As the dust settled, BlastYoBoots lie in a puddle of his own blood. Shot in the head by the Mayor himself. TheWaaagh, the last surviving mafia pulled his gun and fired at Goremancer claiming that he was the Dark.Thief and the last mafia alive. It didn't take too long to find out the truth.. Goremancer was the Doctor and TheWaaagh had no wheres else to go. The angry crowed swiftly jumped TheWaaagh and beat him to a pulp. After hours of interrogation, it was revealed that TheWaaagh was the only scum alive. The Jailor decided to arrest him and turn him over to the town authorities.
The hotel receptionist finally allowed those who remained to re-enter the hotel to gather their personal belongings that were left behind.
As the surviving members packed to go home, a message was passed to all the rooms: "We never did finish what we came here to accomplish, it is time for the award ceremony. Meet back at the theater tonight at 6 pm."
----------
As the curtains rose for the final night. The FM Game Master stood center stage.
Our first award is The Most Improved Player award. This award is for FM Veterans who have played and played FMs for a long time and have made a remarkable improvement in FM-X. It's my pleasure to give this award to fm Philie who was Auckmid.
As mayor, he didn't screw up into taking the lead into the unknown but hammered multiple non town. He shot scum at night and most of all, knowing his own reputation, he NEVER COM claimed, not even to the jailor. He was asked many times and he deflected the question. And he outsmarted the host by removing his invisibility mode while silenced day 1 making him show up in red. I hadn't even thought about it. Good job. Scum knew he was silenced as soon as he didn't post all day so they didn't learn the drug effect from him... but due to wacky circumstances, they didn't even learn what drug did it.
Congratulations Auckmid.
The Best Citizen award goes to fm Nick played by DramaLlama.
His gambits as citizen were well played, not even Claw thought he was citizen. The blacksmith trusted him enough to give him a gun. And that gun killed a non town. (killed a survivor... after being re-rolled preventing me from buffing scum in any way that night)
The Best Reserve Player to Join Late goes to fm NorthStar / fm Guardian who was played by Don't Shoot Me.
Out of all the players, this guy did amazing as a citizen when he joined on day 2 right up till he was killed and replaced by the arsonist. Then he was revived and killed the same night as fm Guardian. I'm glad to have added you to the FM-X roster.
The Best Night Actions award goes to the perfect town Thief fm Procyon played by wolfcheese.
Night 1 = stole from Elixir (mafioso)
Night 2 = stole from TheJackofSpades (mafioso) and blocked that kill.
Night 3 = stole from TheJackofSpades (mafioso) and blocked the kill again!
Night 4 = shot TheJackofSpades.
Night 5 = stole from Dimwit (hooker) and had a confirmed scum to shoot the next night.
Night 6 = stole from Rumpel (Vig) this may look anti-town... but look what else happened to Rumpel that night: he was blackmailed into targeting a friendly at night. This destroyed mafias plan.
Night 7 = stole from Goremancer (doctor) learning his role.
The Sadface Night Actions award has to go to the sheriff fm Plato played by Capitalier. He got soo many not suspicious results that it made me laugh. Then when he finally checks the right person, he died the same night and couldn't tell anyone.
The Best Exploiting the New Role Settings award goes to fm Dark Revenant played by Fragos. His blackmail technique with his deathnotes was superb. He caused the most confusion to the most amount of people. It's sad that he got revealed by game-throwing.
The Zombie award goes to fm Monster / fm Deathfire123 / fm BlastYoBoots played by Deathfire123 for dying and being revived more than anyone else this game.
The Best Code System award goes to fm Vornskr played by Dust. He had multiple codes going this game, one with the masons to learn of their new recruits, one with the bus driver and doctor and another with the mayor. I only saw one code get discovered but it was never broken. No one knew what that invisible dot meant. You guys can read the jail archives to find out.
The Most Unlucky Team award has to go to the Mafia. The had 3 of their members doused by arsonist. Their Dark Thief killed night 1 by the Vet. Kills blocked by the Town Thief. And a lucky Escort who blocked someone else thinking he was blocking the kills. Vig killed 2, Thief killed 1, and a blacksmith gun killed another. No matter how much I tried to buff them midgame, town just kept on killing them off faster than any mafia team ever.
The MVP award goes to fm Oops_ur_dead played by Muso. His deduction skills rival some of the best in FM history. He found no less than 4 scum and suspected more. Once he was revived as mafia, he knew exactly who the Vigilante was... but due to his team mates couldn't capitalize on the opportunity.
The Most Punctual Host award goes to... Me! Yayap! For opening and closing day on time. (I found out that it was going to epilogue when I got confirmation from Muso 30 mins before my deadline)
---------
Now you can discuss what you liked and didn't like about the setup.
I would like to note that although many complaints were made about 50 people being too many, please take a look at how many were posting. Even day 6 had over 1000 posts and there were only 21 people alive.
This setup only had 3 town detecting roles: 1 sheriff, 1 PE and 1 Thief... and yet Mafia got owned. I cannot think of any other way to buff mafia for future games other than unbalancing the setup. Final mafia count was 12 and none were under the radar.
For those who said I had a low Kpn, I set my game up to go 10 days. If mafia caused as many mislynches as their own numbers, it would have been fine. The problem occurred when both neutral killers targeted mafia early on instead of town. I find that the kpn were just right with 2 blacksmiths giving out guns that turned into a mass shootout. Especially since I had planned the multi-lynch day. I was expecting 4-7 lynches that day so I'm glad that turned out.
As for Blackout day. I guess none of you have played Epic Mafia with a light keeper. I think there is much potential that was not used that day. You all had the info from day 1 and 2. I'm sure that someone could have been lynched if you put your brains together. And scum really didn't think how to exploit the day to coordinate their attacks with the neutrals.
As for the unfortunate Game-Throwing.. I tried my best to fix the issue without throwing the game. I figured that since the arsonist pierces immunity, I gave him the choice who to replace. Now... what were the odds of him picking the 1 person who he couldn't kill? Very slim.... yet he did. Knowing he had no chance to survive if he didn't disguise, I told him to pick a new target since he normally wouldn't have had to disguise in the first place to survive. I hope future hosts never run into this problem.
As for the Roles and lvl up system. I think it worked great. Very few bumps were encountered during this mass experimental setup.
And with a FAQ with over 200 questions... I'm glad I was able to answer most of them correctly.
And now to reveal some of the few mistakes I made during this game and how I fixed them:
-night chats post count was not disabled. DERP! -> Oops reset the post counts and I manually edited about 10 random people with 3-5 extra posts. = No one noticed. Good...
-I forgot to tell the thief that he stole a gun day 1. Told him as soon as I saw his last will indicating he got nothing. Didn't really affect gameplay.
-Forgot how many votes Mayor has on reveal. Fixed as soon as someone brought it to my attention.
-Different investigation results in RP and TL;DR part. Fixed as soon as someone brought it to my attention.
I think I did a good job as host. Hope you think so too.
I'll be opening up a special forum that has all of the GMs notes. Enjoy!