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    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Mining Peep View Post
    Can someone ping me with top 3 shots :3
    @FM-Mining Peep

    tier 1 shots: zomg, monet, parei

    tier 2 shots: player 2, the hat, (choo choo)

    if you want to try to be hero shoot here i guess, but many enough people disagree with these shots: joycat, catnip
    (actually with catnip its just me who disagrees lol but whatever)

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    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    autumn is my favourite so i hope theyre town. well dredge is my favorite but autumn is my favourite. but i havent actually seen anything from them which causes me to socially townread htem except making the mech catchup psots which i suppose they could easily keep in wolfchat as wolf. its pretty townsidey

    player 2 feels like theyve had mediocre activity patterns? obviously again i have missed a ton but their activity feels spotty in a specific kind of pop-in pop-out way that always pings me as scum. no this isnt me wolfreading somebody solely off of volume of activity. its just the way they contribute when theyre around feels wrong. this isnt a good read

    goldfish bowl was in naptimes towncore and i believe them

    i almost feel like platypus might claim poisoner as wolf if uncoached + desperate. if, as it would seem from the flips weve had, wolves truly are disorganised and uncoached (i wouldnt rely on this, weve flipped the worst wolves by definition), i feel like somebody might try that. however there is on reason to kill them right now because theyre chained to towny poisons and can just clear htemselves by poisoning and killing a wolf

  9. ISO #13809

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!
    Quote Originally Posted by FM-The Great Flood View Post
    -ITA FM-Pareidolia

    FM-Pareidolia has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Mafia
    Role: Tarot Prognosticator

    Factional Abilities:
    Factional Communication
    You share a permanent (Day and Night) factional chat with all other members of the Mafia.

    Tactician (Night 0 Only)
    Before the night 0 action deadline, the mafia may select up to four factional members.
    They may freely redistribute roles among those members.

    Night Kill
    The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.

    Roleblock (3-shot)
    Thrice during the game, the mafia may assign a member to target another player at night with a Level 10 Roleblock. This factional action may be multi-tasked with role actions, but may not be multi-tasked with with other factional actions. Multiple charges may not be used on the same night.

    Lost Wolf
    [REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are. Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.

    Wolf Leader's Silent Shot
    The Wolf Leader is: [REDACTED]
    This ability may only be used by the Wolf Leader. Each day, the Wolf Leader may fire a Silent, Level 7 Attack during ITAs in addition to any other ITA abilities they may have.

    Conditional Bonus Kill (3-Shot)
    The mafia may assign a member to visit another player at Night to target them with a Piercing kill, provided at least one of three conditions are met. This factional action may be multitasked with role actions, but may not be multitasked with other factional kill actions.

    On Nights 1 to 3, both the Night Kill action AND the Bonus Kill action may be taken by the mafia.
    On Nights 4+, only one of the Night Kill or Bonus Kill action may be taken by the mafia.

    The descriptions of the below options will not show on flip, only their titles and the potential power-ups available.

    Option 1 (Slank Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 2 (Spam Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 3 (Anti-Claim): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    Fortune Telling; something some see as a hoax, but you have made a name for yourself with your ability to read someone's fortune with a magical deck of cards.

    [Deck of Cards] At the core of your abilities as a Tarot Reader is a magical deck of cards; the following cards of the Major Arcana of Tarot are what you use to read fortunes.
    The Fool
    The Magician
    The High Priestess
    The Empress
    The Emperor
    The Hierophant
    The Lovers
    The Chariot
    Strength
    The Hermit
    The Wheel of Fortune
    Justice
    The Hanged Man
    Death
    Temperance
    The Devil
    The Tower
    The Star
    The Moon
    The Sun
    Judgement
    The World

    [Draw & Discard Pile] At the start of the game, all of your cards will be shuffled into the draw pile randomly. All discarded and unused cards are placed in a discard pile. At the beginning of every Day you randomly gain two cards from your draw pile. Unused cards are discarded at the end of the Night. If you run out of valid cards in the Draw Pile, then all remaining cards in the Draw Pile are discarded, and Discard Pile is shuffled and becomes the new Draw Pile.

