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  1. ISO #1

    S-FM:

    Werewolf

    Citizen
    Citizen
    Citizen
    Hidden
    Hidden
    Hidden
    Hidden



    Werewolf
    Bite a player at night. Choose between death and conversion. Citizens only can be converted

    Citizen
    Can be turned into a minion.

    Minion
    Ally of werewolf.

    Priest
    Prevents conversion

    Hunter
    One shot kill at night.

    Lunatic
    Check player at night, Sees Town as Werewolf and the Werewolf as town. Tl;dr naive sheriff

    Lookout
    See all visitors on your target

    Doctor
    Heals target if attacked

    Sheriff
    check a player at night. Sees if target is werewolf or Town. Can detect minions




    Feed back is hidden

    OoO:
    Lookout
    Werewolf
    Doctor - Affects kills
    Priest - Affects conversion
    Hunter
    Lunatic




    Win Condition:
    Werewolf: convert/kill all town; have yourself or a minion survive to the end.
    Town: kill all werewolves and minions
    Minion wins ties

    Mechanics:
    Day/night: 48/24 hrs
    Majority lynch
    No nightchats
    The Minion is considered a possible town power role
    If the werewolf dies and a minion is alive. The minion will become a werewolf
    Werewolves are capped at having two minions recruited.


    Codes of conduct;
    No OOG communication
    Don’t directly quote your rolecards
    Don’t personally attack other players
    Last edited by Damus_Graves; January 6th, 2019 at 07:14 AM.

 

 

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