I want to play games with no Auto-SK
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  1. ISO #1

    I want to play games with no Auto-SK

    I don't understand why people think that there MUST be a SK in games. If it randoms up then i'm fine with that, but to have one in every game automatically seems dumb to me. 2 deaths every night means that the Mafia will almost invariably win, especially if the town is just a LITTLE bit trigger happy (which they usually are). And all that is if there is no Vet/Vigi/Jailor/Arson randomed up. Where can I go to find reasonable games with random neuts and no automatic SK!?!?!

  2. ISO #2

  3. ISO #3

  4. ISO #4

    Re: I want to play games with no Auto-SK

    because if Arson douses a shitload of people and ends up lynched, Mafia gets a disadvantage.
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

  5. ISO #5

  6. ISO #6

    Re: I want to play games with no Auto-SK

    The problem is quite simply.

    There isn't any other roll that has the same power as the SK.

    The arsonist more often then not, dies before burning anyone. And if they do burn anyone, its usually only up to 3 people.

    Comparing an SK to the arsonist, the SK affects the town from his first kill, and kills every night.
    The arsonist takes longer to kill people, requring n+1 nights to kill targets, and doused targets can be killed by other methods, increasing the overlap in killings.

    Honestly, i think the arsonist needs a huge buff to make it comparable to the SK.
    I'd honestly say 1 sk is as powerful as 2 arsonists.

    Which does give me an idea. Next hosting, i think i'll do just that, remove any killers and add 2 mortal arsonists.

  7. ISO #7

    Re: I want to play games with no Auto-SK

    Quote Originally Posted by Bazar View Post
    Which does give me an idea. Next hosting, i think i'll do just that, remove any killers and add 2 mortal arsonists.
    2 Arsonists are extremely OP in the standard, disregarding the 2 Arsons, setup. That's 3 kills everything 2 nights. Not to mention when an Arson douses another Arson, even when it is set to not tell victims they've been doused, it tells the doused arson. The mortality might make it better, but hmm.

 

 

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