    [Read Fortune] Your flagship ability as a Tarot Reader is to read someone's fortune with your tarot cards. If you target a player with this action, you can choose a card in your hand to read their fortune. The effects are as follows:

    Reveal your Rolecard (not alignment) to them:
    The Fool

    Learn if they possess killpower (through a role action, an item, additional ITA shots, or ITA buffs, but not the default ITA shot or factional abilities):
    The High Priestess
    The Empress
    Justice
    Death

    Learn the player they targeted:
    The Chariot
    The Devil
    The Moon
    The Sun

    Learn the players who targeted them, fails if the target dies:
    The Magician
    The Tower
    The Hermit
    The Wheel of Fortune

    Learn what types of actions targeted them (Killing, Protective, Manipulative, Investigative, Communicative, Other):
    Temperance
    Judgement
    The Devil
    The Star

    Learn if they are a part of a non-factional chat:
    The Lovers
    The Hierophant
    The Hanged Man
    The Emperor.

    Wildcard; Choose any information type to gain:
    The World

    [Discard Card] At any time before Night begins, you can choose to discard one of your cards and draw another. You can only perform this action once per day.

    [Stacked Deck] You will not be dealt any cards that correspond to the effect you used on the previous Night.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Bad Hair Day
    @FM-Breakup
    @FM-Candyfloss
    @FM-Catnip
    @FM-Chibi Minnie
    @FM-Choo-Choo
    @FM-Chromatography
    @FM-Dredge
    @FM-Droopy Snout
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Goblin and Worg
    @FM-Goldfish Bowl
    @FM-Joycat
    @FM-Lassie
    @FM-Lipstick
    @FM-Mining Peep
    @FM-Monet Rocket
    @FM-Mr Clean
    @FM-Old Lickilicky
    @FM-Peekaboo
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Ringmaster
    @FM-Scarf
    @FM-Space Pizza
    @FM-The Great Flood
    @FM-The Hat
    @FM-Tiny Hippo
    @FM-Yellow Snow
    @FM-ZOMG
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia

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    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!



    FM-Pareidolia has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Mafia
    Role: Tarot Prognosticator

    Factional Abilities:
    Factional Communication
    You share a permanent (Day and Night) factional chat with all other members of the Mafia.

    Tactician (Night 0 Only)
    Before the night 0 action deadline, the mafia may select up to four factional members.
    They may freely redistribute roles among those members.

    Night Kill
    The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.

    Roleblock (3-shot)
    Thrice during the game, the mafia may assign a member to target another player at night with a Level 10 Roleblock. This factional action may be multi-tasked with role actions, but may not be multi-tasked with with other factional actions. Multiple charges may not be used on the same night.

    Lost Wolf
    [REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are. Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.

    Wolf Leader's Silent Shot
    The Wolf Leader is: [REDACTED]
    This ability may only be used by the Wolf Leader. Each day, the Wolf Leader may fire a Silent, Level 7 Attack during ITAs in addition to any other ITA abilities they may have.

    Conditional Bonus Kill (3-Shot)
    The mafia may assign a member to visit another player at Night to target them with a Piercing kill, provided at least one of three conditions are met. This factional action may be multitasked with role actions, but may not be multitasked with other factional kill actions.

    On Nights 1 to 3, both the Night Kill action AND the Bonus Kill action may be taken by the mafia.
    On Nights 4+, only one of the Night Kill or Bonus Kill action may be taken by the mafia.

    The descriptions of the below options will not show on flip, only their titles and the potential power-ups available.

    Option 1 (Slank Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 2 (Spam Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 3 (Anti-Claim): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    Fortune Telling; something some see as a hoax, but you have made a name for yourself with your ability to read someone's fortune with a magical deck of cards.

    [Deck of Cards] At the core of your abilities as a Tarot Reader is a magical deck of cards; the following cards of the Major Arcana of Tarot are what you use to read fortunes.
    The Fool
    The Magician
    The High Priestess
    The Empress
    The Emperor
    The Hierophant
    The Lovers
    The Chariot
    Strength
    The Hermit
    The Wheel of Fortune
    Justice
    The Hanged Man
    Death
    Temperance
    The Devil
    The Tower
    The Star
    The Moon
    The Sun
    Judgement
    The World

    [Draw & Discard Pile] At the start of the game, all of your cards will be shuffled into the draw pile randomly. All discarded and unused cards are placed in a discard pile. At the beginning of every Day you randomly gain two cards from your draw pile. Unused cards are discarded at the end of the Night. If you run out of valid cards in the Draw Pile, then all remaining cards in the Draw Pile are discarded, and Discard Pile is shuffled and becomes the new Draw Pile.

    [Read Fortune] Your flagship ability as a Tarot Reader is to read someone's fortune with your tarot cards. If you target a player with this action, you can choose a card in your hand to read their fortune. The effects are as follows:

    Reveal your Rolecard (not alignment) to them:
    The Fool

    Learn if they possess killpower (through a role action, an item, additional ITA shots, or ITA buffs, but not the default ITA shot or factional abilities):
    The High Priestess
    The Empress
    Justice
    Death

    Learn the player they targeted:
    The Chariot
    The Devil
    The Moon
    The Sun

    Learn the players who targeted them, fails if the target dies:
    The Magician
    The Tower
    The Hermit
    The Wheel of Fortune

    Learn what types of actions targeted them (Killing, Protective, Manipulative, Investigative, Communicative, Other):
    Temperance
    Judgement
    The Devil
    The Star

    Learn if they are a part of a non-factional chat:
    The Lovers
    The Hierophant
    The Hanged Man
    The Emperor.

    Wildcard; Choose any information type to gain:
    The World

    [Discard Card] At any time before Night begins, you can choose to discard one of your cards and draw another. You can only perform this action once per day.

    [Stacked Deck] You will not be dealt any cards that correspond to the effect you used on the previous Night.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Bad Hair Day
    @FM-Breakup
    @FM-Candyfloss
    @FM-Catnip
    @FM-Chibi Minnie
    @FM-Choo-Choo
    @FM-Chromatography
    @FM-Dredge
    @FM-Droopy Snout
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Goblin and Worg
    @FM-Goldfish Bowl
    @FM-Joycat
    @FM-Lassie
    @FM-Lipstick
    @FM-Mining Peep
    @FM-Monet Rocket
    @FM-Mr Clean
    @FM-Old Lickilicky
    @FM-Peekaboo
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Ringmaster
    @FM-Scarf
    @FM-Space Pizza
    @FM-The Great Flood
    @FM-The Hat
    @FM-Tiny Hippo
    @FM-Yellow Snow
    @FM-ZOMG
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia
    WE ARE SO BACK

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    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!



    FM-Pareidolia has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Mafia
    Role: Tarot Prognosticator

    Factional Abilities:
    Factional Communication
    You share a permanent (Day and Night) factional chat with all other members of the Mafia.

    Tactician (Night 0 Only)
    Before the night 0 action deadline, the mafia may select up to four factional members.
    They may freely redistribute roles among those members.

    Night Kill
    The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.

    Roleblock (3-shot)
    Thrice during the game, the mafia may assign a member to target another player at night with a Level 10 Roleblock. This factional action may be multi-tasked with role actions, but may not be multi-tasked with with other factional actions. Multiple charges may not be used on the same night.

    Lost Wolf
    [REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are. Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.

    Wolf Leader's Silent Shot
    The Wolf Leader is: [REDACTED]
    This ability may only be used by the Wolf Leader. Each day, the Wolf Leader may fire a Silent, Level 7 Attack during ITAs in addition to any other ITA abilities they may have.

