Witch - Their fowl magic has to be stopped; Can check one person each night for signs of magic. It will tell you they have if they are the alchemist, or are affected by one of their potions. You are immune to the affects of all potions unless they specifically say otherwise.
Judge - You have the information but can't trust anyone!; Holds the information of what roles are alive, but is never allowed to share the information. (W.I.P)
Survivor - Your time to be a savior, not just a survivor, is now; You start with two vests, during the day you can give someone else a vest and they will use it during the night. During the night, if you did not give someone a vest, you can either use a vest, and if you don't do that either you make a new vest.
Jester - You no longer can get the last laugh with the new menace; During the day you can reveal you are the Jester. Once revealed you may immediately lynch two people, but you will immediately die of laughter. (W.I.P)
Kidnapper - You may not be gentle... but you have the tools of protection; Can jail a person each night (limited to three times), this is a perfect roleblock and provides night immunity. You have one execution.
Janitor - You've worked with enough fresh kills, identifying can't be too different; Can check a dead person each night to see their role and who they visited their last night
Mafioso - Your shaking, no one to give orders to a young grunt, your reckless and low on ammo; You can shoot to kill someone at night, but you can only do this once every other night.
Bodyguard - No use killing each other at times like this, but you still are beefy to keep them away; You get to stop anyone from visiting a target each night. You will be alerted if you send anyone back home, they will also be alerted a bodyguard sent them home.
Bus Driver - You must provide your services even in this crisis; Each night you may swap two people, changing everyone who targeted them onto the other target. You may not target yourself.
Crier - Your here to report the news, but in this condition... your not feeling well; During the night you may write the headlines for the day, which will be posted by the host.
Scavenger - This town drove many away, but it attracted you and your strange attraction to shiny things; Each night you may visit someone's house, if there was a potion used on them that night you instead stop the affect, and put it into your own supplies. You may use potions as if you were he Alchemist after they are in your supplies.
Doppelgänger - You're not strange, your just like them. Literally; At the first night you must choose to become someone else's roll. If you choose the Alchemist, you instead become an Apprentice.
Masons (must have 2) - We're the other conspiracy in this town; Has a shared faction night chat, know who each other are. You aren't necessarily towns ally and can win on your own. You must decide this on the first night with your partner, whether you are aiming for a solo victory or not. If you choose to conspire against the town, everyone will be notified in the first day's headline.
Rebel - You haven't always been in line, these events haven't gotten to you; You must always vote, and always vote guilty. You don't win with town, but rather anyone else.
Executioner - You are not the nicest person, being obsessed with the greatest death of lynching; You don't have any abilities. You must live to see two different people get lynched.