This game will be running Script #1 in the Mastermind Rulebook, using the "First Steps" Tragedy Set. I will be the game's Mastermind. Please let me know if you have any questions.
Game 1
1. @Iced_Monopoly
2. @Unknown1234
3. @Voss
If you can no longer participate or take your turn in a reasonable amount of time, please let us know so that one of the other Protagonists can take your turn for you.
Thematic text will appear in a blue font like this. This information is mostly intended to weave an immersive story around the actions we are taking throughout the game. I will remain purposefully vague until some fact has been undeniably confirmed, such as a character's role or a plot in play. This information is not intended to give hints or mislead you.
Use the following information to help you figure out what's going on. Below you will find:
- What the Characters do
- All the Main Plots possible (reminder: only one of the three is being used)
- All the Sub Plots possible (reminder: only one of the three is being used)
- All the Roles that will be assigned to characters if a Main or Sub Plot is active (reminder: a person can have no role, and no more than one!)
- The abilities of the Roles, and if Goodwill usage can be denied by the Mastermind (note when the abilities can activate as well if the Mastermind can deny the usage of a Goodwill ability!)
- What the Incidents mean (Each has a different Culprit, which is NOT a Role!)
Players know the following things:
Tragedy Set: First Steps
Number of Loops: 3
Days per Loop: 4
Character Summary
These are your 'persons of interest' for this scenario.
Boy Student
Paranoia Limit 2 ☹☹
Student/Boy
♥♥ - Remove 1 Paranoia ☹ from any other student in this location.
Doctor
Paranoia Limit 2 ☹☹
Adult/Man
♥♥ - Remove or add 1 Paranoia ☹ to any other character in this Location. If the Doctor's role has Goodwill refusal, the Mastermind may use this ability as his own, providing the Doctor has the necessary Goodwill.
♥♥♥ - The Patient may go outside the of the hospital for the rest of the loop.
Girl Student
Paranoia Limit 3 ☹☹☹
Student/Girl
♥♥ - Remove 1 Paranoia ☹ from any other student in this location.
Office Worker
Paranoia Limit 2 ☹☹
Adult/Man
The Office Worker may not visit the School.
♥♥♥ - Reveal this character's role.
Police Officer
Paranoia Limit 3 ☹☹☹
Adult/Man
♥♥♥♥ - <only once per loop> Reveal the culprit behind any incident that has occurred in this loop.
♥♥♥♥♥ - <only once per loop> Place an Extra token ✪ on any character in this Location. Should that character die during this loop, instead remove that token.
Shrine Maiden
Paranoia Limit 2 ☹☹
Student/Girl
The Shrine Maiden may not visit the City.
♥♥♥ - If in Shrine: Remove 1 Intrigue � from the Shrine.
♥♥♥♥♥ - <only once per loop> Reveal the role of any character in this location.
Day - Incident
These are the incidents that you know will occur this loop.
1 - None
2 - Murder
3 - Suicide
4 - None
Murder
One (1) other character in culprit's location dies ☠. The Mastermind chooses from among the eligible targets. If this incident triggers, the Mastermind cannot choose not to kill someone, as long as there is an eligible target.
Suicide
The culprit dies ☠.
Special rules:
Please note that because this is a First Steps scenario, the protagonists do NOT get a Final Guess.
Remember: you may not read the Mastermind Rulebook as it contains spoilers.
Tragedy Plots
MAIN PLOTS:
Murder Plan
Roles Present: Key Person, Brain, Killer
Plot rule: None
Light of the Avenger
Roles Present: Brain
Plot rule: At loop end, if there are at least 2 Intrigue �� tokens on the Brain's starting location, the Protagonists lose.
A Place to Protect
Roles Present: Key Person, Cultist
Plot rule: At loop end, if there are 2 or more Intrigue �� tokens on the School, the Protagonists lose.
SUBPLOTS:
Shadow of the Ripper
Roles Present: Conspiracy Theorist, Serial Killer
Plot rule: none
An Unsettling Rumor
Roles Present: Conspiracy Theorist
Plot rule: <only once per loop> [Optional] The Mastermind may add an Intrigue � token to a location of his choice.
A Hideous Script
Roles Present: Conspiracy Theorist, Friend, 0-2 Curmudgeon
Plot rule: None
Roles
Key Person
Max limit: none
Ability: [Mandatory] [Always] When this character dies ☠, the Protagonists immediately lose and the loop ends
Appears in plots: Murder Plan (main plot), A Place to Protect (main plot)
Killer
Max Limit: None
Optional Goodwill Refusal
Abilities:
[Optional] [Day end] If the Key Person has at least 2 Intrigue �� and is on this character's location, you may kill the Key Person ☠.
[Optional] [Day end] If this character has at least 4 Intrigue ����, you may kill the Protagonists ☠.
Appears in plot: Murder Plan (main plot)
Brain
Max limit: none
Optional Goodwill Refusal
Ability: [Optional] [Mastermind ability] You may place 1 Intrigue � token on this location or on any character in this location.
Appears in plots: Murder Plan (main plot), Light of the Avenger (main plot)
Cultist
Max limit: none
Mandatory Goodwill Refusal
Ability: [Optional] [Action resolve] You may ignore all "Forbid Intrigue �" effects on this location and on all characters in this location.
Appears in plots: A Place to Protect (main plot)
Friend
Max limit: 2
Abilities:
[Mandatory] [Loop end] If this character is dead ☠, reveal its role, and the Protagonists have lost.
[Mandatory] [Loop start] If this character's role has been revealed, it gets one Goodwill ♥ token.
