24 SFM Rules and FAQ thread
Register

User Tag List

Results 1 to 19 of 19
  1. ISO #1

    24 SFM Rules and FAQ thread

    24 MFM

    Roles List:
    Godfather (Terrorist Leader)
    Hidden Terrorist PR *
    Hidden Terrorist PR *
    Mayor (The President)
    Bodyguard
    Vigilante (Jack Bauer)
    Hidden Civilian PR
    **
    Hidden Civilian PR **
    Hidden Civilian PR **
    Hidden CTU Agent ***
    Hidden CTU Agent ***
    Hidden CTU Mole ***
    Arsonist

    * Hidden Terrorist PR: Blackmailer, Consort, Framer, Janitor, Mafioso
    ** Hidden Civilian PR: Bus Driver, Coroner, Doctor, Escort, Sheriff
    *** Hidden CTU Agent: Detective, Investigator, Lookout
    *** Hidden CTU Mole: Detective, Investigator, Lookout

    Role Options:

    Godfather, Vigilante and Arsonist all have a 1 time automatic night immunity vest. Direct killers (Terrorists and Vigilante) are informed when they strike a night immune target.

    Arsonist incineration ignores immunity and protections/heals. Target is NOT notified when doused.

    Terrorists vote who to kill and who to send for it in their night chat. Terrorist Leader (or highest ranking member alive) can override.

    Godfather and Arsonist can't be detected by a sheriff.

    Janitor has 2 cleanings.

    Framer only affects Sheriff and Investigator finds.

    Blackmailed target can only post "I am blackmailed." ONCE and vote to lynch FOUR times during that day. The fourth vote is definite and can't be unvoted.

    The Mole appears as a Terrorist to a Sheriff once he has joined the Terrorists. Before then he appears as not suspicious. If the Mole dies before joining the Terrorists, he will appear as a CTU agent in the graveyard.

    Vigilante has 3 shots. Shots don't pierce immunity. No day shots. Vigilante can't kill on night 1.

    Mayor vote counts for 3. Can't be healed after revealing.

    Bus Driver can switch self. Targets are notified of the switch.

    Bodyguard ignores night immunity. The Bodyguard can be healed when he successfully protects someone. Target isn't notified unless a successful protection occurs.

    Coroner sees all night targets of the dead player he checks, reveals role and last will.

    Doctor is notified when healing is successful. Target isn't notified unless a successful heal occurs.


    Investigation Pairings:

    Terrorist Leader/The President
    Mafioso/Vigilante
    Arsonist/Bus Driver/Doctor
    Coroner/Janitor
    Consort/Escort
    Blackmailer/Bodyguard
    Framer/Sheriff
    Detective/Investigator/Lookout


    Order of Operations:
    1. Consort/Escort
    2. Bus Driver
    3. Detective/Lookout (can see roleblocking and bus driving as well, but can be affected)
    4. Framer
    5. Coroner/Investigator/Sheriff
    6. Blackmailer
    7. Bodyguard (+1)
    8. Kills including dousing/incineration (-1)
    9. Doctor (+1) (doesn't happen if Doctor dies)
    10. Janitor (doesn't happen if Janitor dies)


    Mechanics:
    Town vs Mafia game with a twist.

    The town has a faction of "masons" (which consists of both CTU PRs and the CTU Mole). CTU chat will be handled on an off-site forum. This chat will be anonymous.

    Terrorist chat will be handled using another off-site forum. This one is not anonymous.

    The CTU Mole wins if the Terrorists win and does not have to survive. On night 3, he becomes a Terrorist and is removed from CTU night chat. As long as the CTU mole is in CTU night chat, he will get to see all CTU actions and investigation results at the start of each day.

    During night 3, the remaining CTU agents can compose a private message to be sent to one player of their choice. Once it's agreed upon, actually sending the message is done by the game master and the recipient gets the opportunity to submit a new action if he wants to.

    On night 4, Jack Bauer joins CTU night chat and the Mole's actions and investigation results from the first 2 nights are revealed.


    Rules:

    RP names may be assigned to some players, but these are not to be discussed or even mentioned in day chat nor in CTU chat. If this rule is broken there will be a mod sanction. Jack Bauer is the only exception to this rule.

    As usual, don't discuss this MFM outside the channels provided within the game itself.

    Lynch votes will only be counted if they are in red. Preferrably in bold as well. -vote BorkBot

    All night actions should be sent to me in a private message. The terrorist kill will be taken from their night chat if the highest ranking living member does not override it.


    FAQ

    Q: Can anyone play?
    A: Yes, but known frequent posters and players who are not involved in other MFMs running at the same time will have priority if signups are full.

