I think this will be something fun. I would like for people to post their FAVORITE save and take a moment and talk about why they like that particular save and how it is set up. Also feel free to talk about someone else's save and comment. Maybe we can get some unique ideas to help tweak our own save or at the very least have a better undertsanding of another save.
So please list:
Voting Style
Save
Notable Role Options that are Unique
Reasoning for Save
Voting Style
Ballot + Trial
Save
Godfather
Random Mafia
Random Mafia
Investigator
Sheriff
Doctor
Citizen
Jailor
Mayor
Random Town
Random Town
Random Town
Random Neutral
Random Neutral
Random Any
Notable Role Options
Witch: Victim does not know he is controlled
Arsonist: Victim does know he is doused
Random Town: Excludes Citizen
Random Any: Excludes Mafia
**MAFIA**
So as expected the Godfather is a defined role. No suprise there. Then you have the 2 mafia to go with them. I leave both these roles as random mafia. Reason being is it gives mafia some wiggle room when it comes to disguising their roles. (Usually). Plus town has to do a little detective work/teamwork to figure out what the other 2 mafia roles are. Now it could be obvious as night one when someone is blackmailed or the dead target is cleaned day 2 or it may take sometime if the mafia is a Consigliere or Consort. If you are sitting there and the save defines Consigliere and Janitor. Then it gives the Investigator and easy inside track into finding who mafia is. Just look for the invest/consig find or the coroner/janitor message and town immediately has upper hand. On a bonus side of things, every mafia role is possible through this save so you can get different varieties of mafia. One game its GF, Consig, and Disguiser...next game it is GF, Blackmailer, Mafioso. So anyone looking for a particular mafia role win can get it in this save.
**TOWN**
So town I have always believed should be large and plentiful. Any save with only 6 townies should be cast to the depths of hell in my opinion. If I see a save like that, I beg to be Mafia or Neutral Role. Town is screwed. So in this save I have 9 town. (10 if you include the possibility of random any). Which to me is a fair number of town. So when it came to defining town roles, I took a minute and asked myself what is fair for town as well as the roles that you would most likely see in a REAL TOWN in REAL LIFE. Well I can very well see a Sheriff in a town with a town Investigator. Every town should have a doctor. Every town should have its leader, the Mayor. Every town should have a jail...which is owned by a jailor. And the most arguable role...every town has the citizen. Now from a Mafia standpoint, A town having at least one Sheriff and one Investigator is a no brainer. Gotta have some roles to find Mafia. Having a Doctor is a no brainer, there should be at least one healer. Every town should have a role block in my opinion/a killing role...which is our jailor. Town should have at least one Power Role which is our mayor...similar to the Godfather for Mafia. The citizen I have in the save because its a helpful counter role for Godfather. So just becuase invest finds a citizen, doesn't automatically make him the Godfather which was the case in many situations. Plus citizens can win 1v1's with mafia and protect themselves for one night. Sometimes, you need a quiter/less active townie. I hate dislike saves where every freak townie can either jail/shoot/alert/kill/detect/...there can be a role where you can kinda relax and focus on staying alive.
So when it comes to the randoms, it allows for a unique town every game. You will have your "core" town as well as some other roles like Vigilante's and Bus Drivers. So with the randoms you are never going to get the same town twice. This will also allow mafia a little wiggle room when trying to lie thier way from suspicion/lynching. When roles aren't defined, you get little more strategy and honestly a bit more fun. Evil roles get some room to lie. It creates a bit of excitement in my opinion. This save can have 3 or 4 random town thanks to the random any. The random any can only be town or neutral as mafia is excluded. And also, every town role is playable. Nothing is neglected or left out.
**NUETRAL**
There are 2 nuetral roles with a possible 3rd thanks to random any. I have always been a firm believer that Nuetral Roles should NEVER BE DEFINED. Why you ask? Becuase it gives them a shot at winning. It is kind of tough to win as a Jester or an Executioner if the damn role list shows a jester and executioner. Less people will believe you when you shout mafia claiming to be a sheriff and less people will be likely to lynch suspicious people in fear of Jester. These are the kind of roles that are awesome when NO ONE is expecting it by default. The same can apply for the Witch. If the witch is on the role list...then town will be ready for a witch hunt, and the witch role can be tough enough to win with by itself. Again, the witch should be able to operate without early suspicion. I also like it when the target does not know they are being controlled. If the target does know, a.) It reveals a witch (no fun for witch) b.) The target knows that his ability is tarnished. So if you witch a Sheriff and sheriff finds a mafia, then the sheriff will immediately dismiss his read...thus taking the fun out of being a witch. The witch was meant for disruption and chaos.
To be fair, the Serial Killer and Arson are probably the 2 nuetral roles that can be defined. The SK will be obvious after n1 kill. Arsonist is more or less of a toss up.
**IN SUMMARY**
*All roles are playable
*Nuetral Roles are not obvious right away
*Mafia Roles are not obvious right away
*Town is plentiful and balanced
*Evil has wiggle room
This was much longer than intended.