[WIP] FM: Wonderland
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    FM: Wonderland

    This is a 24 player setup. The day/night phase will last 120hrs/48hrs (This is equivalent to 5 days/2 days).
    There will be 4 factions competing against each other Mafia, Town, Cult, Bandits. There will be a mandatory Lynch everyday. If majority cannot be reached by end of day the host will Lynch the player with the most votes. Bandits will have abilities that can be used during the day. WIP.





    Mafia:
    Hidden
    Hidden
    Hidden
    Hidden
    Hidden


    Town:
    Hidden
    Hidden
    Hidden
    Hidden
    Hidden
    Hidden
    Hidden
    Hidden
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen


    Cult:
    Hidden

    Bandits:
    Hidden
    Hidden
    Hidden





    Spoiler : Town Roles :

    Citizen
    No night actions; begins the game with one vest

    Investigator
    Action: Target one player at night, learning their alignment.

    Journalist
    Action: Target one player during the day, allowing the target to write an article that will be displayed to the town the next day.
    Journalist may publish an article of their own.

    Lookout
    Action: Target one player at night, learning who targeted them.

    Armoursmith
    Action: Target one player at night, giving them a 1-use vest.
    Starts with one vest for themselves


    Blacksmith
    Action: Target one player at night, giving them either a 1-use gun.
    Starts with one gun for themselves

    Bodyguard
    Action: Target one player at night, dying instead of them if they are attacked while attacking their attacker.


    Bus Driver
    Action: Target two players at night, swapping night actions done on each other.


    Doctor
    Action: Target one player at night, protecting them from attacks and conversion.


    Escort
    Action: Target one player at night, roleblocking them.


    Veteran
    Action: Go on alert at night, attacking everyone who visits you.


    Vigilante
    Action: Target one player at night, attacking them.


    Networker
    Action: Target three players during day; the targeted players gain a night chat for one phase.

    Marshall
    Action: Reveal yourself during the day.
    As long as you are alive after revealing, multiple lynches can happen in a day.



    Mayor
    Action: Reveal yourself during the day, increasing your vote power.


    Nurse
    Action: Target one player at night, allowing them to use their night action twice the following night.






    Spoiler : Mafia :

    Mafioso
    Action: Target a player at night; killing them
    Only the mafioso can kill at night; if no Mafioso is in the mafia team one player is converted into a mafioso.

    Blackmailer
    Action: Target a player at night, preventing from speaking/voting the next day.

    Consort
    Action: Target one player at night, roleblocking them.

    Traitor
    Be the last remaining mafia member alive; follows town wincondition
    Has the Mafioso rolecard


    Drug Dealer
    Action: Target one player at night and drug the target, giving them any feedback available in the game.


    Fabricator
    Action: Target one player at night, changing their death description if they die.
    May choose any possible death description in the game.



    Framer
    Action: Target one player at night, making them appear as another role of your choice to investigative roles.

    Janitor
    Action: Target one player at night, hiding their role and lastwill if they die.


    Corrupt Journalist
    Action: Target one player at night; that player and you have gain the option of making an article that will be published in the morning.


    Tailor
    Action: Target one player at night, making them appear as any role of your choosing until they die at night or if a new target is selected.
    Only one player can be tailored at a time.



    Spoiler : Cult :

    Cultist
    Target is chosen by majority vote; Conversion can be blocked by Doctor. Cannot convert mafia


    Spoiler : Bandits :

    Thief
    Target one player during the day; gain their night action if avaliable.
    Target does not lose possible action


    Assassin
    Target one player during the day; targeted player dies
    If the target has a vest the vest will be consumed instead,


    Maniac
    Target one player during the day; targeted player gains a vest or gun
    Vests or Guns given by Maniac explode upon activation/consumption
    Gun explosions will affect user, target, and any who visit the user.
    Vest explosions will affect visitors and user.


