Now on the direct approval queue!
In this setup, there will 5 teams. Five! And each team will have 3 members. Plus there will be 5 neutral citizens which goal will be to survive and if possible, support the team that they have decided to favor.
Those 5 teams are: Police Department, Town Militia, The Outlaws, Mafia, and The Tycoons. With 5 teams, that make 15 players total, so the remaining 5 players will be neutral Citizens. Here is the list of factions:
Police Member
Police Member
Police Member
Militia Member
Militia Member
Militia Member
Outlaw Member
Outlaw Member
Outlaw Member
Mafia Member
Mafia Member
Mafia Member
Tycoon Member
Tycoon Member
Tycoon Member
Citizen
Citizen
Citizen
Citizen
Citizen
The primary goal of each team is to defeat their corresponding enemies and then at least one member of the team must survive until the game ends. Here is how it looks:
The Police must lynch or kill all Outlaws and Mafia
The Militia must lynch or kill all Mafia and Tycoons
The Outlaws must lynch or kill all Tycoons and Police
The Mafia must lynch or kill all Police and Militia
The Tycoons must lynch or kill all Militia and Outlaws
It is possible to make alliances between some teams. No more than 2 teams can win the game (for example Police & Tycoons, or Militia & Outlaws). Another example is, that if you are on Mafia Team, you can choose to ally with Outlaws or Tycoons, but not both, since they are hostile to each other. Also, it is entirely possible for one single team to be the sole winner of the game. Winning for yourself is always better than sharing your victory with others.
Due to the way the teams are set up, the voting system is changed. It now becomes a simple majority (most votes). Whoever gets the most votes when day ends will be lynched. If two or more players are tied, then day ends with no lynch.
ROLE LIST AND TEAM ABILITIES
Police Department
Shared Ability:
Imprison: Jails target person at the start of night, roleblocking and locking him out of team chats. The jailed person does NOT gain night immunity. The Police team can make 1 execution per game. The jailer cannot perform any other actions while jailing someone. Only the person who imprisoned his target can talk with him at night.
Possible Roles:
Police Chief: Can reveal himself to the town. If he does, his voting power becomes equal to 3 votes.
Jailor: Basic role, can only use shared ability.
Sleuth: Can read target player's last will. Also can learn the exact role of a dead player.
Detective: Check target player to see whom he visited.
Investigator: Check target player for possible roles.
Sheriff: Check target player for being an wanted criminal. Mafia and Outlaw will show up as "wanted criminal". Anyone else will show up as "not suspicious".
Vigilante: Can kill a person at night. Limited to 2 shots.
Town Militia
Shared Ability:
Recruit: If target player is a Citizen (or Journalist), he becomes Mason after being recruited. Non-Citizens will be notified that someone tried to recruit then, and if you try to visit a member of Mafia or Tycoons, he will know your identity. Only one member of Militia team can use this ability at night. Recruit only works if all 3 original members of Militia are alive.
Possible roles:
Mason Leader: Basic role, can only use shared ability. Will appear as Mason to investigative roles.
Bodyguard: Protects a person with his life, killing attacker in progress.
Doctor: Can heal any person, including his own teammates.
Lookout: Can watch a person to see who visited him this night.
Journalist: Takes an interview from a player at the beginning of the night. The interview will be posted on the next day. Cannot perform basic action while interviewing someone.
Armorsmith: Gives armor to target player. The armor can only protect him from one attack. Your target cannot be member of Militia (but he can be Citizen beforehand). If your target is member of another team, that player's whole team can decide who will use the armor next night.
Veteran: Can go on alert up to 2 times. Will kill anyone who tries to visit him while Veteran is on alert.
Mason: Can only use shared ability. Citizens will turn into Masons after being recruited.
The Outlaws
Shared Ability:
Ignite and Burn: Douses target player (who will be notified), or burn up all doused targets. Only one member of Outlaw team can use this ability at night.
Possible roles:
Outlaw: Basic role, can only use shared ability.
Ravager: Can kill one person every other night. While not ravaging, can use his last target's ability (including kill).
Drug Dealer: Drugs target player, making him to believe that he was doused, charged, bribed, switched, or roleblocked.
Escort: Roleblock target player, preventing him from performing any actions.
Electro Maniac: Charges target player, or kill already charged player. When one charged person visits another, they both electrocute.
Framer: Frames target player, giving investigative roles false information either at random, or at Framer's choice.
Grave Robber: Robs target player's grave and immediately uses his ability. Each grave can be pillaged only once.
The Mafia
Shared Ability:
License to Kill: Kill target player at night. Only one member of Mafia team can use this ability at night.
Roles:
Mafioso: Basic role, can only use shared ability.
Godfather: Immune all kinds of detection, will show up as inactive Citizen to investigative roles.
Janitor: Cleans the target's role and last will. Limited to 2 cleanings.
Consort: Roleblock target player, preventing him from performing any actions.
Blackmailer: Blackmails target person, allowing him only to speak phrase "I am blackmailed" up to three times and vote only once. A blackmailed Police Chief cannot reveal himself, and while revealed, cannot vote at all when blackmailed.
Consigliere: Check target player for possible roles.
Interrogator: Jails target person at the start of night, roleblocking and locking him out of team chats. The jailed person does NOT gain night immunity. Interrogator can execute his target only once per game, and only if the remaining Mafia didn't use any killing actions. Only the person who imprisoned his target can talk with him at night.
The Tycoons:
Shared Ability:
Bribe: Bribe target player with large sum of money, alluring him to visit another target player or do nothing (effectively roleblocking him). Briber can notify the victim who is his new target. Only one member of Tycoon team can use this ability at night.
Roles:
Tycoon: Basic role, can only use shared ability.
Ventroloquist: Can take control over his target's game account, speaking and voting through him. Ventriloquist can still speak himself while controlling someone.
Bus Driver: Can switch two target players. Can target teammates as well (including Security Guard on alert).
Merchant: Target one player and leak that player's possible role list to another non-Tycoon player.
Gunsmith: Gives gun to target player. Your target cannot be member of Tycoons. If your target is member of another team, that player's whole team can decide who will use the gun next night. Extra shot can be used by Mafia as well.
Spy: Sends an anonymous message to target player. The message will be received by target at end of night. Can be "recruited" by Militia and gain access to their team chat, but retains his Tycoon alignment.
Architect: Before night begins, targets two players. Those players can talk with each other during the night, but they are locked out of their team chats. The Architect cannot see the night chat of his targets unless he targets himself with another player. Will not work if one of his targets was jailed.
Neutral Roles:
Citizen: To win, a citizen must survive until any faction wins. If Mastermind wins, all unconverted citizens also win, regardless if they are alive or dead.