    Q: When will it start?
    A: After either Rocshi's or Deathfire's MFM is finished or almost finished.

    Q: Can rep messages be used to communicate with other players?
    A: No. And if it does happen, I ask Luna to inform me so that I can take action.

    Q: Can the Terrorist Leader be tracked by a lookout or a detective?
    A: Yes. The Terrorist Leader is only immune to detection by a sheriff. The same is true for the Arsonist. The Arsonist will not visit anyone if he uses his incinerate night action.

    Q: Does the Mole share the Night chat with the Terrorists?
    A: No. The Mole joins Terrorists night chat on night 3, when he leaves CTU night chat.

    Q: Do the terrorists know who their mole is, and are they able to use their night actions on him?
    A: No, the Terrorists were not given the identity of the Mole. And yes, they are able to use their night actions on him just like on any other non-Terrorist, until he joins them and becomes a Terrorist himself.

    Q: Can the Mole investigate on his own AND receive the CTU Agents' results?
    A: Yes, that's exactly what the Mole's advantage over the CTU Agents is.

    Q: Do the CTU Agents get to see the Mole's results as well?
    A: No, they don't. Those are revealed in CTU night chat on night 4, as described in the mechanics section of this FAQ.

    Q: What exactly does "the Mole's actions and investigation results" mean?
    A: It means that on night 4, all living CTU members will get to see the mole's night actions he performed on nights 1 and 2, including targets and investigation results. It's the same as what the Mole gets to see from the CTU Agents on nights 1 and 2.

    Q: If all CTU members including Jack Bauer are dead before night 4, what happens to this information about the Mole's night actions and investigation results?
    A: Nobody will get to see any of it.

    Q: When people at CTU perform actions, does the Mole only see their actions or both actions AND who performed them?
    A: He sees targets and results, but not who performed the actions.

    Q: Does the Mole have his own set of actions separate from the rest of those at CTU?
    A: The Mole IS a detective/investigator/lookout. One of the three. Just like the CTU Agents. The possibility of duplicates is not excluded.

    Q: Are auto-immune targets (Godfather, Vigilante, and Arsonist) INFORMED when they are shot/attacked and that their one-time immunity vest is depleted?
    A: Yes, they are informed. The shooter is also be informed when they hit an immune target.

    Q: Can the bodyguard's victim be healed?
    A: Yes. Unlike incinerate victims from the Arsonist, the Bodyguard's victim CAN be healed.

    Q: What happens if someone with a vest is attacked and healed?
    A: They lose their vest, but the heal is "successful" and the doctor and his target will be informed of the healing taking place.

    Q: If an Investigator checks a framed person, what investigation result will they see?
    A: The investigation pairing of a random living member of the Terrorists. Once the Mole joins the Terrorists, this will include the Detective/Investigator/Lookout pairing.

    Q: If someone does not post for an entire day and gives no night action, will they be modkilled?
    A: There will only be a modkill after 2 nights or 3 days of inactivity. This doesn't have to be 3 days in a row, it's the total that counts. If someone doesn't speak on days 1, 2 and 4, they will be modkilled. Modkills for inactivity will always happen at night.

    Q: What happens when a vigilante shoots a target that was modkilled at night?
    A: Vigilante shots used on modkilled targets will be completely ignored. This means that no bullet will be spent and you won't even visit your target.

    Q: Can the Arsonist still incinerate if he is role-blocked?
    A: Yes he can, because he's not required to visit anyone for it.

    Q: Can the President still reveal if he's blackmailed?
    A: No, he can't.

    Q: Can the Arsonist win with the Terrorists?
    A: No. He has to win alone.
    Last edited by BorkBot; January 22nd, 2012 at 09:22 AM.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  2. ISO #2
    Nick
    Guest

    Re: 24 MFM Rules and FAQ thread

    Quote Originally Posted by BorkBot View Post
    Blackmailed target can only post "I am blackmailed." and vote to lynch.
    Your blackmailer might not work.

    You are blackmailed? No problem. Role claim please. Type "I'm blackmailed"
    1 time if Sheriff
    2 times if Investigator
    ...

    Or vote to lynch
    Mr. A if Sheriff
    Mr. B if Investigator
    ...

  3. ISO #3

    Re: 24 MFM Rules and FAQ thread

    The blackmailed target should only be able to post "I am blackmailed" once and he shouldn't be able to change his vote once he has voted. This should fix it.
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  4. ISO #4

    Re: 24 MFM Rules and FAQ thread

    Thanks for addressing that.

