Account Name: CrimsonFcker
Account ID: 1-S2-1-4421977
In-Game Name: TheCrimsonFucker, #6 (Mason)
Crimes Committed: Intentional Gamethrowing
I believe Mason revealing that he is Mason and then asking to shoot the player number of his Mason Leader is comparable to the Example given for Intentional Gamethrowing:
"Example: A Mafioso giving out the names of his fellow Mafia to the town during his trial."
I suspect that I may also get reported, for what might be best classified as Reactionary Gamethrowing, in response to my Mason initiating intentional gamethrowing and trying to get me killed so that he can become Mason Leader. I took my controversial actions in self-defense against the Mason trying to compromise my position. If you choose to punish me, I hope the entire context will be considered.
Your Account Name: Player, 1-S2-1-515276, ingame name Failor #13 (Mason Leader)
Summary:
Day 1. #6 is Mason, #13 is Mason Leader. #6 (Mason) says "Can we restart, I forgot to blacklist Mason". So right there, he is already compromising town's chances against the Cult by revealing he is Mason. He then continues, "Shoot 13" which is the Mason Leader (me). This last statement is subtle, but key!
Night 1. #6 (Mason) essentially incriminates himself when I accuse him of being a thrower. Mason Chat:
#13 (Mason Leader): thrower
#6 (Mason): No. I need you to die so I can be ML and do stuff.
#13 (Mason Leader): **** you
#6 (Mason): Don't worry, you will die soon. Don't try to use me as an alibi though
So not only does he reveal his intentions to get me killed so he can get promoted to ML, but he also indicates that he won't provide an alibi for me (e.g., if I claim ML, he might not support that claim).
The above concludes my report of Crimson.
The below is how I reacted to this guy's gamethrowing.
Day 2 - you can view the replay - in a defensive tactic against #6's plans, I (#13) tried to get him lynched by falsely calling him out as a cultist who attempted to recruit me, the Mason Leader. #6 defends by calling for Mason to confirm me #13 as the ML (no one confirms, since of course he is the real Mason). At the end of the day, neither Mason #6 nor ML #13 gets lynched due to insufficient guilty votes. By the way, later in the day I move on from accusing #6 and vote on 4 and 3 along with the town trying to salvage the situation and play the game. During this same time, #6 continues "GET 13" consistent with his plans outlined on Day/Night 1.
Night 2 - I mute #6 and then type a fake LW intended for future use during the day; I was going to use this fake LW to try to get 6 lynched, but i never made it to the day as I was shot by Triad. The false nature of my LW should be apparent at that point, since I said "RBed" n2, and I could not have known that fact if i died the same night and did not make it to the day.
Note that #6's tactic to get me killed was to reveal me to Triad and have them shoot me (exactly what happened), while I couldn't really expect to throw him the same fate and couldnt use same tactic for my self-defense, as Triad would not be as motivated to deal with a Mason (non-leader). For that reason, my self-defense against #6 was to try to get him lynched instead. Not proud of what I did, but that's all I could think to do at the time under the circumstances.
Did not stick around to watch the rest of the game, but I am sure revealing Mason and ML had impact on the game in terms of whom cult chose to visit, whom Triad decided to kill.
-Mafia- (1014).SC2Replay