Appears in plots: A Hideous Script (subplot)
Conspiracy Theorist
Max limit: 1
Ability:
[Optional] [Mastermind ability] You may place 1 Paranoia ☹ token on a character in this location.
Appears in plots: Shadow of the Ripper (subplot), An Unsettling Rumor (subplot), A Hideous Script (subplot)
Serial Killer
Max limit: none
Ability: [Mandatory] [Day end] If there is exactly 1 other character in this location, that character dies ☠. If a Serial Killer is in a location with one character and one or more corpses, the Serial Killer will still be able to kill the character.
Appears in plot: Shadow of the Ripper (subplot)
Curmudgeon
Max limit: none
Optional Goodwill Refusal
Ability: None
Appears in Plot: A Hideous Script (subplot)
Turn Summary
1. Day Start – Morning
Day start effects happen here
2. Mastermind Actions
Declares 3 actions on characters/locations (not more than one on same spot)
3. Protagonists Actions
Performs 1 action on characters/locations (not more than one on same spot as another Protagonist action).
4. Actions Are Resolved
Reveal all actions and resolve them. Make a note of any once per loop actions used.
5. Mastermind Abilities
Uses whatever abilities are applicable
6. Leader Uses Goodwill Abilities
Leader declares which abilities he uses, and any targets. Mastermind resolves the effects. May refuse to resolve the effects if the character using the ability has Goodwill Refusal
7. Incidents Happen
If there is an Incident for this day, announce if it happens or not (culprit is alive and has enough Paranoia), and then resolve if possible
8. Switch Leader
Leadership is passed to next player in turn
9. Day End – Night
Day end effects happen here
If this was not the last day:
Go back to Day start of next day
If this was the last day:
Go to Loop end resolve.
Action List
This is a list of the actions that the Protagonists and the Mastermind use, together with some details on exactly how the actions work. Use this if some effects conflict and/or you don’t know in what order to resolve things. “Together” here means “played on the same location or character”.
Protagonists Actions
- Paranoia +1: Place 1 Paranoia ☹ counter on this character. If together with a Forbid Paranoia ☹, the Forbid takes precedence and nothing happens. If together with a Paranoia –1, the +1 goes first. Placed on a location, nothing happens.
- Paranoia –1: <only once per loop> Remove 1 Paranoia ☹ counter from this character. If together with a Forbid Paranoia ☹, the Forbid takes precedence and nothing happens. If together with a Paranoia +1, the +1 goes first. Placed on a location, nothing happens.
- Goodwill ♥ +1: Place 1 Goodwill ♥ token on this character. If together with a Forbid Goodwill ♥, the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
- Goodwill ♥♥ +2: <only once per loop> Place 2 Goodwill ♥♥ tokens on this character. If together with a Forbid Goodwill ♥, the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
- Forbid Intrigue �: If on the same spot as an Intrigue +1 or +2 , this takes precedence and nothing happens. However, if 2 or more players have played Forbid Intrigue � on the same day (no matter where on the playing field), they nullify each other.
- Movement - Vertical: This character moves either up or down. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a horizontal movement. If placed on a location, nothing happens.
- Movement - Horizontal: This character moves either left or right. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a vertical movement. If placed on a location, nothing happens.
- Forbid Movement: <only once per loop> If together with a Movement action, the Forbid takes precedence and nothing happens.
Mastermind Actions
- Paranoia ☹ +1: Place 1 Paranoia ☹ token on this character. If together with a Paranoia –1, the +1 goes first. If placed on a location, nothing happens. The Mastermind has 2 of these.
- Paranoia ☹ –1: Remove 1 Paranoia ☹ token from this character. If together with a Paranoia +1, the +1 goes first. If placed on a location, nothing happens.
- Forbid Paranoia ☹: If together with a Paranoia +1 or Paranoia –1, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
- Forbid Goodwill ♥: If together with a Goodwill +1 or Goodwill +2, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
- Intrigue � +1: Place 1 Intrigue � token on this character or location. If together with a Forbid Intrigue action �, and only one Forbid Intrigue � action is played this day, the Forbid takes precedence and nothing happens
- Intrigue �� +2: <only once per loop> Place 2 Intrigue �� tokens on this character or location. If together with a Forbid Intrigue action, and only one Forbid Intrigue � action is played this day, the Forbid takes precedence and nothing happens.
- Movement - Vertical: This character moves either up or down. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
- Movement - Horizontal: This character moves either left or right. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
- Movement - Diagonal: <only once per loop> This character moves diagonally. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with a horizontal movement, they combine to form a vertical movement. If together with a vertical movement, they combine to form a horizontal movement. If placed on a location, nothing happens
Tips and Reminders
- Be sure to fully discuss your options and come to a consensus with your fellow players before posting your moves.
- The leader should take the time to map out the known information at the start of each day. The other players should examine this information for any mistakes in logic.
- This first script has one plot and one subplot. Each character can have only one role but a character with a role may also be culprit in an incident.
- When you have decided what to play during Phase 3, please post your choice in bold and red color in the thread (like this: "[Action] on the [character/location].") Remember: Once you bold what you're doing, it cannot be undone! You can be thematic in your post, so long as it is clear what acyion you are performing and where/on whom.
- Only one protagonist action can be played on any one location/character. A Protagonist action can be performed on the same character/location as a Mastermind action.
State of the Board - Day 1 Loop 1
Hospital
DoctorShrine
Shrine MaidenCity
Police Officer
Office WorkerSchool
Boy Student
Girl Student
Legend
✉ - Mastermind Action
♥ - Goodwill
☹ - Paranoia
� - Intrigue
✪ - Extra
☠ - Dead
Once everyone checks in, I will go ahead and officially start the game.