Loner (Mass Murderer) - Go on a Spree at someone's house every two nights, killing anyone who visits your target. You cannot be killed the night you kill someone.
Chemist (Arsonist) - Poison someone at night. Poison lasts for one day and can be healed by a Doctor. If the poison is not healed, your target along with your target's target will die.
Meaning the night the MM kills someone, thats the only time survivalist is NI.
@Magoroth if the thing goes into hiding, does that mean he cannot recruit that night?
I wonder if the chemist can poison the Thing?
@Magoroth if the thing is poisoned by the chemist the night he is in hiding, does the poison still go through and kill him a day later? or does it stop the poison? alternatively - if the thing is poisoned and the NEXT night goes into hiding, can he die from that poison still? im not sure when the people from poison die lol is it EoD? or night?
You may frame a Thing as a Thing.
what is the purpose of that? XD
if the thing is poisoned by the chemist the night he is in hiding, does the poison still go through - No.
if the thing is poisoned and the NEXT night goes into hiding, can he die from that poison still - Yes.
m not sure when the people from poison die - End of the following night
Wait so we dont know if were poisoned or not? thats kind of dumb though, because how is the doctor supposed to know if were poisoned if we dont? doesnt that ruin the purpose of even having a doctor if we ourselves cant even let him know that were poisoned? the odds seem stacked against Town
Im taking a shower and going to bed, goodnight everyone!
My answer to the post I just quoted was deleted?????????? I had basically said I answered, it's there, I said I was townreading you because thoughts were clear and precise, and i was agreeing with most stuff, i also answered the questions u had on me. Just search lol... unless that was deleted too x.x
What do you think about blink @Distorted ? Your only reason to let him go was that he gave his word... lol...
I voted Dutes cause he seems quite hey here I am hey BYEEEEEEEEEEEEEEE and seems like a shady person... I wouldn't be surprised if it were him. I mean, how was he the other game he played? I guess we can use some meta.
Thank you Anonymous Donor
@Magoroth
Order of Operations:
0.1 Thing Night Chat, Addict Night Chat
0.2 The Original Thing goes into hiding
1. Bartender roleblocks someone
2. Biologist frames or inoculates someone
3. Loner Attack
3.5. Station Commander Attack
4. Thing/Original Thing Attack.
5. Poisoner gives poison
6. Guard protects someone
7. Doctor investigates someone
8. Drug Dealer converts someone
9. Warden alert
10. Tracker visits (sees all night actions, including those further down the list)
11. Coroner Autopsy
12. Radio Operator sees night chat
13. Drunkard blackmails
14. Snitch reads last will
15. Poisoner Poison acts (if not healed)
16. Drug Addicts/Drug Dealers are informed of fellow Addict's/Drug Dealer's conversion (if applicable)
ok so the OoO are somewhat off..... Bodyguard protects BEFORE thing conversion happens. In this result the thing would convert beforehand.
Also, You have the conversion BEFORE the investigation - so the doctor would see if someone was converted that night correct?
@Magoroth and what does 3.0 and 3.5 mean? they happen at the same time? or not?
0.1 Thing Night Chat, Addict Night Chat
0.2 The Original Thing goes into hiding
1. Bartender roleblocks someone
2. Biologist frames or inoculates someone
3. Loner Attack
3.5. Station Commander Attack
4. Thing/Original Thing Attack.
5. Poisoner gives poison
6. Guard protects someone
7. Doctor investigates someone
8. Drug Dealer converts someone
9. Warden alert
10. Tracker visits (sees all night actions, including those further down the list)
11. Coroner Autopsy
12. Radio Operator sees night chat
13. Drunkard blackmails
14. Snitch reads last will
15. Poisoner Poison acts (if not healed)
16. Drug Addicts/Drug Dealers are informed of fellow Addict's/Drug Dealer's conversion (if applicable)
@Magoroth Updated to what I believe it is, is this correct?
0.1 Thing Night Chat, Addict Night Chat
0.2 The Original Thing goes into hiding
1. Bartender roleblocks someone
2. Biologist frames or inoculates someone
3. Bodyguard / Doctor protects
4. Survivalist Attack and Station commander attack
5. Thing/Original Thing conversion.
6. Poisoner gives poison
7. Doctor investigates someone
8. Drug Dealer converts someone
9. Warden alert
10. Tracker visits (sees all night actions, including those further down the list)
11. Coroner Autopsy
12. Radio Operator sees night chat
13. Drunkard blackmails
14. Snitch reads last will
15. Poisoner Poison acts (if not healed)
16. Drug Addicts/Drug Dealers are informed of fellow Addict's/Drug Dealer's conversion (if applicable)
@Magoroth oops forgot to move poison down since I dont think you will be sending out the notifications to the guy who got poisoned =P (example: tracker gets poisoned, you wouldent send him his results and then send him a message saying he died...)
0.1 Thing Night Chat, Addict Night Chat
0.2 The Original Thing goes into hiding
1. Bartender roleblocks someone
2. Biologist frames or inoculates someone
3. Bodyguard / Doctor protects
4. Survivalist Attack // Station commander attack // Poisoner Poison acts (if not healed)
5. Thing/Original Thing conversion.
6. Poisoner gives poison
7. Doctor investigates someone
8. Drug Dealer converts someone
9. Warden alert
10. Coroner Autopsy
11. Radio Operator sees night chat
12. Drunkard blackmails
13. Snitch reads last will
14. Tracker visits
15. Drug Addicts/Drug Dealers are informed of fellow Addict's/Drug Dealer's conversion (if applicable)
So it looks like a Doctor also has 2 nights to heal someone who is poisoned, thats beneficial. They can heal the initial time of poison or the night after