S-FM The Walking Dead
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  1. ISO #1

    S-FM The Walking Dead

    Role List

    The Walkers
    Godfather
    Hidden Mafia Role
    Hidden Mafia Role

    The Town
    Carl(Citizen)
    Lori(Citizen)
    Rick Grimes(Sheriff)
    Shane Walsh(Investigator)
    Glenn(Random Town)
    Daryl(Random Town)
    Hershel(Doctor)
    Maggie(Random Town)





    Hidden Bengin
    Hidden Neutral Killer

    Possible Hidden Mafia Roles: Blackmailer, Consigliere, Consort, Framer, Lawyer, DrugDealer, Mafiso

    Possible Hidden Town Roles: Armoursmith, Bodyguard, Detective, Escort, Lookout, Vigilante, Jailor, BusinessMan

    Possible Hidden Bengin Roles: Executioner,Amnesiac,Survivor,Jester,Student

    Possible Hidden Neutral Killer Roles: Ravager, Serial Killer, Electro Maniac

    Win Conditions
    Mafia: Kill the Town and any other Neutral Killer
    Town: Lynch The Mafia and the Neutral Killers
    Executioner: Get your target lynched
    Amnesiac: Survive to end Win Conditions will be replaced with the person you become
    Survivor: Survive the entire game
    Jester: Get lynched at day
    Student Help your mentor win the game
    Neutral Killer: Be the last man standing

    New Roles
    https://www.sc2mafia.com/forum/showth...594#post105594
    Read about Business Man Here.

    Investigator Pairings
    Godfather/Jester/Citizen/Survivor
    Sheriff/Investigator/Consigliere/Executioner
    Doctor/Serial Killer/Electro Maniac/Drug Dealer
    Escort/Consort/Bodyguard
    Detective/Amnesiac/Framer
    Lookout/Student/Blackmailer
    Mafioso/Vigilante/Ravager/Jailor
    Lawyer/Businessman/ArmourSmith

    Order of Operations
    Jailor Execution
    Witches Witch
    Escort Roleblocks.
    Business Man Hiring
    Lookout/Detective
    Drug Dealer Deals
    Gives Armour
    Framing/Lawyer Changing last will
    Investigator/Consigliere/Sheriff Checking
    Bodyguard(+1)
    Kills (-1) and Jester Suicide
    Heals(+1)
    Blackmailing


    Rules
    Editing posts is NOT allowed.
    No outside discussion is allowed.
    All Killers can use DeathNote(Including town Killers)
    Day will be 24 hours long
    Night will be 24 Hours Long
    Voting must be done in Red
    Questions must be asked in White
    Last will Allowed
    The voting system will be majority or no lynch.
    You may not lynch day 1.
    I will have the DeadChat/NightChats off site please do not tell anyone the Website.



    Role Card Format:
    You are Rick Grimes
    You are a Sheriff
    Check Someone at night for being a Walker.
    PM me your night actions with the Title Night X Sheriff
    PM me your last will with the same Title.


    Sign Ups
    https://www.sc2mafia.com/forum/showth...e-Walking-Dead
    Last edited by GriM-DeMoN; May 9th, 2012 at 12:22 AM.
    I am about of the shit SC2Mafia forums. It is such a dark place I just want out of it just for fun I'm going to troll to get myself Banned.
    BAN ME CUNTS FUCK YOUR STUPID FORUM

  2. ISO #2

    Re: S-FM The Walking Dead

    Role Cards

    Citizen
    You have the power of the vote and your voice.


    Sheriff
    Check Someone at night for being a Walker.


    Investigator
    Check someone at night for there investigator pairing


    Doctor
    Protect someone at night making them completely immune to death.


    ArmourSmith
    Can give out one piece of armour at night. The Target will know he received armour.
    Prevents 1 attack ArmourSmith cannot target himself.


    Bodyguard
    Each night you may choose one player to protect.If that player is attacked you will risk your life for them and take down the attacker with you. Your counter attacks ignore any night immunity your attack might have


    Detective
    Every night, you can follow a player and see who he visited that night.


    Escort
    Can choose to block a target a night. Target may not take any night actions.


    Lookout
    Every night, you can target a player and get a list of all players that visited them that night.


    Vigilanite
    Can shoot a player at night. Has 2 bullets.


    Jailor
    -Jail at day you will chat with your jailed captive at night. You can execute your target.
    Limited to 2 executions.


