"Facts" on possible roles Mafia?
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  1. ISO #1
    Logante
    Guest

    "Facts" on possible roles Mafia?

    DR, can we have a list of things that show the list of rules concerning certain roles?

    ie

    Coroner will not be a possibility without a Janitor
    Mason Leader will not be a possibility without a Citizen(or it is more than one?)
    There can never be just one Mason as a possibility at setup.
    Can there ever be more than one Godfather?

    etc...

  2. ISO #2

    Re: "Facts" on possible roles Mafia?

    We also need a list of investigation results in specific circumstances.

    Such as GF is detected as not suspicious by sheriff and civilian by invest if the setting immune to detection is applied.

    For people who don't know how to play the game, they find it difficult to grasp why the GF showed up as a good guy.

    We might be able to fit all of this into the big QA that Claw is gonna make.

    Spoiler : FM Roles :
    FM I: FalseTruth the Half-Breed | FM II: FalseTruth the Plato's Bitch | FM III: Co-Host | FM IV: Gabriele the Dirty Nazi Hookah | FM V: Theodore the Ambitious | FM VI: FalseTruth the Bothersome Sloth | FM VII: Peter the Troll | FM VIII: Host | FM IX: Larisa the Cappertiller | FM X: FM Lysergic the Evil Genius | FM XI: Udyr the Lurking Oracle

  3. ISO #3
    wightsnow
    Guest

    Re: "Facts" on possible roles Mafia?

    Or you people could look on the wiki made specifically to answer questions. I'll make sure those rules are updated on the wiki.

  4. ISO #4

  5. ISO #5
    Styx
    Guest

    Re: "Facts" on possible roles Mafia?

    Added the random role constraints onto the wiki: https://wiki.thecouncilofmages.com/in...itle=Mechanics

    Investigator/Consigliere investigation results can be found on their respective wiki pages:
    Investigator: https://wiki.thecouncilofmages.com/in...e=Investigator
    Consigliere: https://wiki.thecouncilofmages.com/in...le=Consigliere

  6. ISO #6

    Re: "Facts" on possible roles Mafia?

    Quote Originally Posted by Styx View Post
    Quote Originally Posted by Logante View Post
    DR, can we have a list of things that show the list of rules concerning certain roles?

    ie

    Coroner will not be a possibility without a Janitor
    Mason Leader will not be a possibility without a Citizen(or it is more than one?)
    There can never be just one Mason as a possibility at setup.
    Can there ever be more than one Godfather?

    etc...
    Added the random role constraints onto the wiki: https://wiki.thecouncilofmages.com/in...itle=Mechanics
    Mechanics#Random Role Constraints

    would like an update on this... if someone have more up to date info about it ^^;

    i know Masons can now spawn alone... but they don't seem to spawn from Town Core much anyway...

    Wiki User: Deantwo

    the SC2Mafia Wiki is my playground!
    Spoiler : FM History :


    FM18: Bushwalter (Drug Dealer)

  7. ISO #7

    Re: "Facts" on possible roles Mafia?

    Quote Originally Posted by Deantwo View Post
    Mechanics#Random Role Constraints

    would like an update on this... if someone have more up to date info about it ^^;

    i know Masons can now spawn alone... but they don't seem to spawn from Town Core much anyway...
    NECRO
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

  8. ISO #8

  9. ISO #9

    Re: "Facts" on possible roles Mafia?

    Quote Originally Posted by Deantwo View Post
    rather reopen this thread then post a whole new thread... don't know what's worse... ^^;
    i've tried that and it always ends up getting locked

    maybe it's just raptorblaze, cuz he is abusive
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

  10. ISO #10

    Re: "Facts" on possible roles Mafia?

    Quote Originally Posted by Ash View Post
    i've tried that and it always ends up getting locked

    maybe it's just raptorblaze, cuz he is abusive
    well... some places want you to search and see if there's a thread about it already... others want you to start and new one ^^;

    anyway... off-topic

    Wiki User: Deantwo

    the SC2Mafia Wiki is my playground!
    Spoiler : FM History :


    FM18: Bushwalter (Drug Dealer)

  11. ISO #11

  12. ISO #12

    Re: "Facts" on possible roles Mafia?

    Quote Originally Posted by Lazers View Post
    Quote Originally Posted by Deantwo View Post
    Mechanics#Random Role Constraints

    would like an update on this... if someone have more up to date info about it ^^;

    i know Masons can now spawn alone... but they don't seem to spawn from Town Core much anyway...
    ~~~role weighting for masons is low~~~
    i didn't know that some roles had a higher chance to spawn than others... mmh... we have a list of this or something so we can post it on the wiki?

    Wiki User: Deantwo

    the SC2Mafia Wiki is my playground!
    Spoiler : FM History :


    FM18: Bushwalter (Drug Dealer)

  13. ISO #13

  14. ISO #14

    Re: "Facts" on possible roles Mafia?

    Quote Originally Posted by Logante View Post
    DR, can we have a list of things that show the list of rules concerning certain roles?

    ie

    Coroner will not be a possibility without a Janitor
    Mason Leader will not be a possibility without a Citizen(or it is more than one?)
    There can never be just one Mason as a possibility at setup.
    Can there ever be more than one Godfather?

    etc...
    +923923895290490578225673490549027892378249

  15. ISO #15

    Re: "Facts" on possible roles Mafia?

    Quote Originally Posted by Deantwo View Post
    i didn't know that some roles had a higher chance to spawn than others... mmh... we have a list of this or something so we can post it on the wiki?
    They do. For example, with Random any, Citizen is 30% wieghed to spawn. Town, in general, is 70%. Don't know any others.

  16. ISO #16

    Re: "Facts" on possible roles Mafia?

    Quote Originally Posted by creedkingsx View Post
    They do. For example, with Random any, Citizen is 30% wieghed to spawn. Town, in general, is 70%. Don't know any others.
    mmh... would really love to see how all that work... a full picture about it... then i'd post it on the Wiki ^^;

    i did find this post by DR:
    Quote Originally Posted by Dark.Revenant View Post
    Lookout, Detective, and Investigator have the same chance. Sheriff has a 33% greater chance than any of those three. Doctor has a 100% greater chance than any of those three. The weights:

    Sheriff: 2
    Doctor: 3
    Investigator: 1.5
    Lookout: 1.5
    Detective: 1.5

    Wiki User: Deantwo

    the SC2Mafia Wiki is my playground!
    Spoiler : FM History :


    FM18: Bushwalter (Drug Dealer)

  17. ISO #17

  18. ISO #18

    Re: "Facts" on possible roles Mafia?

    Quote Originally Posted by Boss View Post
    this would be interesting information to know. you can argue, MORE LIKELY THAT YOUR NOT CITIZEN or etc.
    yeah... i had two Town Core (with Citizen and Mason) is my setup... and they were (almost) always Citizen... i never saw even one Mason or Mason Leader (not even from my Town Power)...

    Wiki User: Deantwo

    the SC2Mafia Wiki is my playground!
    Spoiler : FM History :


    FM18: Bushwalter (Drug Dealer)

 

 

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