Witch - Their fowl magic has to be stopped; Can check one person each night for signs of magic. It will tell you they have if they are the alchemist, or are affected by one of their potions. You are immune to the affects of all potions unless they specifically say otherwise. you are not informed if someone attempts douse a potion on you.
Judge - You have the information but can't trust anyone!; Holds the information of what roles are alive, but is never allowed to share the information. (W.I.P)
Survivor - Your time to be a savior, not just a survivor, is now; You start with two vests, during the day you can give someone else a vest and they will use it during the night. During the night, if you did not give someone a vest, you can either use a vest, and if you don't do that either you make a new vest.
Jester - You no longer can get the last laugh with the new menace; During the day you can reveal you are the Jester. Once revealed you may immediately lynch two people, but you will immediately die of laughter. (W.I.P) Before the half day mark, you may submit to host that you would like to reveal as Jester. The person with the most votes at the time you submit your reveal will be lynched at the end of the day along with one person of your choosing (no information will be revealed upon death of your chosen target, this includes their alignment.) and you will drop dead. Should the person of your choosing be the person with the most votes when you submit your reveal, only that person will die along with yourself. You do not have the option to choose your alignment, but you can win by yourself should you be a big meany. You may not reveal to anyone that you are Jester and you may not reveal that you have submitted to reveal! Your actions are not to be revealed by host until end of day/next lynch and completely override the days lynch. fuck that!, too complicated... If you're lynched, a random voter dies. You are a member of the town but win the whole game if you are the last lynch of the game. In this case a single standing fraction will not win. including the alchemist.
Kidnapper - You may not be gentle... but you have the tools of protection; Can jail a person each night (limited to three times), this is a perfect roleblock and provides night immunity. You have one execution.
Janitor - You've worked with enough fresh kills, identifying can't be too different; Can check a dead person each night to see their role and who they visited their last night. If you choose a dead person that has been swapped with a living player by a bus driver, you will not be informed that you received the information of a still living player
Mafioso - Your shaking, no one to give orders to a young grunt, your reckless and low on ammo; You can shoot to kill someone at night, but you can only do this once every other night. You have 2 shots
Bodyguard - No use killing each other at times like this, but you still are beefy to keep them away; You get to stop anyone from visiting a target each night. You will be alerted if you send anyone back home, they will also be alerted a bodyguard sent them home.
Bus Driver - You must provide your services even in this crisis; Each night you may swap two people, changing everyone who targeted them onto the other target. You may not target yourself. Every second night you may switch someone with a dead person. Should the alchemist attempt to use his potion on the dead person, he will end up using it on you.
Crier - Your here to report the news, but in this condition... your not feeling well; During the night you may write the headlines for the day, which will be posted by the host. You may not post anything that may reveal your identity, and if asked, you must deny any sort of involvement.
Scavenger - This town drove many away, but it attracted you and your strange attraction to shiny things; Each night you may visit someone's house, if there was a potion used on them that night you instead stop the affect, and put it into your own supplies. You may use potions as if you were he Alchemist after they are in your supplies. Should you attempt to use a potion on a dead person, you will use it on the Bus Driver
Shitzen - Nobody likes you, therefore you cannot perform any night actions. Nobody even really cares what you have to say, but the general population is still kind enough to accept your vote. (added by Mesk)
Doppelgänger - You're not strange, your just like them. Literally; At the first night you must choose to become someone else's roll. If you choose the Alchemist, you instead become an Apprentice.
Masons (must have 2) - We're the other conspiracy in this town; Has a shared faction night chat, know who each other are. You aren't necessarily towns ally and can win on your own. You must decide this on the first night with your partner, whether you are aiming for a solo victory or not. If you choose to conspire against the town, everyone will be notified in the first day's headline. You may not reveal during the day that you are a mason.
Rebel - You haven't always been in line, these events haven't gotten to you; You must always vote, and always vote guilty. You don't win with town, but rather anyone else. You can't get over your problems with ______, should _____ have more than 1 vote on them, your immediate following post must be a vote on them and held for 10 of your posts. you may unvote after 10 posts however should you not be on the train if your target is lynched, you lose. should your target be night killed, you become a shitzen.
Executioner - You are not the nicest person, being obsessed with the greatest death of lynching; You don't have any abilities. You must live to see two different people get lynched.