Jungle Rebellion.
For mods: I am not the native English speaker. Feel free to edit my bad language please.

Rumor has it that the King of Jungle is weakened, and some jungle dwellers are already plotting to overthrow him. Only the insidious Hyena leading the conspiracy has not been seen for a long time. Will the loyal animals manage to keep their usual ways or will they face a bloody revolution?

Example role list for 13 ppl:
Lion, the King of Jungle
Loyal animal, power
Loyal animal, power
Loyal animal
Loyal animal
Loyal animal
Loyal animal
Loyal animal
Loyal animal
Hyena, the Leader of Rebels
Rebel animal, power
Rebel animal
Neutral animal

Basic rules

The game, as well as the usual mafia, is divided into two phases:
1. Day phase. The phase of communication and voting.
2. Night. The phase of attacks and other actions.

This setup using a system of wounds that can be inflicted as a result of a failed attack or other action. Receiving second wound immediately kills the wounded animal.

The main feature of the setup is that there is no "ordinary citizen" role. Each player (whether loyal to the king or a rebel) plays the role of an animal, which can be predatory or herbivorous, and big or small. For example:

  • Tiger. Predatory. Big.
  • Elephant. Herbivorous. Big.
  • Ferret. Predatory. Small.
  • Hare. Herbivore. Small.


The game always features a Lion (predatory, big) leading the loyal animals (green faction) and a Hyena (predatory, small) leading the Rebellion(red faction).

Each of these traits grants the animal the following abilities:

  • Predatory. Smells blood. As an action, can check to see if a chosen player is wounded.
  • Herbivorous. Accustomed to surviving in dangerous conditions. If a herbivore survives one night with a wound received before this nigth, the wound is healed at the beginning of the next day.
  • Big. Too large a target for small ones. If attacked by a small animal, takes one wound rather than death.
  • Small. Too fast a target for large ones. If attacked by a large animal, takes one wound rather than death.



Example:
n1. A tiger attacks a hare, but the small hare evades death and gets wounded.
n2. The hare is not attacked and the wound is healed.

Green Faction Animal Abilities:
The Lion has all the properties of a predator and a big, and has an additional ability: It can reveal itself at any time (the host's message confirms this), but after this action it cannot be the target of any actions other than attacks. This ability applies automatically if the Lion is hammered during the day: in this case it is not the Lion who is executed, but the one he voted for, even if that vote is the only one.

Also, some animals of the green faction become power roles and randomly gain one of the following abilities:

1. Healing (like vanilla Doctor). Herbivores only. Visits one animal at night. If it is attacked, the attack is prevented. If it is not attacked but has a wound, the wound will be healed. If it is not attacked and has no wound, nothing happens. The target of the ability will be notified if it is healed or protected. The healer himself receives no feedback.

2. Territory Guard (like vanilla Veteran). Predator Only. Automatically attacks all of its visitors at night. This ability does not cancel the visitors' action. Can only be used twice per game.

3. Legal attack (like vanilla Vigilante). Predator Only. Attack one target at night. Can only be used twice per game.

4. Discreet surveillance (like vanilla Investigator). Little only. Visits one animal at night and gets an answer to one of the questions of his choice:
a) Is the target predatory or herbivorous?
b) Is the target big or small?

5. Block (like vanilla Escort). Big only. Visits one animal and blocks the exit from its dwelling, blocking all of its night actions. The target of the ability will be notified even if no action was taken.

6. Observation (Detective/Lookout). Any animal. Visits one animal and ascertains the answer to one of the questions of the player's choice:
a) Whom did it visited this night? (Detective).
b) Who visited it this night? (Lookout).

In total, the green faction gains as many power roles, as the number of accomplices the Hyena has. For example, in 13 ppl setup we have 2 Hyena's accomplices, so town gets two power roles.

Red faction abilities:
Red faction share the day and night chat, as usual mafia faction.

There is always at least one carnivore, herbivore, small animal, and big animal among the Rebellion. Thus, there are at least two rebels(e.g., Hyena and Elephant). The exact number of rebels depends on the total number of players, for 13 ppl setup we have 3.

The Red faction may send one of the rebels (including the Hyena itself) to attack any of the animals. This action is a normal attack and is handled according to the standard rules (i.e., may kill, wound, or be prevented).

Once per game, a Hyena may use the "hyena pack" ability at the Hyena's discretion. The chosen animal will be attacked by the pack and torn apart. This ability cannot be blocked or prevented, and no member of the red faction is considered a visitor when this ability is applied. The host's death message will describe an attack by a pack of hyenas, meaning all players will be notified that this ability has been used. If Hyena is killed, the pack will come to avenge it, and this ability will be applied automatically the next night, the rebels must name its target.

Before the game begins, one randomly selected member of the red faction, excluding the hyena, may choose one of the available abilities from the list appropriate for his animal and use it to benefit the Rebellion.

Neutral Animal
Neutral animal does not belong for green or red faction. It's only goal is survive to the end.
Neutral animal owns one random power from ability list, appropriate for that animal.

Faction Goals

The goal of the loyalists is to kill all rebels.

The goal of the Rebellion is to gain numerical superiority in the jungle and kill the King.

The goal of the Neutral Animal is survive to the end.