    Blackmailed target can only post "I am blackmailed." ONCE and vote to lynch ONCE during that day.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  5. ISO #5

    Re: 24 MFM Rules and FAQ thread

    Quote Originally Posted by BorkBot View Post
    Thanks for addressing that.

    Blackmailed target can only post "I am blackmailed." ONCE and vote to lynch ONCE during that day.
    that second bit really isn't fair. Besides, there's no way to prove what he's saying or isn't saying is the truth, it could be the blackmailer pretending to be blackmailed.
    FMIII: Citizen | FMIV: Vigilante | FMV: Bus Driver | FMVII: Godfather | FMVI: Sinner | FMVIII: Lookout | FM IX: Citizen/Proletariat | FMX: Veteran/Survivor/Framer | FMXI: Mafioso | FMXII: Coroner | FMXIII: Bus Driver | FMXIV: Vigilante | FMXV: Student

  6. ISO #6

    Re: 24 MFM Rules and FAQ thread

    Alright, I'll make it twice, second vote is definite and can't be unvoted.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  7. ISO #7

    Re: 24 MFM Rules and FAQ thread

    There's really no reason to limit his voting if someone wants to force a role-claim out of him by using the voting system. Of course I say this in a 'it's not game-breaking' manner, it is a matter of personal preference.
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  8. ISO #8
    Nick
    Guest

    Re: 24 MFM Rules and FAQ thread

    Quote Originally Posted by Luna View Post
    There's really no reason to limit his voting if someone wants to force a role-claim out of him by using the voting system. Of course I say this in a 'it's not game-breaking' manner, it is a matter of personal preference.
    Not only role-claim. But supposedly investigative results, opinions, etc...

    As long as someone is good at asking questions.

  9. ISO #9

  10. ISO #10
    Nick
    Guest

    Re: 24 MFM Rules and FAQ thread

    Quote Originally Posted by Goremancer View Post
    then if you have someone who's good at asking questions, that's where the mafias come in.
    Able to answer questions when blackmailed makes blackmailing a tad weak. And this is not an anonymous game. Though some might want argue that limited to 2 votes is bit too few.

  11. ISO #11

    Re: 24 MFM Rules and FAQ thread

    I would certainly love to be a Mafia and pretend I'm blackmailed, claim a role and proceed to give false information to town without giving away any scum tells
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  12. ISO #12
    Nick
    Guest

    Re: 24 MFM Rules and FAQ thread

    Quote Originally Posted by Luna View Post
    I would certainly love to be a Mafia and pretend I'm blackmailed, claim a role and proceed to give false information to town without giving away any scum tells
    But don't give too much false information. Else you will get caught. That is why I'm not too keen of blackmailed person able to give lots of information. Answer too much - shoot our own knee. Answer too little - scummy.

  13. ISO #13

    Re: 24 MFM Rules and FAQ thread

    Using votes to answer questions is pretty much exploiting a loophole though. In SC2Mafia the short days impose a limit to the amount of information you'll be able to extract. With whole days, a smart player could formulate dozens of multiple choice questions (not just roleclaims) and the effect of blocked communication would be nullified.

    The current limitations would allow a blackmailed target to reconsider a lynch vote, but it wouldn't allow them to bypass the communication block. I'll raise it to a 4 votes limit, but that's final.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  14. ISO #14

    Re: 24 MFM Rules and FAQ thread

    Small update. The night chats will be hosted on an off-site forum. CTU chat will be anonymous.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  15. ISO #15

    Re: 24 MFM Rules and FAQ thread

    For the sake of balance, the Arsonist target will not be notified when doused at all.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  16. ISO #16

    Re: 24 SFM Rules and FAQ thread

    Updated with a question about detective/lookout seeing the movements of the Terrorist Leader and Arsonist.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  17. ISO #17

    Re: 24 SFM Rules and FAQ thread

    Added a bunch of Q&A's from today's thread.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  18. ISO #18

    Re: 24 SFM Rules and FAQ thread

    Updated with Q&A about investigation results on framed targets, modkills and vigi shots used on modkilled targets.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  19. ISO #19

 

 

Similar Threads

  1. Thread of nothing
    By ika in forum General Archive
    Replies: 14
    Last Post: July 10th, 2013, 01:06 PM
  2. Cat Thread~
    By Gingerape in forum General Archive
    Replies: 16
    Last Post: August 15th, 2012, 08:40 PM
  3. The MVP thread.
    By Forum Mafia GM in forum The Mass Grave
    Replies: 21
    Last Post: January 31st, 2012, 06:46 PM
  4. MFMV Rules and FAQ thread.
    By McJesus in forum Forum Mafia Discussion
    Replies: 11
    Last Post: January 21st, 2012, 10:15 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •