ways.
    While it sounds weird and impractical / unlikely, it happened quite a lot in randomized simulations of the setup.

    2. Damn, I did not specify the Arsonist. The Arsonist can only ignite their own targets, those who they themselves have doused personally.


    Quote Originally Posted by Mikecall View Post

    How would faction 3 Investigator work? Seems a bit weird with the target being unable to be healed that specific night.
    Also for it, would it affect the target or the initial person?
    Faction 3 Investigators are a dual-edged blade, or a blessing, depending on the situation.
    It would only affect the Investigator's target. INV targets BOB, BOB can no longer be healed.



    Edit : Fixed a few stuff.

  35. ISO #35

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Mikecall View Post
    Does it count as Out-of-Game communication if a) we're both dead and b) I ask who your target was? I am curious.
    Yes I think it does count as out of game communication since we where talking about another game mode which could alter it.[/QUOTE]

    Alright then. If I was your target, then I will laugh at the irony.

    ANYWAY, you seem to be coherent and vaguely pro-town this time so I'll peg you as non-suspicious for now.

    -vote unvote

  36. ISO #36

  37. ISO #37

    Re: S-FM 169: Happy Fluffy Times

    Guess this game started. Guess I should read the setup.
    :toad:

    Spoiler : O.o :
    Quote Originally Posted by SilverWolf
    Why are you being an anti town bitch? You got a fucking point or just a major fucking attitude problem? I dare you to take me on with a game related case cuz I'll tear it apart.
    ¯\_(ツ)_/¯

  38. ISO #38

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by RLVG View Post
    1. F2 Bus Driver targets (A) and (B), both will be switched (normal), but then if one (A) targets the other (B) then (A) will be attacked - this can happen both ways.
    While it sounds weird and impractical / unlikely, it happened quite a lot in randomized simulations of the setup.

    2. Damn, I did not specify the Arsonist. The Arsonist can only ignite their own targets, those who they themselves have doused personally.




    Faction 3 Investigators are a dual-edged blade, or a blessing, depending on the situation.
    It would only affect the Investigator's target. INV targets BOB, BOB can no longer be healed.



    Edit : Fixed a few stuff.
    1. Sounds quite similar to the Strategist role in the discontinued FM.

    2. Well fuck. I guess Arsonist really is an easier-to-confirm Citizen then. This is the part where this is actually just a standard role list and 'Citizen' has been replaced with 'Arsonist'.

  39. ISO #39

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Toadette View Post
    Guess this game started. Guess I should read the setup.
    dont worry i just did the same thing
    Listen here in Russian,ex forces and fought in the Afghan war and the first Chechen war I drink vodka and lived in England for 13 years wanna stop me try it.

  40. ISO #40

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Calix View Post
    Yes I think it does count as out of game communication since we where talking about another game mode which could alter it.
    Alright then. If I was your target, then I will laugh at the irony.
    ANYWAY, you seem to be coherent and vaguely pro-town this time so I'll peg you as non-suspicious for now.
    -vote unvote
    You also seem quite a pro town also for the moment.

    -unvote


    But a question to all, on top of what Calix said about what role you would take with faction, who would you target with your selected role?
    Quote Originally Posted by DarknessB View Post
    Not even Mikecall reads Mikecall as Town. :)

  41. ISO #41

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Mikecall View Post
    Does it count as Out-of-Game communication if a) we're both dead and b) I ask who your target was? I am curious.
    While this wasn't green, I'll answer this :

    Any discussion of ongoing games outside of the game thread or its respective host approved third-party-chats is forbidden.
    A deadchat provided by the host of said game you died in is an approved third party chat.

    And yes, there's a deadchat here! If you die, you can discuss the game inside it and only the dead will access it.

  42. ISO #42

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by GameFreak View Post
    What amazes me about this setup is that your role matters but moreso what faction you belong to. Killers on F3 for example.
    From looking through the setup, I think that each faction will have a contribution of roles that link together, so for example, if Town was F3, then there would be a mixture of both town detective roles whilst if F2 was the Neutral Bad, they would be dedicated to killing + manipulation roles and so on.
    Quote Originally Posted by DarknessB View Post
    Not even Mikecall reads Mikecall as Town. :)

  43. ISO #43

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by RLVG View Post
    While this wasn't green, I'll answer this :

    Any discussion of ongoing games outside of the game thread or its respective host approved third-party-chats is forbidden.
    A deadchat provided by the host of said game you died in is an approved third party chat.

    And yes, there's a deadchat here! If you die, you can discuss the game inside it and only the dead will access it.
    Seems legit, had an error before when I was trying to answer Calix question before if it would.
    Quote Originally Posted by DarknessB View Post
    Not even Mikecall reads Mikecall as Town. :)

  44. ISO #44

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by GameFreak View Post
    What amazes me about this setup is that your role matters but moreso what faction you belong to. Killers on F3 for example.
    Yeah, Faction 3 Serial Killers are basically Vigilantes. Maybe the Faction 3 restrictions will stop the Serial Killers attacking for now. That can only be good if the Serial Killer is actually say, Faction 2 and isn't aware of the fact.

