S-FM: The Tyranny of Mad King George
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    S-FM: The Tyranny of Mad King George



    ''Power corrupts.
    Absolute power
    Corrupts absolutely.''


    Ratohnakaké:ton. Ratonhnaké:ton, wake up.
    Ratohnakaké:ton. Rise. We must go.
    Mother! What are you doing here?
    Are you still dreaming? We came here together. Now we must go.
    [...]
    [In the distance, bluecoats are attacking a villager...]
    Are you the one?
    Thief! You tried to steal the source of his power!
    The King said to find a mohawk with braids. You're a mohawk, AND YOU HAVE BRAIDS.
    She's not the one you want.
    [Fight ensues; all bluecoat soldiers are killed but one.]
    Why has Washington sent his men to raid the Frontier?
    ... Washington?
    To find someday. A woman who tried to take IT from him.
    He will not find me by you
    [Bluecoat is killed.]
    What could Washington have to do with this? He is no longer Commander-in-Chief, he retired to Mount Vernon.
    A lovely fantasy, Ratonhaké:ton. You know Washington went mad with power long ago.
    I tried to stop him, but I failed. And now I've brought down his wrath upon my own people.

    I don't understand. None of it fits. Are we-
    King Washington's men are raiding Concord right now, murdering everyone. They're looking for you Kaniehti:io!
    .... KING Washington?!
    Come.


    S-FM: The Tyranny of Mad King George

    (Fist of the North Star was quite the learning experience; let's see how this one fares!)

    Rolelist:

    The Mad Bluecoats

    King George Washington, Wielder of the Apple of Eden
    [The Mad King]
    General Isreal Putnam
    [Hidden Bluecoat]
    General Benedict Arnold
    [Hidden Bluecoat]


    The Resistance

    Ratonhnaké:ton/Connor Kenway
    [Hidden Villager]
    Kanen'tó:kon, Village Chief
    [Hidden Villager]
    Kaniehtí:io, Connor's Mother
    [Hidden Villager]
    Oiá:ner, The Clan Mother
    [Hidden Villager]
    Kahionhaténion, Spirit Brother
    [Hidden Villager]
    Teiowí:sonte, Spirit Brother
    [Hidden Villager]
    Samuel Adams, Leader of the Resistance
    [Hidden Villager]

    The Great Spirit
    [The Willow Tree]


    Benjamin Franklin, Broken Polymath
    [Hidden Neutral]


    Robert Faulkner, Pirate Extraordinaire
    [Hidden Neutral]




    Possible Roles:
    Bluecoats: Consigliere, Consort, Framer, Kidnapper.
    Resistance: Bodyguard, Citizen, Detective, Doctor, Escort, Investigator, Jailor, Journalist, Lookout, Sheriff, Vigilante.
    Broken Polymath/Pirate Extraordinaire: Arsonist, Serial Killer, Electromaniac, Witch, Jester, Survivor, Executioner, Amnesiac.



    Investigative Pairings:
    Mad King/Citizen/Jester/Survivor
    Kidnapper/Jailor/Vigilante/Willow Tree/Witch
    Doctor/Bodyguard/Serial Killer/Amnesiac
    Consigliere/Sheriff/Investigator/Executioner
    Consort/Escort/Detective/Electromaniac
    Framer/Lookout/Journalist/Arsonist/

    Special Mechanics:


    The Four Animal Powers

    Power of the Bear: Grants a one-time use vest. Can be used along with a regular night action.
    Power of the Eagle: Grants a one-time use Sheriff night action. Using the Sheriff night action overrides your night action.
    Power of the Wolf: Grants a one-time use Detection Immunity or a one-time use immunity to negative effects (Framing, Roleblock, Charge, Douse and Witching, etc.) Can be used along with a regular night action.
    Power of the Pack: Grants a one-time use gun. Using the gun overrides your night action.



    Each Day, the players may vote for two Powers. One is a public vote in the Day chat, the other is anonymous and by PM. Players may vote by typing -Vote (Power) in Orange during the day chat and by PMing me -Vote (Power) in Orange for their second choice.
    The two Powers with the most votes will be given to the Willow Tree.
    Each night, The Willow Tree will be given the two Powers. The Willow Tree will be able to give one Power to a target of their choice during the night. The second Power will be discarded.
    The Willow Tree has night immunity. If the Willow Tree is visited by two evils (No matter if Bluecoats/Neutral Evils), the Willow Tree will die.
    After the Willow Tree's death, One Villager, One Bluecoat and One Neutral will each receive a Power.
    The Willow Tree wins with the Villagers and must survive until the end of the game to win.


    Rules/Mechanics:
    Day and Night will last 24 hours each.
    Night Actions must be sent at least ONE HOUR before the end of the night.
    The Bluecoats shares a night chat.
    The [vote] system will be used for lynches.
    Last wills are allowed. Death notes are reserved to the Bluecoats/Evil(s).
    A lynch will require 51% of the votes.
    No outside of game communication.
    No quoting the GM's PMs, including feedbacks.
    No editing posts.
    No sending Reputation comments.
    No Invisible Ink/Autoplay videos.
    You may NOT claim RP names.

    Power votes in Orange.
    Ask questions in Cyan.
    Questions will be anwered in Pink ♥.


