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  1. #1

    Option: Jailor can execute n1 (default, off)

    Option: Jailor can execute n1 (default, off)

    Jailors can still jail on n1, but if they try to execute it will say "You need a night to search for your firearm".

    Simple option to implement, and I believe the game will benefit greatly from its implementation. It will require people to play more strategically and actually assess the information that happens on n1, while giving people a fighting chance instead of dying to a n1 execution.

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  3. #3

    Re: Option: Jailor can execute n1 (default, off)

    Moved this out of the archive, not sure why you posted there Etheopian.

    Anyway, I'm gonna mark this as accepted for now. It's not going to be in the initial update.

    I think in a lot of cases Jailor's power can eclipse most other roles in the game. I go into depth about this here but the main gist is:

    The Jailor is a better Escort, Vigilante, Doctor, Investigative and Architect (a role that doesn't even exist.. yet?)

    Lynching is the most powerful tool the Town, as a whole has. I understand the role can feel powerless when town lynches everyday, but the job of the Jailor is not to play God every night. It's a second opportunity (based on off a player's skill) for the town to not be pushed so far behind if a lynch can't be passed.
    I think there is a lot of contention about where the Jailor should be power-level wise but I enjoy adding settings that can let hosts scale back how much impact certain power roles have on day one.
    Last edited by Frinckles; January 22nd, 2020 at 02:38 PM.

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  6. #6

    Re: Option: Jailor can execute n1 (default, off)

    Also from that thread linked above im totally not that thread's OP uhhh, wanna give a shoutout to this suggestion

    Quote Originally Posted by BlackholeX View Post
    Could also make a change where there is a certain number of times jailer can jail and bypass lynchings in town altogether.
    Example:

    Number of Jailings allowed: #
    Number of executions allowed: #

    The above could be a perk that Jailer only gets where Interrogator & kidnapper can't jail if there is a lynching or add the above in to their regiment as well.

    Just a thought.
    I like that change but I wish others can provide feedback on it.

    As for the n1 execute: in current meta n1 might be the only way for jailor to make an impression and announce its presence for the town or risk being made useless by a lynch-happy town (i get the point of the jailor is not to add on to the lynching but I just hate sitting there wielding all this unusable power), but I would agree with adding the option to disable a n1 exe. You can still jail a loudmouth to get the town to know you.

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  9. #9

    Re: Option: Jailor can execute n1 (default, off)

    Quote Originally Posted by Grakylan View Post
    Also from that thread linked above im totally not that thread's OP uhhh, wanna give a shoutout to this suggestion



    I like that change but I wish others can provide feedback on it.

    As for the n1 execute: in current meta n1 might be the only way for jailor to make an impression and announce its presence for the town or risk being made useless by a lynch-happy town (i get the point of the jailor is not to add on to the lynching but I just hate sitting there wielding all this unusable power), but I would agree with adding the option to disable a n1 exe. You can still jail a loudmouth to get the town to know you.
    I personally have no intentions to let jailor kill if the town lynches. In jailing, the role is soft confirmable by simply asking someone if they were jailed. Killing isnt even nessecary.

    Quote Originally Posted by Kenny View Post
    Evils ofc. Skipping and having 2 jailors jail when it's known that there are 2 practically always results in a town win
    Being unique would help the situation but it doesnt lower the power level of role. If nothing else, I would probably go with this route though.

    Quote Originally Posted by Etheopian View Post
    I did not post to archive. It was moved there by someone.

    Thank you for your consideration of my suggestion, all.
    Strange.

    Anyway. It's a good suggestion, as said above, I'll get my top scientists on it as soon as I launch this.

  10. #10

    Re: Option: Jailor can execute n1 (default, off)

    I just had a thought about jailor.

    What if an option exists where if turned on, he suicides the night after he executes a townie? I know people want to give that sort of drawback to vigilante, but vigs usually go in blind and without much of an ability to really process the cost of the decision (hence why I suggested making him citizen or leaving him be). As for jailor, he is such a powerful role, and has more room to gather information from his victim, and could actually "read" them so to say, so with all these advantages, there should be no room for mistakes. Might make it really tough for earlygame jailor, but imo jailor really shouldn't be exeing early game unless theres too many red flags to ignore.
    Last edited by Grakylan; January 23rd, 2020 at 10:31 PM. Reason: added link to my opinion on vig

  11. #11

    Re: Option: Jailor can execute n1 (default, off)

    I'd like some ramifications for people who execute/shoot for the sake of it too. Vigilante losing their remaining charges and Jailor losing their remaining executes when killing townies. Sc2Mafia has always had the "unforgiving" concept and it should be embraced on both ends of the stick in regards to killing. My only gripe with this is it will breed new trolls who deliberately get themselves killed, but we have the report section for those people.

    If it puts a hamper on the early game "rolling the dice" strategy town killers use I'd most probably support whatever change is proposed.

  12. #12

    Re: Option: Jailor can execute n1 (default, off)

    From a report standpoint, punishing a troll who deliberately get himself killed in jail is easier than punishing a troll who abuses his random exes.

    I actually like the idea of having failed executions drain the charges.

    Now Frinckles should also make it so failed executions change Jailor to a new role: Failor (To be discussed in length).
    I have no use for these bloodless minnows. Bring me a prey that will sate my bloodlust. I hunger.

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  15. #15

    Re: Option: Jailor can execute n1 (default, off)

    Quote Originally Posted by rumox View Post
    I don't see that as a problem, especially in the current meta where fake claim slots are very limited for evils.
    Makes skillful Jailors more confirmable and less skillful ones not as confirmable too. That could work.

    Still though. If an Actress is jailed and killed and they flip Town -- the charges would need to be removed.

  16. #16

    Re: Option: Jailor can execute n1 (default, off)

    I'm unfamiliar with the mechanics of Actress, but does it hard change to a town role?
    Surely, Actress masquerading as town, should have the mafia flag still, otherwise, how does the game decides its win condition?
    I have no use for these bloodless minnows. Bring me a prey that will sate my bloodlust. I hunger.

  17. #17

    Re: Option: Jailor can execute n1 (default, off)

    Quote Originally Posted by MrMostache View Post
    I'm unfamiliar with the mechanics of Actress, but does it hard change to a town role?
    Surely, Actress masquerading as town, should have the mafia flag still, otherwise, how does the game decides its win condition?
    Under the hood it is functionally mafia. I adjusted the death reveal mechanics to check if the dead is an Actress and find their previous visitation, then they reveal as it. They're still susceptible to Sheriff checks etc.

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  20. #20

    Re: Option: Jailor can execute n1 (default, off)

    Jailors wont be getting ability to kill after lynch, they're powerful enough as is.
    I'm happy with day 1 kill being an option (defaulted to on), but I think the day 1 jail to get information is still valuable to the jailor. That being said, some towns that lynch every day will mean the jailor never gets to do anything with that on.
    Not really interested in a punishment mechanic. The punishment is you just lost a town member
    Photobucket in 2017
    Quote Originally Posted by Brendan View Post
    if you have elixir to contend with gl hf

 

 

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