Originally Posted by
Marshmallow Marshall
I 100% agree with Mag's suggestions of adding a night chat/making it nightless with a minimal time for JK convert. 12 hours should be enough to avoid timezone-fishing. I also 100% agree with D1 immunity not rewarding scum hunting enough.
The loophole, though, doesn't actually exist : if every town is lynched, the game will end in a draw-ish status : the JK and the Jester will be the last players standing, majority at that point being 51% of 2, which is a rounded up 2. The Jester King will not have gotten all of his Jesters lynched, but will have survived, so it's a draw in my opinion; this should be changed to a Scum loss to avoid some weird scenario where scum intentionally throw a draw like this, because it's not really the fun of the game.
Also notice the 1 night cooldown between convert charges. It means that the Jester King has to survive a MINIMUM of 7 days, assuming they play perfectly, along with their Jesters. That's extremely hard, and since lynch is mandatory, it forces the game to narrowing the lynch pool more and more, until it's the final 3, where the Jester, the Jester King, and the Townie are fighting. In such a long game without nightkills, it's basically giving town the game on a silver platter, because the Townie just has to analyze play and changes, given that they KNOW who is scum. Of course, it's not impossible for them to fail, but it's really not that hard if they have some skills.
To sum it up, it's extremely hard for scum to win this (or, if you prefer, it is imbalanced, and imbalanced isn't fun and doesn't require the same high level of skill for everyone, which was praised here), because of having to survive 7 days as a triple executioner, who converts people, while these people may screw you.
As for the off-topic, I would replay Lady Gaga setup, personally. It was fun and quite balanced. Thanks for your input, Mag!