Suggest and decide on a setup to use for our mafia game! This part will end in about 3 days.
List of players:
Auckmid
Clawtrocity
DeadDiver
Elixir
FalseTruth
Goonswarm
Kenny
Killer
Logante
Lysergic
McPwnage
monster
MrSmarter
mrzwach
Narks
oops_ur_dead
Procyon
Raiden
Rumpel1408
S.A.S.Cnl.Alpha
Spy
Styx
Tony Montana
wightsnow
Zack
In all: 25 people are signed up.
Roles List:
Godfather (Corleone)
Mafioso (Corleone)
Mafioso (Corleone)
Framer (Massino)
Hooker (Massino)
Mafioso (Massino)
Serial Killer
Jester
Cult Leader
Mason
Doctor
Investigator
Sheriff
Sheriff
Gunsmith
Armorer
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
All members of the mafia vote on who to kill and decide who to send to kill (any member can kill).
Godfather is invulnerable at night and comes up as a Citizen when investigated.
Jester kills the last person to vote for them if lynched.
Masons can vote to recruit any town role, but the mason sent to do the recruiting gets killed if he tries to recruit mafia, serial killer, or cult leader. Masons kill any cult members they try to recruit (trying to recruit the leader will result in both parties dead).
Cult Leader can recruit any role, but the one he sends to do the recruiting gets killed if they try to recruit a mason. Cult members keep their original role but secretly change allegiance. If the cult leader dies, then the cult cannot recruit anyone else.
Gunsmith gives people guns and armorer gives people bulletproof vests. Vests and guns can be used separately from the other abilities a role may have (vest protects, gun kills). This works for every role in the game, though the Mafia cannot use guns (they already kill) and the Godfather cannot use a vest (he's already immune).
Serial Killer has 1 bulletproof vest that automatically works when he's hit.
Sheriffs only find Mafia, and not which type they are.
Investigators have a 50% chance to see the exact role and a 50% chance to see Citizen..