    Order of Operations:
    1. Jailor/Kidnapper jails his target.
    2. Night chats open, Journalist sends his article to his target.
    3. Survivor uses his vest
    4. Witch manipulates her targets (Affected by 5)
    5. Roleblocks (Escort/Consort)
    6. Jester Visits
    7. Doctor/Bodyguard protects.
    8. Arsonist Douses/Electromaniac Charges
    9. Kills.
    10. Amnesiac picks his role.
    11. The Willow Tree gives a power.
    12. All investigations (Sheriff, Investigator, Lookout, Detective, Journalist article is posted, Consigliere)
    13. Jailor/Kidnapper Executes / Releases Prisoner
    14. Jester Grief's target dies.


    Win Conditions:
    Resistance: Eliminate the Bluecoats and the Evil Neutral(s).
    Bluecoats: Eliminate the Resistance and the Evil Neutral(s).
    Serial Killer, Arsonist & Electromaniac : Eliminate the Bluecoats and the Resistance.
    Witch: Eliminate the Resistance.
    The Willow Tree: Eliminate the Bluecoats and the Evil Neutral(s). Must survive until the end of the game.
    Survivor: Live to see the end of the game.
    Amnesiac: Live to see the end of the game, or take a role from the graveyard and see their faction win.
    Executioner: Live to see your target lynched. Must survive until the end of the game.
    Jester: Get yourself lynched.

    Rolecards:

    Bluecoats:

    The Mad King
    Has night immunity.
    May be sent for the Bluecoat's night kill.
    Immune to Sheriff detection.


    Consigliere
    Visits his target and detects his target's exact role.
    May be sent for the Bluecoat's night kill.


    Consort
    Visits his target and roleblocks him.
    Will die if a Serial Killer is targeted.
    May be sent for the Bluecoat's night kill.

    Framer
    Visits his target and frames them.
    Bluecoat targets will appear as Resistance members to Sheriffs
    Resistance targets will appear as a Bluecoats to Sheriffs
    Target will appear immobile to Detectives
    Target will appear unvisited to Lookouts
    May be sent for the Bluecoat's night kill.


    Kidnapper
    Jail someone by PMing the host with -jail (target) during the day. Target is roleblocked and immune to attacks. (Perfect Roleblock/Immunity.)
    You will gain a night chat with your target, and you may execute your target before the end of the night (Perfect Kill.)
    Limited to one execution. Pierces all night immunities except the Willow Tree's.
    May be sent for the Bluecoat's night kill if he hasn't jailed.



    Resistance:

    Bodyguard
    Visit someone at night, guarding them. Both the attacker and the Bodyguard will die.
    May be healed when guarding someone.
    Ignores night immunity.


    Citizen
    You have the power of the vote!

    Doctor
    Protect a player at night, saving his life if he is attacked.
    Will be notified of successful heals.


    Detective
    Stalk your target and learn the identity of who he visited that night.

    Escort
    Visits his target and roleblocks him.
    Will die if a Serial Killer is targeted.


    Investigator
    Investigate someone at night to learn which role group they are part of.

    Jailor
    Jail someone by PMing the host with -jail (target) during the day. Target is roleblocked and immune to attacks. (Perfect Roleblock/Immunity.)
    You will gain a night chat with your target, and you may execute your target before the end of the night (Perfect Kill.)
    Cannot jail if there was a lynch during the day.
    Limited to one execution. Pierces all night immunities except the Willow Tree's.


    Journalist
    May anonymously interview someone at night by PMing the host with -interview (target) during the day.
    Target will be able to post an interview that will be posted the following morning.


    Lookout
    Stalk your target and learn the identity of who visited your target that night.

    Sheriff
    Visit your target and learn if they are part of the Bluecoats/Evil Neutrals.
    Will not detect the Mad King's alignment.


    Vigilante
    Visit and shoot someone during the night.
    Limited to two shots.



    The Willow Tree:
    Has night immunity.
    Will recieve two powers every night. She may visit a target and give them one of the two powers. The second one will be discarded.
    May not give powers to self.
    Will die if visited by two evils in one night, whether it be Bluecoats or Neutral Evils.
    Counts as a member of the Resistance.



    The Broken Polymath/The Pirate Extraordinaire:

    Arsonist
    Has night immunity.
    May douse, undouse himself, or ignite all doused players.
    Ignores healing and invulnerability.
    Players are not notified of being doused.


    Serial Killer
    Has night immunity.
    May target and kill someone every night.
    Will kill Escorts/Consorts if roleblocked by them

    Electromaniac
    Has night immunity.
    May charge two targets on the first night.
    May visit his target and charge them. If two charged players meets at night, they will both die.
    Charges are removed when two charged player meets.
    May target self.


    Witch
    Control the action of one target onto another target.
    Is considered to visit her first target only.
    May cause self targets.
    Targets are not notified of being witched.
    One time use auto-vest.


    Jester
    May visit someone at night. It has no effect.
    Hammer voter and one guilty voter dies when lynched.


    Survivor
    Picks between one auto-vest or three one-time use vests during Day 1.

    Executioner
    Has night immunity.
    Becomes a Jester if his target is killed by other means than a lynch.
    Target is not always town.


    Amnesiac
    May take the role of a dead player.
    Role is selected as a night action.
    Taken role is revealed the following day.
    One charge for roles that uses them.
    Last edited by Azuriae; November 18th, 2013 at 09:05 PM.
    Spoiler : FM History :
    FMs: XIV, XV, XVI, XVII, XVII, XVIII, XIX, XX, XXI
    MFMs: XIII, XIV, XVI, XVII, XVIII, XIX, XXI, XXII
    SFMs: Too many.
    SFM Night 1 Death Percentage: 72%
    Hosted: SFM 89, SFM 118

 

 

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