    Butcher
    Target one player during the day; targeted player is silenced for half of the remainder of the day, rounded down.
    Targeted player regains speaking ability upon next dayphase.
    If player is targeted for two consecutive dayphases the player dies.


    Scoundrel
    Target one player during the day; targeted player is considered blackmailed and must follow the instructions given or be roleblocked the following night phase.






    OoO:
    Dayphase:
    Journalist/Corrupt Journalist
    Marshall - Mayor
    Assassin
    Thief - Scoundrel
    Butcher
    Maniac
    Networker - Journalist/Corrupted Journalist
    Lynch
    ________
    Night Phase:
    Networker
    Framer
    Escort/Consort
    Lookout (Affected by BusDriver)
    Bus Driver
    Drug Dealer
    Tailor
    Armorsmith/Blacksmith
    Janitor
    Doctor
    Cult
    Bodyguard
    Nurse
    Tailors
    Investigator
    Fabricator
    Vigilante - Mafioso - Gun
    Vest
    Veteran (Affects all above)





    Mechanics:
    Lynches are mandatory
    Players are expected to meet a minimum 15 post per phase requirement. Failure to meet post requirements result in the player being roleblocked, continual failure to meet post requirements will result in modkill, 3 failures.
    Players may not request to be modkilled.
    Players will not be allowed to sub out unless proper reason for the subbing out is given. You cannot sub out because things arent going your way.
    The reason behind a players substitution is forbidden to be discussed in game.
    Out of Game Communication is not allowed; Warning, for first offense, and then a Modkill, for second offense, will be the punishments for breaking this rule.
    Players will adhere, the to best of their abilities, to their set win conditions.
    Blackmail Material: One sentence of instruction; You cannot demand that your target takes action/harm against themselves, this includes pushing their own lynch.
    Daytime Kills will be immediately processed as it happens and then recorded on end of day post.
    Bandits actions can only be used once a day.
    Bandits do not win together.
    Vest activation is negated by Doc/BG
    Gun activation is negated by roleblock

    Win Conditions:
    Mafia: Have one member be alive and see no more remaining Town - Cult members.
    Town: Have one member be alive and see no more remaining Cult - Mafia members.
    Cult: Have one member be alive and see no more remaining Mafia members; Must have Majority.
    Assassin: Kill at least one member of each faction; Survive until the end of game; You lose if Town wins
    Thief: Steal from at least one member of each faction; Survive until the end of game; You lose if Mafia wins
    Butcher; Successfully kill two players in the game; Survive until the end of game; Successfully silence at least one member of each faction
    Scoundrel: Successfully blackmail at least three town members; Survive until the end of game; The targeted players must achieve the objective in your blackmail.
    Maniac: Successfully cause an explosion that kills three or more players; Survive until the end of game; You lose if Town/Mafia win.




    Spoiler : Feedbacks :


    • You were roleblocked
    • You were healed
    • You were protected
    • You were bus driven
    • You were given a gun
    • You were given a vest
    • You were killed
    • You were murdered
    • Your gun exploded. You are dead
    • Your vest exploded. You are dead.
    • You exploded.
    • You are silenced
    • Someone stole from you
    • You have been blackmailed: (Demand)
    • You were converted
    • You were protected from conversion
    • You have gained adrenaline
    • You were chosen for an article.
    • You were chosen for a secret meeting.
    • You learn that your target is one of the (faction)
    • You have seen (players) visit your target.
    • Your vest saved you from death.






    Hell-o there dear friends why don't you step inside
    Do not be so frightened, there's no reason to hide!
    Explore and Enjoy all these phantasmal grounds
    A daring Experience and wonder abound!
    Ooh open your mind accept our reality
    I'm positive our life is your cup of tea
    Birdwatching, Croquet , and Sight the sees
    And our favorite game called Dismember Me!


    Last edited by Damus_Graves; December 15th, 2018 at 02:12 PM.

 

 

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