Prehistory theme!
Role List (at start)
King
Heir
Noble
Noble
Noble
Noble
Noble
Noble
Noble
Noble
Matriarch/Patriarch
Elder
WIN CONDITIONS:
Indo-Europeans: Have at least one member still standing at the end of the game and lynch all other factions.
Anatolians/Germanics/Italo-Celts/Balto-Slavs: Eliminate the Indo-European King and his Heir and the Pre-Indo-European Matriarch/Patriarch and ensure that your faction has the highest number of votes at the end.
Pre-Indo-Europeans: Eliminate all the other players and have at least two members survive to the end game. You win ties over everyone else.
ROLECARDS:
King: Leader of the Indo-European tribe. Shares a night chat with the Heir and the Chiefs. May recruit a Noble to become a Chief at night, or may alternatively use his night kill. You may use your nightfall three times. Unconvertable.
Heir: No special abilities. Shares a night chat with the King and the Chiefs. Unconvertable. Becomes the King if the King dies.
Chief: No special abilities. Unconvertable. Shares a night chat with the King, the Heir and all other Chiefs.
Noble: No special abilities. One random Noble will be selected to found a new faction at night (up to 4 separate 'Tribal' Factions may be founded during the game).
Lugal/Kuningaz/Rixs/Korol: Faction leader. May target a player at night to convert them to their faction. If the player is a Noble, the conversion will be successful; if you try to convert a King/Heir/Matriarch, they will discover who you are and you will be challenged to a duel - the faction with the highest number of votes (Noble votes are not counted as Indo-European votes) will eliminate the other faction's Leader. Unconvertable.
Recruited Nobles do not share a night chat with their faction; only the Faction Leader is aware of his followers' identity.
Matriarch/Patriarch: Faction leader. Functionally identical to King; converts a Noble to Elder at night.
Elder: No special abilities. Unconvertable. Shares a night chat with the Matriarch and all other Elders.
MECHANICS:
Days last 48 hours, Nights last 24.
A simple majority is required to Lynch someone.
Last wills allowed.
If your factional leader is AFK or otherwise unavailable, you can decide by vote on your night action. (for factions with night chats)
RULES OF CONDUCT:
No game throwing. Anyone guilty of game throwing will be turned into a Stump.
No excessive swearing.
No excessive trolling.
Please post at least 5 times per day.
I probably won't be able to host this, so if anyone wants to, feel free to host it.
This setup is very likely to change and is still under development.