Evil investy boi Roleblocky boi Evil boi Investy boi Boi with guns Healy boi Healy boi Just a nice boi Just a nice boi Just a nice boi Just a nice boi Just a nice boi
Cleany boi Roleblocky boi Evil boi Investy boi Investy boi Boi with guns Healy boi Just a nice boi Just a nice boi Just a nice boi Just a nice boi
Just a nice boi
Evil investy boi
Swappy boi
Evil boi Investy boi
Boi with guns
Healy boi
Tracky boi
Just a nice boi
Just a nice boi
Just a nice boi Just a nice boi
Just a nice boi
Role info, tell me about balance issues, i won't fix them lol:
Scummy bois:
Goal: Kill all nice bois (they also share a night chat)
Spoiler : Some stuff about scummy bois :
Evil boi
You're an evil leader of scummy bois
You can kill a nice boi at night
You can't be killed at night
Evil investy boi
You're an evil bois investigator
You can determine someone's role
If an old evil boi dies, you'll become the next evil boi.
Roleblocky boi
You're a master of making bois look at you, instad of doing something.
You can role block a nice boi (a.k.a. Making them do no actions)
If an old evil boi dies, you'll become the next evil boi.
Target will be notified, if it's roleblocked.
Cleany boi
You're a master of cleaning all clues
You can clean a player, that will die this night (aka Make them appear as "You have gay!" at graveyard)
If an old evil boi dies, you'll become the next evil boi. YOU'RE LIMITED ONLY TO 1 NIGHT ACTION!!!
Swappy boi
You're a master of mumble rumbe idk
You can swap 2 bois at night (a.k.a. All acttions to 1 boi will redict to another)
If an old evil boi dies, you'll become the next evil boi.
Nice bois:
Goal: Lynch all scummy bois (or someone, that you think he's scummy)
Spoiler : Some stuff aout nice bois :
Investy boi
You're an investigator, that checks some bois
You can determine someone's role
1. Only english allowed, but in critical situations, you may use other languages.
2. Suicide is allowed!
3. Suicide is still allowed!
4. Anyone can host this game
6. Don't approve this setup or get modkillied
8: There's no rule 7
9: Last wills are allowed
10: Other rules set by default
Last edited by Arsonist; April 26th, 2018 at 09:50 AM.
What happens to the evil kill ability if evil boi is killed?
Do roleblock leave feedback?
What does cleaning remove?
Are last wills a thing?
Do swaps leave feedback?
My main worry is, two of the setups have two investigation roles, which leaves evil vulnerable.
In which case, I suggest that there is no feedback for swappings or roleblock to make it more difficult for town.
Quesions and Answers!
Q: What happens to the evil kill ability if evil boi is killed?
A: I made evil boi NI in this upgrade
Q: Do roleblock leave feedback?
A: It's hard to make non-feedback RB.
Q: What does cleaning remove?
A: Role from graveyard, it's like jaintor, but instead of "???" role will appear as "You have gay!".
Q: Are last wills a thing?
A: Yes
Q: Do swaps leave feedback?
A: No
Suggestions and Responses
S: My main worry is, two of the setups have two investigation roles, which leaves evil vulnerable.
R: I nerfed player count to 10, also evil investigator works for evil.
S: In which case, I suggest that there is no feedback for swappings or roleblock to make it more difficult for town.
R: Ok, but roleblock will leave feedback.
S: Also one of your quotes is messed up.
R: Thanks, i fixed that!
The concern with evil boi dying early was if he gets lynched by luck day 1, would mean rest of the game is super difficult for scum.
A way around that problem, is either by making it an overall factional kill in exchange for no night action.
Or a role change for the other members when evil boi dies.
Also game was fine with the 5 citizens, no need to remove them ^^
The concern with evil boi dying early was if he gets lynched by luck day 1, would mean rest of the game is super difficult for scum.
A way around that problem, is either by making it an overall factional kill in exchange for no night action.
Or a role change for the other members when evil boi dies.
Also game was fine with the 5 citizens, no need to remove them ^^
I already left that change in a note, but ok i left that change in rolecards.
Last edited by Arsonist; April 24th, 2018 at 07:30 AM.
Nope.
Why are you trolling me?
Goddamnit. Truth being told - I don't particularly like low-level trolls.
Which sucks because I am usually a big fan of good trolls.
If a game opens for one of these setups i'll def try to find time to play
I think it's a setup, not setups. The setup randomizes between the 3 possible choices - A B C, just like in the Illuminati setup.
Honestly, I like the idea of this setup - that instead of calling the roles "random power roles", and then hosts hand pick roles for balance, the setup just pre-hand-picks roles in different variations and when game starts then a random variation gets picked.
But this idea encourages players to role call at the games start and then to just choose whom they trust and whom they don't from the "too many x role claims" list. I feel like this kind of setup has less gameplay than default setups.
But still better than the Illuminati setups - where, as I remember, the setups A B C... had nothing in common with one another.
I think it's a setup, not setups. The setup randomizes between the 3 possible choices - A B C, just like in the Illuminati setup.
Honestly, I like the idea of this setup - that instead of calling the roles "random power roles", and then hosts hand pick roles for balance, the setup just pre-hand-picks roles in different variations and when game starts then a random variation gets picked.
But this idea encourages players to role call at the games start and then to just choose whom they trust and whom they don't from the "too many x role claims" list. I feel like this kind of setup has less gameplay than default setups.
But still better than the Illuminati setups - where, as I remember, the setups A B C... had nothing in common with one another.
Which is why we are after the amount of citizens to increase, so the scum has more space to hide ^^