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    S-FM Crisis

    Could be an Alternating Forum Mafia.....A-FM
    still looking for being approved as a S-FM.
    The test run had little problem about mechanic/balance
    Log of test run: CJ FM: Tropica

    ---------------------
    Role List:
    1 Monopoly
    1 investor

    1 Mayor
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen

    1 Union Leader

    Faction:
    Spoiler : Versus in General :

    just a roughly description:

    Mafia Authoritarians
    Town Revolutionary New Order
    Town Restoration Traditionalist (They win with anyone but mobs of Libertarian factions)
    Town Upraising Libertarian

    Tie Solution:

    Mafia > Town Revolutionary(except union leader) > Town Restoration > Town Upraising > Union Leader





    Role card: Possible Role = 9

    Spoiler : Mafia Monopoly Faction :

    --------------------
    Monopoly :

    Goal:
    Survive
    Finish game in by Day 5 (if union leader is alive)(adjust depend on players number)
    Finish game in by Day 8 (if union leader is dead)(adjust depend on players number)

    N1. 3 vests
    N2. Hire (Maxim 3) (if union leader is alive)
    N2. Hire (Maxim 1) (if union leader is dead)
    D3. Assign an employee guard/heal a target constantly
    4. Announcing Reveal
    5. (Passive) Oversee job skip (if union leader is dead)
    *Can not hire mafia faction and mayor

    Investor:

    Goal:
    Anarchists+Mob+UnionLeader+Communist+Citizen > the rest players
    Fire everyone
    Survive
    Survive 2 more days, game auto end (if monopoly is dead)

    N1. Fire any number of workers
    N1. Fire everyone if any (if monopoly is dead)
    2. (Passive) Oversee job skip
    3. (Passive) Can not be hired




    Spoiler : Town Restoration :

    Mayor:

    Goal:
    Anarchists+Mob+UnionLeader+Communist+Citizen > the rest players
    Kill all Mobs,
    Survive
    Finish the game in 8 days(adjust depend on players number)

    D1. Appoint sheriff
    N2. Appoint lynch/Confirm Lynch
    N3. Visit (prevent a citizen from becoming mob, gain immunity if visited citizens & communists)
    4. (Passive) Can not be hired

    SheriffMayor:
    Goal:
    Anarchists+Mob+UnionLeader+Communist+Citizen > the rest players
    Kill all Mobs,
    Survive

    D1. Appoint lynch/Confirm Lynch
    2. actions Based on previous roles
    3. (Passive) remove all passive immunity on previous roles
    4. (Passive) Can not be hired

    Citizen:

    Goal:
    Anarchist+Mob+UnionLeader+Communist+Citizen > the rest players
    Kill all Mobs
    Survive

    N1. Become Mob
    N2. Become Communist
    N3. Become Anarchist
    4. (Passive) Auto Die (if not hired, no action taken and no mayor visit)




    Spoiler : Town Revolutionary :


    Union Leader

    Goal:
    Anarchist+Mob+UnionLeader+Communist+Citizen > the rest players
    kill monopoly
    survive

    1. (Passive) Immunity to fire (if monopoly is alive)
    2. (Passive) Immunity to kill
    N3. Job Protecting (Protect one employee + Employee list)
    4. (Passive) Oversee job skip and assignment

    Communist :

    Goal:
    Anarchist+Mob+UnionLeader+Communist+Citizen > the rest players
    kill monopoly, Investor, Anarchist and mob
    At least one communist survive

    N1. Convert (Anarchist who is not hired. Targeting Monopoly will kill you.)
    2. (Passive)Underground movement : a member list if population < Anarchist -1


    Spoiler : Town Upraising :

    Anarchist:

    Goal:
    Anarchist+Mob+UnionLeader+Communist+Citizen > the rest players
    kill Mayor, Communist
    At least one anarchist or mob survive.

    N1. Visit, Reveal if visiting monopoly
    2. (Passive)Underground movement : Receiving a member name list if Population < Communist -1
    3. Become mob (If Monopoly is dead)

    Mob:

    Goal:
    Anarchist+Mob+UnionLeader+Communist+Citizen > the rest players
    being Hired (If monopoly is alive)
    Kill everyone except anarchist(If monopoly is dead)
    survive

    N1. Kill
    N2. Choose to become Anarchist
    3. (Passive) Immunity to kill
    4. (Passive) Get Report of killing action






    Special Mechanic:


    1) Appoint of lynch
    Spoiler : Lynch :

    Mayor/Sheriffmayor pm me to lynch a person.
    This/Next day phrase, a majority vote is required to Excuse the person from being lynched.
    The person will be lynch at the end of night if mayor remain consistent of previous decision.

    If there is no mayor/sheriffmayor then it will be a majority lynch.