    Business Man
    Hire a Citizen for a job. You will be informed if you successfully hired.
    You can not hire Vigilanite or Jailor


    Godfather
    Can send a member of the mafia or himself to kill someone. Immune to Detection
    Immune at night.


    Blackmailer
    May target a player at night that player may not talk during the next day chat, except a single post which may read "I have been blackmailed.".


    Consigliere
    Check someone for there investigator pairing


    Consort
    Can choose to block a target a night. Target may not take any night actions.


    Framer
    May frame a target at night. Will give Sheriff/Investigator/Detective/Lookout False Leads.


    Lawyer
    At night change your target's last will.


    DrugDealer
    Drug someone at night with these Drugs.
    Blackmailed,Given Armour,Attack+Healed,Annoyed


    Mafioso
    Kill someone at night. The Godfather overpowers your kill vote.


    Executioner
    Target will always be Town. If your target is killed at night you will become a jester.


    Amnesiac
    Remember that you are a role from the Graveyard.
    You cannot become a Neutral Killer.


    Survivor
    Put on a bulletproof vest at night to become immune to death. You have 4 bulletproof vests.



    Jester
    If you are lynched, one player who voted you will die at random.


    Student
    Pick a mentor night 1.
    Everyother night you will have a nightchat with your mentor you will have to help him achieve his goals. If he is killed you will become his role.


    Ravager
    https://www.sc2mafia.com/forum/showth...6888#post86888
    1 bulletproof vest that will auto activate if attacked.

    Serial Killer
    Kill 1 person at night.
    1 bulletproof vest that will auto activate if attacked.


    Electro Maniac
    https://www.sc2mafia.com/forum/showth...Electro-Maniac
    1 bulletproof vest that will auto activate if attacked.
    Last edited by GriM-DeMoN; April 27th, 2012 at 01:58 AM.
    I am about of the shit SC2Mafia forums. It is such a dark place I just want out of it just for fun I'm going to troll to get myself Banned.
    BAN ME CUNTS FUCK YOUR STUPID FORUM

  3. ISO #3

    Re: S-FM The Walking Dead

    There are 14 roles, so I suggest that you cut out a citizen. Additionally, you should probably add in another neutral and remove a random town for the sake of balance, since the citizens can become power roles and clear themselves through the potential businessmen.

    One question: does the businessmen pick the PR granted to the citizen, or is it random?


  4. ISO #4

    Re: S-FM The Walking Dead

    Quote Originally Posted by Capitalier View Post
    There are 14 roles, so I suggest that you cut out a citizen. Additionally, you should probably add in another neutral and remove a random town for the sake of balance, since the citizens can become power roles and clear themselves through the potential businessmen.

    One question: does the businessmen pick the PR granted to the citizen, or is it random?
    BusinessMan picks the role to the Citizen.
    He can't hire a role more then once and they have to be from Hidden Town.
    Didn't relise there were 14 roles.
    I am about of the shit SC2Mafia forums. It is such a dark place I just want out of it just for fun I'm going to troll to get myself Banned.
    BAN ME CUNTS FUCK YOUR STUPID FORUM

  5. ISO #5

  6. ISO #6

    Re: S-FM The Walking Dead

    I would recommend swapping out at least 1 Benign Neutral for another Random Town. As it stands, if both the Neutral Killer and the Walkers take out a Town on night one, it's already 5 Town vs 3 Mafia vs 3 Neutrals. Nearly GG for town there.
    M-FMIII: Lookout (WIN!) | M-FMIV: SK (WIN!) | M-FMV: Bus Driver (LOSS) (Unintentional MVP Award!) | FM-X: Citizen/Mason (WIN!) | S-FMIII: Vigilante (WIN!) | Cursed Bullet S-FM: Citizen (WIN!) | M-FMVI: SK (WIN!) | Torment S-FM: Citizen (LOSS) | S-FM (GI): Consig (WIN!)
    https://img85.imageshack.us/img85/5633/escahomvp.jpg

  7. ISO #7

    Re: S-FM The Walking Dead

    Quote Originally Posted by Escaho View Post
    I would recommend swapping out at least 1 Benign Neutral for another Random Town. As it stands, if both the Neutral Killer and the Walkers take out a Town on night one, it's already 5 Town vs 3 Mafia vs 3 Neutrals. Nearly GG for town there.
    I asked him to make it like that, because I thought it was probable that there was a Business Man in the setup, potentially allowing for a cleared vigilante and forcing a mass claim. Doesn't really matter if two town are hit, though.

    Approved.


  8. ISO #8

  9. ISO #9

 

 

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