- Host a game.
- Host a lot of games.
- Pay attention to how everyone plays, and the moves they make.
- Steal the best ideas.
- ????
- Profit.
Win
A very large part of this game lies within a players ability to communicate with his/her fellow players. I can absolutely assure that you that spamming a thread with 15+ posts an hour is a very quick way to drain energy out of a game. Our version of this game is designed to last a decent amount of time. There is no shame in taking your time in replying and reading another persons posts and properly structuring the reads/thoughts you have. If you want to convince another player to adopt your method of thinking/train of thought then you absolutely need to take the time and make whatever point you have easy to read and easy to understand.
Utilize the BBC codes we have in this forum to your advantage. Don't be afraid to quote block paragraphs that follows one method of thinking so that they are distinguishable from another method.
So , How Can I Become Better At The FM Do You Guys Think?
[SIGPIC]Why you hold cursor on my signature picture?[/SIGPIC] A very annoying SC2Mafia player.
Stop turbo lynching. GG
I suspected him of being scum. I think he'd agree it was a fair assessment at the time.
Ya honestly when is the last time yayap won a game. Garbage player
Yayap deserves all the protection wifom he can get. Gotta help him get that win rate back up
Just lynch the scum
-vote Scum
[SIGPIC]Why you hold cursor on my signature picture?[/SIGPIC] A very annoying SC2Mafia player.
I would say the most basic thing to becoming a better player is learning to recognize your own bias and what scum hunting actually works for you.
A good example of what I see done wrong on this site is players play a game and then cherry pick their 'good hits' throughout the game using it to justify their view of their skill level. You can commonly see someone who at one point or another pushed on every player in the game say "See, I knew he was scum here!" as if that matters when its literally no better than statistically randomized fos..
Simple process:
Post game read through the game and look at when you suspect a player. If your reasoning was right or wrong take note of it.
You can also look at what other players read in you and if it was right or wrong to improve your ability to manipulate how you are read by others.
When you have a read on a player and present it to the town use this format:
I believe (Player X) is (Alignment X) because of (Observed pattern X)
(Observed pattern X) indicates they could be (Alignment X) because of [State fundimental diffrence between town and scum motivation/intention/action here]
Following that format will make you better at reading, avoiding bias, and communicating. Improving strategy takes time and experience..
Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.
You make some excellent points.
There's something I'd like to add. I've noticed in a lot of games, that some people (including myself) take the wrong approach to the game when it comes to forming reads.
I think many people assume that the first feel you have for a certain player in a game must be 100% accurate, and that if you fail to read them correctly it must be because that player is simply better than you and you wouldn't be able to read them correctly either way (or maybe they're not necessarily good, you just suck). i think this approach isn't even necessarily wrong so much as it has nothing to do with how reading actually works:
I think that the right approach would be to stick with a read and see where it takes you. If you're wrong, you'll find out sooner or later - if you're careful. This doesn't mean you have to tunnel, however. Doing so would defeat the purpose of sticking with the read in the first place.
I feel like many people on this site (and on others, myself included), are afraid of being wrong, or being called out as scummy for changing their minds regarding a read (which is something that happens to even good players btw). And that's something that's gotta change if people are ever gonna act townie.
Think one important thing when reading a player is to first actually start with reading that player. Most people seem to me like they read themselves first, before looking at others, and then just compare their own read of themselves with what others say.
Problem is, that way one is gonna have a hard time processing what the player one wants to read is saying about others, and on top of that one is quite literally gonna be biased in one's read from having it base on one's own read of oneself. And nothing is easier to manipulate than a biased read, really. There's also absolutely no credibility or even anything to gain when one starts a conzersation with a read on themselves and then criticizes another's read on themselves, as one would always have the interest of making others have them read as town.
That read one has on themselves ends up acting as a roadblock the more it becomes prevalent in a conversation, as others are from the start aware of basic interests everyone has. Noticing differences in how a player tries to 'sell' themselves and how one thinks that other player should actually be thinking from that other player's perspective is a core element of any good reading skill.
As a result, in my opinion, the only time when one should read themselves is, at the earliest, after exchanging reads, as a means of checking whether what they say applies or does not. There are tons of advantages from following that simple rule, it even reduces the amount of information that one unconsciously always leaks out about themselves.