    Quote Originally Posted by Mikecall View Post
    You also seem quite a pro town also for the moment.

    -unvote


    But a question to all, on top of what Calix said about what role you would take with faction, who would you target with your selected role?
    As a Faction 1 Detective, I'd probably visit either the most pro-town or the most annoying player today. Too bad I can't self-target ;)

    @RLVG, I can never tell when games have a deadchat and when they don't, aha. I wasn't expecting one for Toadette's finished game.

  45. ISO #45

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Mikecall View Post
    From looking through the setup, I think that each faction will have a contribution of roles that link together, so for example, if Town was F3, then there would be a mixture of both town detective roles whilst if F2 was the Neutral Bad, they would be dedicated to killing + manipulation roles and so on.
    i see your reasoning but i feel RLVG will not be that predictable but always theirs possibility
    Listen here in Russian,ex forces and fought in the Afghan war and the first Chechen war I drink vodka and lived in England for 13 years wanna stop me try it.

  46. ISO #46

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Calix View Post
    Yeah, Faction 3 Serial Killers are basically Vigilantes. Maybe the Faction 3 restrictions will stop the Serial Killers attacking for now. That can only be good if the Serial Killer is actually say, Faction 2 and isn't aware of the fact.



    As a Faction 1 Detective, I'd probably visit either the most pro-town or the most annoying player today. Too bad I can't self-target ;)

    @RLVG, I can never tell when games have a deadchat and when they don't, aha. I wasn't expecting one for Toadette's finished game.
    Nobody knows which would have deadchats, you would just need to pick out who has the chats and who doesnt.
    To answer my own question, I would investigate someone who would be the most interesting to view. Someone like Zekrom would be an interesting person to visit to see.
    Quote Originally Posted by DarknessB View Post
    Not even Mikecall reads Mikecall as Town. :)

  47. ISO #47

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Suntax View Post
    i see your reasoning but i feel RLVG will not be that predictable but always theirs possibility
    True, however, its good to consider the different possibilities on each of the different outcomes. Since we could have the infamous cult / mason.
    Quote Originally Posted by DarknessB View Post
    Not even Mikecall reads Mikecall as Town. :)

  48. ISO #48

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Mikecall View Post
    Nobody knows which would have deadchats, you would just need to pick out who has the chats and who doesnt.
    To answer my own question, I would investigate someone who would be the most interesting to view. Someone like Zekrom would be an interesting person to visit to see.
    Do you think it would be a good idea for us to claim who our actual targets might be and make a chart for that? This is a half-formed thing of a plan at the present, but I see several benefits to this:

    A. It confirms Arsonist, Roleblocker, Serial Killer and Witch.

    B. Any roles that can't target can say so now, so they can self-confirm to an extent.

    C. This would give us more insight into the makeup of the role list.

    D. I don't think it would endanger anyone because nobody knows what faction anyone else is, so something like an Investigator claim would be less likely to get you killed compared to a usual game.

    There is the downside of the Faction 1 scum having information to work with and possibly several other factors that I haven't considered, but I feel that we need to start somewhere.

    Discuss.

  49. ISO #49

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Calix View Post
    Do you think it would be a good idea for us to claim who our actual targets might be and make a chart for that? This is a half-formed thing of a plan at the present, but I see several benefits to this:

    A. It confirms Arsonist, Roleblocker, Serial Killer and Witch.

    B. Any roles that can't target can say so now, so they can self-confirm to an extent.

    C. This would give us more insight into the makeup of the role list.

    D. I don't think it would endanger anyone because nobody knows what faction anyone else is, so something like an Investigator claim would be less likely to get you killed compared to a usual game.

    There is the downside of the Faction 1 scum having information to work with and possibly several other factors that I haven't considered, but I feel that we need to start somewhere.

    Discuss.
    I feel like if we actually claimed our actual targets, it would actually be a way of allowing the other factions to take advantage of us, considering if the people from F1 and F2 have a witch and other killing roles to confirm it. But the idea behind it was that it would allow us to base our ideas on who we would want to target with the role that we would love to have.

    But its a good starting point for getting some conversation going from the other candidates.
    Quote Originally Posted by DarknessB View Post
    Not even Mikecall reads Mikecall as Town. :)

  50. ISO #50

    Re: S-FM 169: Happy Fluffy Times

    Quote Originally Posted by Calix View Post
    Do you think it would be a good idea for us to claim who our actual targets might be and make a chart for that? This is a half-formed thing of a plan at the present, but I see several benefits to this:
    .
    That is an interesting preposition, ofcourse now is a little bit early but i'll give some thought to it, and post it later.

    What i do want to say is that this game will be confusing for me. I have never played with any of you and you guys will probably know each other. But i consider myself lucky that i can check the SFM that just ended to get to know you all haha .

    I was also sad to see the FM ended so soon and the inactivity that happened. So i'm glad RL has a rule against that and i hope he does what is necesarry.
    I remember how much fun i had following FMVII and the last FM felt so bad.

    I will say i am a student and yes exams are coming, so this FM is a curse and a blessing for me. But i will be on mostly near the end of the day.

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •