S-FM Converging Realities by Auckmid : Host's Thread
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    S-FM Converging Realities by Auckmid : Host's Thread

    Spoiler : Present Day RP D1 :
    For the past 20 years, the town has been ruled by the Council of Mages; a group of of sorcerers and other magic users that gained control of the town after a prior bloody conflict. While significant resentment was felt between both the townsfolk and the mages as a result of this conflict, an uneasy peace was able to emerge. The mages tried to govern fairly, at least for the most part, while the townsfolk resumed their daily lives... with some exceptions. During this time period, a group of anti-magic freedom fighters emerged, unable to let go of their past hatred. While this group had not previously been seen as a large threat, they had begun ramping up their terroristic activities to the point that they have started violently assaulting anyone who they believe to be at all unsympathetic to their cause.

    However, it was not some simple assault that caused an emergency meeting to be called in the town hall. Instead, something much more sinister was taking place. By all accounts, time was beginning to unravel around the village. Birds were seen flying backwards, butterflies would enter cocoons only to emerge as caterpillars, and a giant crack had appeared without warning through the face of the clock tower above the town hall as if to symbolize these bizarre events.

    Despite any misgivings they might have had, the townsfolk had no desire to restart their previous conflict with the mages. The only group with a motive to orchestrate this type of event were the freedom fighters themselves. If the town is to remain stable, this group must be eliminated.

    The town hall seemed almost too peaceful for the violence the townsfolk knew was going to ensue in an effort to avert the upcoming catastrophe. Children were gathered around the town's storyteller, who could be heard saying "Magic has always existed in this world...".

    There was no point in delaying their meeting any further. The townsfolk had to figure out who was responsible for this event or they risked losing everything in their lives...


    Spoiler : 20 Years Ago RP D1 :
    “Magic has always existed in this world. It represents the ability for people to break the limitations of their physical forms to perform wondrous feats that they never could do otherwise. Of course, magic also represents the ability to cause massive pain and destruction. And with something as polarizing as magic, it is only natural for people to eventually stop seeing the good and focus solely on the bad.

    This is the situation that the town found themselves in 20 years ago. After the son of the blacksmith was found dead by the river with his body horribly mutated, members of the town demanded justice against the magic users that they knew were responsible. This situation made it too easy for the Templars, an extremist anti-magic group, to gain control of the town’s government. Under their leadership, the witch hunts started. Anyone accused of being even remotely associated with the magical community were burned to death in an orgy of retribution.

    As everyone knows, the Templars failed in their mission. With magic users being hunted down and killed, those that remained banded together to overthrow the Templars and install their own government, one that embraced magic and punished any who tried to prevent its use; The Council of Mages.

    I get ahead of myself though. This story takes place before the Templars have been completely overthrown, when a group of the remaining villagers convened to try to figure out how they could beat the magic users. Many of these villagers are still here today, of course having repented their misguided ways and pledging allegiance to the council. It took place in this town hall under this same clock tower with the same crack… was there a crack back then? I’m sure there was… How did I not notice until now…? My memory is getting rather foggy… I know at least there was a meeting in an attempt to find the remaining magic users. They were doomed to fail, but at that time, they didn’t know it…”





    Spoiler : Present Day Role List :

    Cross-Reality Consigliere (Matched with town)
    Consort
    Mafioso


    Reality Consistency Sheriff
    Cross-Reality Blacksmith (Matched with
    anti-town)
    Cross-Reality Bus Driver (Matched with citizen)
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen




    Spoiler : 20 Years Ago Role List :

    Dual-Reality Drug Dealer (Matched with mafia)
    Mafia Doctor

    Traitor
    Wizard


    Detective
    Doctor
    Vigilante
    Mason
    Mason
    Bulletproof
    Citizen
    Citizen
    Citizen



    Spoiler : Complete Role Assignment :


    Present Day Players 20 Years Ago
    Cross Reality Consigliere Eclipse Mason
    Consort Banshis
    Dual-Reality Drug Dealer
    Mafioso Kenny Doctor
    Reality Consistency Sheriff Yayap Citizen
    Cross Reality Blacksmith Damus Traitor
    Cross Reality Bus Driver Marshmallow Citizen
    Socialite Mike Citizen
    Citizen Stealthbomber Wizard
    Citizen Efekannn02 Mafia Doctor
    Citizen Bahki Detective
    Citizen Lawyer Mason
    Citizen Light Vigilante
    Citizen Ganelon Bulletproof





    Spoiler : Role Cards :

    Spoiler : Town Role Cards :

    Spoiler : Citizen :

    Citizen
    Faction: Town

    Abilities: None

    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.


    Spoiler : Reality Consistency Sheriff :

    Reality Consistency Sheriff
    Faction: Town

    Abilities:
    Each night, check target player...
    • If a sheriff investigate would return the same result on the player for both realities, receive "match" as your feedback.
    • If a sheriff investigate would return different feedback on the player for both realities, receive "no match" as your feedback.
    • It can be assumed that the majority of roles with opposing win conditions would not appear as town from a sheriff check.
    • You only count as having visited your target in the reality that you do the check


    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.


    Spoiler : Doctor :

    Doctor
    Faction: Town

    Abilities:
    Each night, protect target player...
    • If the target player would die from an attack, you prevent them from dying.
    • Both you and the target are informed if they are attacked.
    • Ineffective against attacks that ignore healing
    • Can only negate one attack per night. Your target is still vulnerable to multiple attacks.


    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.


