Alignment: Town
Role: Swarm of Bees and The Beekeeper
Factional Abilities:
Town is the uninformed majority and receives no factional abilities.
Win Condition:
Eliminate all anti-town factions.
Rolecard:
A beekeeper since she was young she always felt more secure around them, treating them with more respect than the people around her. The swarm was a special breed unlike any other, their strength and intelligence stronger than all others. The pair trusts each other with everything they have and work as one entity.
Swarm Of Bees (Passive): Your swarm of bees has its ups and downs relying on them to help you in this game.
- You can only perform one role action by default however can perform an additional unique role action per item type you use in a night. Max 4 role actions in a Night.
- All role actions you perform show both you and a swarm of bees visiting your target.
- You are immune to kills that trigger off you visiting.
Swarm: Protocol Protection (3 Charges): Target player gains 1
Shielding tonight. If this
Shielding prevents a kill, lose one additional charge.
Swarm: Order Attack (3 Charges): ITA
Attacks at your target player tomorrow are rolled with advantage (i.e. roll twice and pick higher roll). If the target dies by anything but an ITA before the next Night, you lose an additional charge. If the target dies to an ITA recharge two of your abilities by one.
Swarm: Operation Order (2 Charges): All non-killing role actions made by your target receive the Strong-Willed modifier.
Swarm: Rushed Robbery (3 Charges): Steal a random item target player has. If they have no items but would gain one tonight, steal that one instead. If you successfully steal an item you gain a charge back.
Swarm: Host Protection (1 Charge): Gain 1
Shielding for the duration of the night. You can't gain charges in this ability by your own abilities and lose 1 charge from all other abilities upon use.