    2) Poll of Mayor

    vote mayor player to overthrow mayor/Or use Poll if possible.
    A Sheriff mayor is immune to overthrow.

    1/2 out of total Vote is needed to overthrow a mayor.(Round Up)
    2/3 out of total vote will prevent mayor control of day length.(Round Down)

    Overthrow mayor will prevent any mayor appointed lynch,
    the mayor will be lynched instead.(Not Sheriff mayor)



    3) Promotions and removal of promotions

    Put below as addition to existing role cards:

    Spoiler : Sheriff :

    +Sheriff (Unique)

    Additional ability:
    1.+Detect Faction/employement
    2. Become Sheriff mayor (if Mayor is dead)

    Spoiler : Employee :

    +Employee

    Additional ability:
    1. job skip (Permanent, reversable)
    2. Can not be mayor or any mafia
    3. are avaliable for guard/heal assignment
    4. Can not be hired


    Spoiler : Win conditions :


    Win conditions: When everyone's Goal conditons are satisfied, game end. And everyone whose conditions met are winners.

    Possible Win Scene(could be wrong)

    >50% Worker : Anarchist+Mob+UnionLeader+Communist+Citizen > the rest players
    -----
    Green, yellow and blue factions can win alone by themselves.

    Special Endings of investor:
    Corrupted Financial ending:
    Investor alive, no one is employed, >50% workers, last another two days.
    Winner are those whose condition still match.

    Red Endings:
    Tycoon Ending:
    >50% worker, Monopoly + Blue + all living mobs are hired.

    Capitalism Society Ending:
    >50% worker, Monopoly + Green

    Green endings:
    Capitalism Society Ending:
    >50% worker, Monopoly + Green

    Liberal Chaos:
    >50% worker, Citizen + Anarchist

    Communism Society Ending:
    >50% worker, Green + Yellow

    Yellow Endings:
    Communism Society Ending:
    >50% worker, Green + Yellow

    Blue Ending:
    Tycoon Ending:
    >50% worker, Monopoly + Blue + all living mobs are hired.

    Liberal Chaos:
    >50% worker, Citizen + Anarchist


    Perished Ending:
    <50% worker. Everyone lose.

    Etc

    Spoiler : Order of operation :

    Order of operation (Any day/night phrase):

    All Actions will effect by the end of the phrase.

    Appoint of lynch
    Confirm of Lynch (Night)
    Job Skip
    Anarchist Visit/Reveals ability
    Mayor visit (night)
    Monopoly Hiring
    Investor Firing (night)
    Sheriff scan (night)
    Citizen choice
    Anarchist choice
    Employee Guarding (night)
    Mod Killing (night)
    Systerm kill (night)
    Systerm fire (night)
    Lynch Killing (night)
    Communist converting (night)
    Population calculating
    Faction calculation
    employement calculation
    Win Condition Calculation
    Appoint Sheriff


    Daily information:
    Daily Ratio of working classes: 0/0 = %
    Workers Number Calculation: Anarchists+Mob+UnionLeader+Communist+Citizen= 0
    Employeement statue: 0/0 are employeed
    ------------------------------------------

    Conduct

    Conduct Rules:
    No out of game communication.
    No editing posts.
    No posting videos or pictures.
    No posting links or directing users to another page.
    No quoting from my pm.
    English only.
    Last will allowed.
    Do not Quote my PM.

    Feedbacks:
    Spoiler : feedbacks :

    To Union leader, Investor, Monopoly
    1. Employee List : A; B; C;
    2. XXX skips jobs from now on.
    3. XXX starts to work normally.

    To mob killings
    1. Your target is protected.
    2. Your target is as tough as you.

    To Anarchist:
    1. Your target is not monopoly

    To Communist:
    1. You persuaded XXX join your cause.
    2. Your target is not an Anarchist.

    Announcements
    1. XXX died in hunger.
    2. XXX is killed.
    3. XXX is lynched.
    4. XXX died in despair.
    5. XXX is knocked down by mops.


    Mechanics:
    Game starts at Day.
    Public chat is opened both day and night, but not twilight and dawn(Twilight and Dawn are when I post conclusion of previous phrases).
    Mayor Poll starts when game starts.
    Day: Deadline/As long as mayor want. (As long as the poll is enough to keep him alive.)
    Night: Deadline/As short as when last person who submit their night action. (All Pm decisions are treated as final decision.)
    Factions with Chat:
    1.Mayor and Sheriff (both night and day)
    2.Monopoly and Investor (both night and day)
    *Submit actions/decisions by pm.
    *Mayor Sheriff chat record will be accessible for new sheriff and sheriff mayor.


    OoO override Role Card Description
    Role Card Description override faction coalition
    Last edited by louiswill; April 11th, 2014 at 04:32 PM.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

 

 

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