3Invests: Det, LO annd coroner
2Killings: Vigi, Vet, BG and BD
1Power: Vet, BD
1Cult: WD
3Evils: Aud, Judge Witch
5Benigns: Surv, Amne, Jester and exe
They all start as randoms so it can have 5 jesters. suggestions?
3Invests: Det, LO annd coroner
2Killings: Vigi, Vet, BG and BD
1Power: Vet, BD
1Cult: WD
3Evils: Aud, Judge Witch
5Benigns: Surv, Amne, Jester and exe
They all start as randoms so it can have 5 jesters. suggestions?
Last edited by Tauntshaman; May 6th, 2018 at 08:01 PM.
btw, i never have the chance to mess with the setup wizard. everytime i create a lobby of my own ppl are like
"REPICK IMMEDIATELY WTF TROLL HOST REPICK"
Then start a game on your own to make the save.i would definitely reduce the number of neutrals and increase the town numbers
What setting are you having the cult at is most important
Oh wait. A witch doctor instead of a cult. That changes things.
5 neuts. No masons. No neut killing. No reason to play this.
How do you envision this setup playing out if people seriously played it with the intention of trying to win? It seems like WIFOMing neutral is the optimal play regardless of alignment (apart from maybe jester who might WIFOM town), so almost everyone's just gonna troll like crazy in the daychat. And if everyone's playing like that, discerning alignments is going to be borderline impossible in a game with so little information, right?
Most decisions people will make like lynching or choosing a night action will feel arbitrary and aimless, in such a situation.
This reminds me of a similar setup I once played. It consisted of several Witches, several Vigilantes and I think a Judge, as well as a few other roles (Survivors/Jesters? I don't recall). Town was best served by claiming Neutral and pretending to be neutral - I remember someone claimed Witch and that he controlled 'X' to visit 'Y' (he was a Vigilante) on MyLo, which convinced the Judge to Lynch the 'Vigilante' and allowed the real Vigilante to shoot the Judge.