    Conditional Bonus Kill (3-Shot)
    The mafia may assign a member to visit another player at Night to target them with a Piercing kill, provided at least one of three conditions are met. This factional action may be multitasked with role actions, but may not be multitasked with other factional kill actions.

    On Nights 1 to 3, both the Night Kill action AND the Bonus Kill action may be taken by the mafia.
    On Nights 4+, only one of the Night Kill or Bonus Kill action may be taken by the mafia.

    The descriptions of the below options will not show on flip, only their titles and the potential power-ups available.

    Option 1 (Slank Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 2 (Spam Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 3 (Anti-Claim): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    Fortune Telling; something some see as a hoax, but you have made a name for yourself with your ability to read someone's fortune with a magical deck of cards.

    [Deck of Cards] At the core of your abilities as a Tarot Reader is a magical deck of cards; the following cards of the Major Arcana of Tarot are what you use to read fortunes.
    The Fool
    The Magician
    The High Priestess
    The Empress
    The Emperor
    The Hierophant
    The Lovers
    The Chariot
    Strength
    The Hermit
    The Wheel of Fortune
    Justice
    The Hanged Man
    Death
    Temperance
    The Devil
    The Tower
    The Star
    The Moon
    The Sun
    Judgement
    The World

    [Draw & Discard Pile] At the start of the game, all of your cards will be shuffled into the draw pile randomly. All discarded and unused cards are placed in a discard pile. At the beginning of every Day you randomly gain two cards from your draw pile. Unused cards are discarded at the end of the Night. If you run out of valid cards in the Draw Pile, then all remaining cards in the Draw Pile are discarded, and Discard Pile is shuffled and becomes the new Draw Pile.

    [Read Fortune] Your flagship ability as a Tarot Reader is to read someone's fortune with your tarot cards. If you target a player with this action, you can choose a card in your hand to read their fortune. The effects are as follows:

    Reveal your Rolecard (not alignment) to them:
    The Fool

    Learn if they possess killpower (through a role action, an item, additional ITA shots, or ITA buffs, but not the default ITA shot or factional abilities):
    The High Priestess
    The Empress
    Justice
    Death

    Learn the player they targeted:
    The Chariot
    The Devil
    The Moon
    The Sun

    Learn the players who targeted them, fails if the target dies:
    The Magician
    The Tower
    The Hermit
    The Wheel of Fortune

    Learn what types of actions targeted them (Killing, Protective, Manipulative, Investigative, Communicative, Other):
    Temperance
    Judgement
    The Devil
    The Star

    Learn if they are a part of a non-factional chat:
    The Lovers
    The Hierophant
    The Hanged Man
    The Emperor.

    Wildcard; Choose any information type to gain:
    The World

    [Discard Card] At any time before Night begins, you can choose to discard one of your cards and draw another. You can only perform this action once per day.

    [Stacked Deck] You will not be dealt any cards that correspond to the effect you used on the previous Night.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Bad Hair Day
    @FM-Breakup
    @FM-Candyfloss
    @FM-Catnip
    @FM-Chibi Minnie
    @FM-Choo-Choo
    @FM-Chromatography
    @FM-Dredge
    @FM-Droopy Snout
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Goblin and Worg
    @FM-Goldfish Bowl
    @FM-Joycat
    @FM-Lassie
    @FM-Lipstick
    @FM-Mining Peep
    @FM-Monet Rocket
    @FM-Mr Clean
    @FM-Old Lickilicky
    @FM-Peekaboo
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Ringmaster
    @FM-Scarf
    @FM-Space Pizza
    @FM-The Great Flood
    @FM-The Hat
    @FM-Tiny Hippo
    @FM-Yellow Snow
    @FM-ZOMG
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia
    AHHH thank god i was right to be mad at them jesus christ

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    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Breakup View Post
    iirc bhd was constnatly shaded by parei but was never shot or voted or anything
    something worth noting to discuss after ITAs
    well i already thought bhd was wolf lol but apparently protag has mech reasons to not want them shot?

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