Role list:
Town side(alignment):
Routine Patrol
Routine Patrol
Vigilante
Routine Bus driver
Power Uped Citizen
Power Uped Citizen
Power Uped Citizen
Power Uped Citizen
Mafia side(alignment)
Power Uped Mafioso
Triad side(alignment)
Power Uped Triad 49er
Nutty side(alignment)
Power Uped Jester
Power Uped Jester
Power Uped Jester
Role Card:
Routine Patrol : A Routine Patrol submits routine actions of 4 types in any order uniquely result for 4 nights in a row. The 4 types are: Current night action, Current Alignment, Current night visitor, Current number of same type roles. A routine patrol can not change its action in during the 4 nights. A routine Patrol wins a night after all mafia and triad eliminated. Please submit the actions BEFORE the incoming night.
Vigilante: A Vigilante needs one night to reload the gun, starting with 0 bullet. Max 1 bullet, unlimited reloading. Vigilante will die in duel against mafioso. Win a night after all mafia and triad eliminated.
Routine Bus driver: Routine busdriver submits routine actions of 4 swap at night. Routine busdriver can not change its action during the 4 nights. Routine Bus driver will be stabbed to death if the busdriver caused a self-targeted of a 49er. Win a night after all mafia and triad eliminated.
Power Uped Citizen: For once, you can pick and use any night ability from any role appeared in graveyard. The citizen may use the ability once the next night. win 1 vs 1, 2 vs 2, 3 vs 3 tie against jester(if all other roles do not exist). Win a night after all mafia and triad eliminated.
Power Uped Jester: All jester will know one piece of information by host choice each night feedback. If one jester is on bus, all other jesters will be notified. Once a mafioso or a 49er died and appear in graveyard, a Jester can request to be one replacement on the mafia/triad side. However, only one mafia/triad can exist at any time. A jester lynch will cause one member of majority faction die. Win if abstainers of that jester's lynch lose the game.
Power Uped Mafioso: A Mafioso is skilled in gun fire and following. At any night, A mafioso can choose one between the two actions. If A mafioso choose to use its gun, then mafioso kills its target. If A Mafioso chooses following a target, a mafioso will get to know night visiting of the target. If it was a "routine" role, then a mafioso will learn all routine targets of the 4 nights. If it was a citizen and else, the mafioso will learn if target took an action or not. A Mafioso wins as last faction alive
Power Uped Triad 49er: A 49er is skilled in stab and information stealing. At any night, a 49er can choose one between the two actions. If a 49er choose to use its knife, then the 49er stab its target to death. If a 49er chooses to stealing information, then the 49er will take away target's night result for itself. If it was a "routine" role, then the 49er will stealing its night result(notify target). If it was a citizen and else, a 49er will learn if target took an action or not. A 49er wins as last faction alive.
Win Condition:
Town : Win a night after all mafia and triad eliminated.
Mafia/Triad: win as last faction alive
Jester: Win if lynched and abstainers all lose
OoO:
Power uped Citizen pick
Power uped jester request replacement
Routine Bus
Vigilante Killing
Power uped mafioso/triad Killing
Routine Patroll
Mafioso/triad Following/Information stealing
Jester caused suicide
All modkills and other possble death
Feedback
Mechanic:
Votes for lynch will be changing to 51% of Active players.
24 hours day
Day may be extended in case of critical afk
24 hours night
Night ends early if both triad and mafioso submitted their action
Host will be against majority faction in most controllable judgement, such as jester shared information.
"Clue" type graveyard for scum roles.
Rules of Conduct:
Everything normal
except Mafia and triad can freely pm anyone, but mafia and triad must notify me that who they have pmed.
5 posts per day phrase to avoid host judgement
Dont quote my words except the setup, because my grammar is bad.
No Spam.
Win Condition:
See the end of role card.
Q&A:
At the end of each role card.