    Spoiler : Vigilante :

    Vigilante
    Faction: Town

    Abilities:
    Each night, kill target player...
    • You will be notified if the target is healed or immune or if the action fails.
    • You only have 2-shots and may not use your night action after using your shots.
    • Your shots are not consumed if you are roleblocked or otherwise have your action canceled. They are still consumed if your target is immune or healed.


    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.


    Spoiler : Cross Reality Bus Driver :

    Cross Reality Bus Driver
    Faction: Town

    Abilities:
    Each night, bus two target players and choose a reality to target each player in...
    • All actions targeting one of the players instead target the other player.
    • Your targets are notified of being bused.
    • Your targets do not have to be from the same reality and can be the same player in different realities(Ex. Targeting player1 from realityA and player1 from realityB is legal)
    • You may NOT self-target in the reality that you are this role. However, you may target yourself in the other reality.
    • You only count as visiting a target in the reality you are busing them in.


    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.


    Spoiler : Detective :

    Detective
    Faction: Town

    Abilities:
    Each night, follow target player...

    • You will be notified of all the players that your target visits.
    • You will not be notified of the target reality of that players actions.


    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.


    Spoiler : Bulletproof :

    Bulletproof
    Faction: Town

    Abilities:
    Protect yourself each night...
    • Any normal attacks which target you will not kill you.
    • You will be notified when you are attacked.
    • Your attacker will be notified that you have night immunity.


    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.


    Spoiler : Mason :

    Mason
    Faction: Town

    Abilities:
    Share a night chat with your fellow mason...
    • The other mason is [MasonX]
    • You know that the other mason has the same win condition as you in this reality.


    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.


    Spoiler : Cross Reality Blacksmith :

    Cross Reality Gunsmith
    Faction: Town


    Abilities:
    Each night, send a gun to target player in target reality

    • Your target will gain access to a 1-shot kill that they can use any night in addition to any other night actions.
    • You may not target yourself in either reality.


    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.





    Cross Reality Consigliere

    Faction:
    Mafia


    Abilities:
    Each night, detect a player in target reality, learning their exact role

    • You only count as visiting your target in the reality you are targeting them in.
    • You only learn their role in target reality.

    Each night, one member of the mafia can perform a night kill in addition to any personal action.
    Your allies are Banshis (Consort) and Kenny (Mafioso)
    Your allies know that you are a consigliere. They do not know that you have the cross reality keyword.


    Win Condition: Eliminate all players with an opposing win condition and have at least one mafia aligned member survive.

    Consort
    Faction:
    Mafia


    Abilities:
    Each night, roleblock a player, preventing them from taking any action

    • You only count as visiting your target in the reality you are targeting them in.
    • You only learn their role in target reality.

    Each night, one member of the mafia can perform a night kill in addition to any personal action.
    Your allies are Eclipse (Consigliere) and Kenny (Mafioso)

    Win Condition: Eliminate all players with an opposing win condition and have at least one
    mafia
    aligned member survive.


    Mafioso

    Faction:
    Mafia


    Abilities:
    -
    Each night, one member of the mafia can perform a night kill in addition to any personal action.
    -Your allies are Eclipse (Consigliere) and Banshis (Consort)

    Win Condition: Eliminate all players with an opposing win condition and have at least one
    mafia
    aligned member survive.



    Dual Reality Drug Dealer

    Faction:
    Mafia


    Abilities:

    -Each night you can drug target player, giving them fake feedback in either or both realities
    • You count as visiting your target whichever realities that you are giving them fake feedback in.
    • You can give your target different feedback in each reality.
    • The feedback that you can give your target are as follows:


    1. You were attacked and healed last night
    2. You were roleblocked last night
    3. You were witched last night
    4. You were bused last night
    5. You were drugged last night
    6. You were given a toy gun last night

    -
    Each night, one member of the mafia can perform a night kill in addition to any personal action.
    -Your are allied with Effekann02 (Mafia Doctor).
    -Your ally knows that you are a drug dealer. They do not know that you have the dual reality keyword.


    Win Condition: Eliminate all players with an opposing win condition.


    Mafia Doctor

    Faction:Mafia


    Abilities:

    Each night, protect target player...

    • If the target player would die from an attack, you prevent them from dying.
    • Both you and the target are informed if they are attacked.
    • Ineffective against attacks that ignore healing
    • Can only negate one attack per night. Your target is still vulnerable to multiple attacks.


    -
    Each night, one member of the mafia can perform a night kill in addition to any personal action.
    -Your are allied with Banshis (Drug Dealer).

    Win Condition: Eliminate all players with an opposing win condition.


    Spoiler : Wizard :

    Wizard
    Faction: Anti-Town

    Abilities:
    Each night, hex a target player. Hexing occurs after roleblocking and redirection in the OoO, but before any other steps.
    The effects of a hex are as follows...

    • The hex lasts until the end of the following night.
    • While hexed, all actions which target the hexed individual fail with one exception...
    • If the hexed individual is of an opposing faction, any heals directed towards them are converted into kills which ignore immunity.
    • Hexed players are notified of the effects of the hex, even if they die during the same night that they receive the hex.

    If you are targeted by a kill from a player with the same win condition as you, the kill fails and both you and the killer are notified of each others identities.
    You are still vulnerable to vigilante kills, blacksmith guns and other such effects, even if you are targeted due to manipulation from players with the same win condition as you.

    Win Condition: Eliminate all town aligned players.
    Last edited by Auckmid; February 21st, 2019 at 07:56 PM.

 

 

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