WEREWOLF ASSAULT
Setup is ready for review!
Spoiler : Changelog :
For 13 Players
RP:For years, you have lived in a peaceful town. However, one of you has a dark secret: (s)he is a WEREWOLF. In this desperate time, you must work together to find and eliminate the WEREWOLF and their Lycanthropes before it is too late.
Roles list:
WEREWOLF
Lycanthrope
Priest
Sheriff
Doctor
Amnesiac
Half-Blood
Half-Blood
Citizen
Citizen
Citizen
Citizen
Citizen
Role Cards:
Spoiler : Werewolves :
Spoiler : Town :
Order of Operations: (OoO)
1. Night begins
2. Last Wills written
3. Werewolf factional roleblock
4. Priest purifies
5. Werewolf/Lycanthrope kills
6. Werewolf converts
7. Doctor heals
8. Sheriff investigates
9. Amnesiac remembers
Mechanics:
Days last 48 hours or until a lynch has been achieved
Nights last 24 hours
Last wills allowed (and encouraged)
No death notes
Lynch requires 51% votes and will use the [vote] tags.
Day immediately ends after a lynch
Night actions must be PM'd to me or posted in night chat
Graveyard will reveal role and method of death
Game starts with Night 1
Win Conditions:
Werewolves: Kill/convert the entire town, or make it so nothing can stop you from doing so. (all remaining town will be mercy killed, not converted)
Town: Eliminate the Werewolf and Lycanthropes.
Rules:
1. Inactives will be replaced or modkilled. Missing a night action without telling me "perform no action" counts as inactivity, as does not posting in the first 36 hours of a day.
2. Town may not attempt to help the werewolves win with the hope of being converted. This will be considered gamethrowing and result in a modkill.
3.No out-of-game communication.
4. No editing or deleting posts.
5. No videos or links. (pictures OK, within reason)
6. No invisible text.
7. No quoting PM's.
8. English only.