M-FM : Push
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    M-FM : Push

    PUSH

    The Division:
    Godfather(Hidden Super Power)
    Hidden Super Power
    Hidden Super Power
    Hidden Super Power

    Triads:
    Expert Bleeder
    Expert Bleeder

    Neutral:
    Novice Shifter

    Town:
    Hidden Super Power
    Hidden Super Power
    Hidden Super Power
    Hidden Super Power
    Hidden Super Power
    Hidden Super Power
    Hidden Super Power
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen


    Possible Division roles:
    Expert Mover, Pusher, Imprisoned Watcher, Shadow, Expert Shifter, Wiper.

    Possible Town roles:
    Novice Mover, Novice Watcher, Expert Watcher, Novice Stitch, Expert Stitch, Paranoid Watcher, Sniff, Novice Bleeder.




    Mechanics:
    • Each player starts with 0 charges on their ability.
    • Exception: Paranoid Watchers start with 2 charges; Novice Shifter starts with 1 charge; 2 Division members and 3 Town members will each start with 1 charge.
    • Every day there will be a chance to win a Power Boosting Drug (+1 Ability charge).
    • The game will end when two of the factions die, excluding benign neutral.
    • The Division members share a night chat.
    • Similarily, Bleeders share a night chat.
    • If an Expert Bleeder wins the Power Boosting Drug, they will be able to kill 2 people the following night.
    • Paranoid Watcher CAN be roleblocked successfully.





    Winning Power Boosting Drugs:
    • Everyone must PM me a living player's name.
    • You may not submit your own name.
    • Failing to submit a name excludes you from winning that day
    • I will then flip a coin;
      • Heads: Player with the most votes wins the drug.
      • Tails: Player with the least votes wins the drug.
    • Draw will be held 6 hours before day ends, incase the winner wishes to use their drug that night.




    Role list




    Watcher :
    Watchers have the ability to foresee the future to varying degrees.

    Novice : Target one person each night, learning their investigative pairings.
    Novice Ability : During the day you may activate your ability, learning the exact role of your target the following night.
    Expert : Receive feedback on all of Mafia's targets.
    Expert Ability : During the day you may activiate your ability, receiving a transcript of Mafia discussion of the previous night (all mafia names remain hidden).
    Imprisoned : Target one person each night, determining their investigative pairings.
    Imprisoned Ability : During the day you may activate your ability, learning the exact role of your target the following night.
    Paranoid Watcher : Kill every person that visits you at night.
    Paranoid Ability : During the day you may activate your ability, preventing you from going on alert at night (2 uses).




    Mover :
    Movers are powerful telekinetics who are trained to indentify the specific atomic frequency of a given material and alter the gravitational field around it.

    Novice : Target one person each night, immobolizing them.
    Novice Ability : During the day you may activiate your ability, receiving the ability to block 2 people the following night.
    Expert : Target one person, forcing them to visit a player of your choice.
    Expert Ability : During the day you may activiate your ability, forcing one player to vote for a player of your choice.




    Pusher :
    Pushers have the ability to implant memories, thoughts and emotions into the minds of other people in order to manipulate them.

    Pusher : Target one person each night, making them think they were roleblocked, witched, or attacked+healed.
    Ability : During the day you may activiate your ability, convincing one player not to vote the entire day (target's votes don't count).




    Bleeder :
    Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels.

    Novice : Target one person, killing them. Limited to 2 kills.
    Novice Ability : During the day you may activiate your ability, and kill someone during the day.
    Expert : Target one person each night, killing them. (Only one KPN for Bleeder team)
    Notive Ability : (PASSIVE) While both Expert Bleeders are alive, Novice Stiches can't recuperate their victims. +1 Power Boosting Drug allows Expert Bleeders to kill 2 people the following activation.




    Sniff :
    Sniffs are highly developed psychometrics who can track the location of people or objects over varying distances.

    Sniff : Target one person each night, determinine who the visited.
    Sniff Ability : During the day you may activate your ability, showing you who visited your target the previous night.




    Shifter :
    Shifters can temporarily alter the appearance of an object by manipulating patterns of light interacting with it.

    Novice : During the night, you may make a decoy of yourself, saving you from attacks. (limited 4 uses, not including auto)
    Novice Ability : (PASSIVE) For a single use, you will save yourself automatically.
    Expert : Target one person each night, making them appear as any role you choose.
    Expert Ability : During the day you may activate your ability, receiving the ability to make a Division member appear as any role of your choosing the following night (still can frame).




    Wiper :
    Wipers are skilled at either temporarily or permanently erasing memories, and invaluable asset in espionage.

    Wiper : Target one person at night, causing them to receive all feedback 1 day later (except death).
    Wiper Ability : During the day you may activate your ability, preventing a lynch that day.




    Shadow :
    Shadows are trained to block the vision of other clairvoyants, such as sniffs, making any subject within their target radius appear "dark".

    Shadow : Appears as a Citizen to Watchers.
    Shadow Ability : During the day you may activate your ability, roleblocking Sniffs and Watchers.




    Stitch :
    Stitches are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state.

    Novice : Target one person each night, saving them from attacks.
    Novice Ability : During the day you may activate your ability, receiving the ability to target yourself the next night.
    Expert : Target one person each night, saving them from attacks (Can defend against 2 Bleeders).
    Expert Ability : During the day you may activate your ability, unhealing your target, causing them to die.




    Investigative Pairings:

    Citizen / Shadow [Your vision shows nothing of importance.]
    Expert Bleeder / Novice Bleeder / Paranoid Watcher / Wiper [Your vision shows a killer.]
    Novice Mover / Expert Mover [Your vision shows a telekenetic.]
    Novice Watcher / Expert Watcher / Imprisoned Watcher [Your vision shows someone with a powerful mind.]
    Sniff / Pusher / Novice Stitch [Your vision shows someone who has yet to master their powers.]
    Novice Shifter / Expert Shifter / Expert Stitch [Your visions shows much that may not be real.]




    Order of Operations:
    1. Novice Mover blocks. (affected by 3)
    2. Paranoid Watcher goes on alert.
    3. Expert Mover moves.
    4. Expert Shifter shifts.
    5. Pusher pushes.
    6. Wiper wipes.
    7. Novice Shifter vests (+99)
    8. Stitches heal (Novice (+1), Expert (+2))
    9. All kills (Division (-1), Expert Bleederx2 (-2), Expert Bleederx1 (-1), Novice Bleeder (-1))
    10. All investigative results (Novice Watcher, Expert Watcher, Imprisoned Watcher, Sniff)
    Last edited by Cryptonic; September 14th, 2012 at 09:44 AM.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

 

 

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