This is a 24 player setup. The day/night phase will last 120hrs/48hrs (This is equivalent to 5 days/2 days).
There will be 4 factions competing against each other Mafia, Town, Cult, Bandits. There will be a mandatory Lynch everyday. If majority cannot be reached by end of day the host will Lynch the player with the most votes. Bandits will have abilities that can be used during the day. WIP.
Mafia:
Hidden
Hidden
Hidden
Hidden
Hidden
Town:
Hidden
Hidden
Hidden
Hidden
Hidden
Hidden
Hidden
Hidden
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Cult:
Hidden
Bandits:
Hidden
Hidden
Hidden
Spoiler : Town Roles :
Spoiler : Mafia :
Spoiler : Cult :
Spoiler : Bandits :
OoO:
Dayphase:
Journalist/Corrupt Journalist
Marshall - Mayor
Assassin
Thief - Scoundrel
Butcher
Maniac
Networker - Journalist/Corrupted Journalist
Lynch
________
Night Phase:
Networker
Framer
Escort/Consort
Lookout (Affected by BusDriver)
Bus Driver
Drug Dealer
Tailor
Armorsmith/Blacksmith
Janitor
Doctor
Cult
Bodyguard
Nurse
Tailors
Investigator
Fabricator
Vigilante - Mafioso - Gun
Vest
Veteran (Affects all above)
Mechanics:
Lynches are mandatory
Players are expected to meet a minimum 15 post per phase requirement. Failure to meet post requirements result in the player being roleblocked, continual failure to meet post requirements will result in modkill, 3 failures.
Players may not request to be modkilled.
Players will not be allowed to sub out unless proper reason for the subbing out is given. You cannot sub out because things arent going your way.
The reason behind a players substitution is forbidden to be discussed in game.
Out of Game Communication is not allowed; Warning, for first offense, and then a Modkill, for second offense, will be the punishments for breaking this rule.
Players will adhere, the to best of their abilities, to their set win conditions.
Blackmail Material: One sentence of instruction; You cannot demand that your target takes action/harm against themselves, this includes pushing their own lynch.
Daytime Kills will be immediately processed as it happens and then recorded on end of day post.
Bandits actions can only be used once a day.
Bandits do not win together.
Vest activation is negated by Doc/BG
Gun activation is negated by roleblock
Win Conditions:
Mafia: Have one member be alive and see no more remaining Town - Cult members.
Town: Have one member be alive and see no more remaining Cult - Mafia members.
Cult: Have one member be alive and see no more remaining Mafia members; Must have Majority.
Assassin: Kill at least one member of each faction; Survive until the end of game; You lose if Town wins
Thief: Steal from at least one member of each faction; Survive until the end of game; You lose if Mafia wins
Butcher; Successfully kill two players in the game; Survive until the end of game; Successfully silence at least one member of each faction
Scoundrel: Successfully blackmail at least three town members; Survive until the end of game; The targeted players must achieve the objective in your blackmail.
Maniac: Successfully cause an explosion that kills three or more players; Survive until the end of game; You lose if Town/Mafia win.
Spoiler : Feedbacks :
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Ooh open your mind accept our reality
I'm positive our life is your cup of tea
Birdwatching, Croquet , and Sight the sees
And our favorite game called Dismember Me!