S-FM 229 - The Alchemist of Nightmares
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    S-FM 229 - The Alchemist of Nightmares

    The Alchemist of Nightmares

    Created by Ronsan
    Hosted by The Lovely Mesk


    Night 0

    Role list
    The Alchemist Himself
    Alchemist Apprentice
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject


    Please make sure to read the setup as I had changed certain things. Nothing will be changed from this point.

    Spoiler : Role List :
    Role cards:
    Spoiler : The Alchemist and Apprentice :

    The Alchemist - Here he is, ladies and gentleman gather round for a new performance, one that nightmares are made out of; You have a multitude of potions you are able to brew. Each night you may choose to brew two to add to your stash, and use any that you have brewed earlier nights.(you pick two, you use maximum of two) You may only brew one killing potion each day (Volatile soul oil, Shocking Concoction, THE BIG ONE). Pay attention to the specific rules on each potion. You know who the apprentice is and can send him anonymous messages at any time, but you can never say your name in these messages(or drop hints). You will leave a last will only to the apprentice if you die. You win with the Apprentice. Should you attempt to use a potion on a dead person, you will use it on the Bus Driver. You are not informed if your potions are successful.

    Apprentice - The one everyone fears seems to trust you, you take that as an opportunity; You do not know The Alchemist's identity, but you may receive messages in an anonymous chat with him. You do not have any abilities until the Alchemist dies, then you will receive his last will. Every night after you will brew a random potion. You will have the potions the Alchemist had before he died. You can only use one potion each night. If there is somehow multiple apprentices you will share these abilities (Meaning not two potions a night and two uses but still one and one) and have a factional night chat. You win with the Alchemist. Should you attempt to use a potion on a dead person, you will use it on the Bus Driver.


    Spoiler : Potion List :

    Volatile soul oil - Douses the target, they will be ignited after the next kill/lynch.

    Shocking concoction - Kills the target (Must sit for an extra night after brewing, meaning you can not choose to brew for the following night.)

    THE BIG ONE - Attacks everyone at the target killing them, ignoring bodyguard+night immunity from jailed targets+witch's potion protection. Kills everyone who visits the target and the target ignores bodyguards (BG dies if they visit) and any potions. (Takes both brewing slots, must sit for an extra night after brewing. meaning you choose this one potion to brew for the following night and you cannot choose to brew it again til the following night after you use it.)

    Vanishing elixir - Target can't be lynched during the day, if they are voted up they instead disappear for the rest of the day being unable to talk. "leave" (die) the game at the end of the following day, unless it is a win or lose situation. In that case the player will still be considered alive. Player can still be killed during the extra night and potions can be casted upon. Player is allowed to leave a last will.

    Concussion shot - Removes all uses of their night action and roleblocks. (Mafioso will still be able to reload, Survivor loses all vests but can make more. this is a target based potion, meaning it is used on one person)

    Idiot syrup - The target must blatantly lie about the night prior, and may never mention being affected by this. The lie must be reasonable, and the target must incorporate it into their day.

    Fireworks bomb - Roleblocks everyone. (Takes both brewing slots, meaning it is the only action you can perform that night)



    Spoiler : Subject Possibilities (All roles win together unless stated) :

    Witch - Their fowl magic has to be stopped; Can check one person each night for signs of magic. It will tell you they have if they are the alchemist, or are affected by one of their potions. You are immune to the affects of all potions unless they specifically say otherwise. you are not informed if someone attempts douse a potion on you.

    Judge - You have the information but can't trust anyone!; Holds the information of what roles are alive, but is never allowed to share the information. (W.I.P)

    Survivor - Your time to be a savior, not just a survivor, is now; You start with two vests, during the day you can give someone else a vest and they will use it during the night. During the night, if you did not give someone a vest, you can either use a vest, and if you don't do that either you make a new vest.

    Jester - You no longer can get the last laugh with the new menace; During the day you can reveal you are the Jester. Once revealed you may immediately lynch two people, but you will immediately die of laughter. (W.I.P) Before the half day mark, you may submit to host that you would like to reveal as Jester. The person with the most votes at the time you submit your reveal will be lynched at the end of the day along with one person of your choosing (no information will be revealed upon death of your chosen target, this includes their alignment.) and you will drop dead. Should the person of your choosing be the person with the most votes when you submit your reveal, only that person will die along with yourself. You do not have the option to choose your alignment, but you can win by yourself should you be a big meany. You may not reveal to anyone that you are Jester and you may not reveal that you have submitted to reveal! Your actions are not to be revealed by host until end of day/next lynch and completely override the days lynch. fuck that!, too complicated... If you're lynched, a random voter dies. You are a member of the town but win the whole game if you are the last lynch of the game. In this case a single standing fraction will not win. including the alchemist.

    Kidnapper - You may not be gentle... but you have the tools of protection; Can jail a person each night (limited to three times), this is a perfect roleblock and provides night immunity. You have one execution.

    Janitor - You've worked with enough fresh kills, identifying can't be too different; Can check a dead person each night to see their role and who they visited their last night. If you choose a dead person that has been swapped with a living player by a bus driver, you will not be informed that you received the information of a still living player

    Mafioso - Your shaking, no one to give orders to a young grunt, your reckless and low on ammo; You can shoot to kill someone at night, but you can only do this once every other night. You have 2 shots

    Bodyguard - No use killing each other at times like this, but you still are beefy to keep them away; You get to stop anyone from visiting a target each night. You will be alerted if you send anyone back home, they will also be alerted a bodyguard sent them home.

    Bus Driver - You must provide your services even in this crisis; Each night you may swap two people, changing everyone who targeted them onto the other target. You may not target yourself. Every second night you may switch someone with a dead person. Should the alchemist attempt to use his potion on the dead person, he will end up using it on you.

    Crier - Your here to report the news, but in this condition... your not feeling well; During the night you may write the headlines for the day, which will be posted by the host. You may not post anything that may reveal your identity, and if asked, you must deny any sort of involvement.

    Scavenger - This town drove many away, but it attracted you and your strange attraction to shiny things; Each night you may visit someone's house, if there was a potion used on them that night you instead stop the affect, and put it into your own supplies. You may use potions as if you were he Alchemist after they are in your supplies. Should you attempt to use a potion on a dead person, you will use it on the Bus Driver

    Shitzen - Nobody likes you, therefore you cannot perform any night actions. Nobody even really cares what you have to say, but the general population is still kind enough to accept your vote. (added by Mesk)


    Doppelgänger - You're not strange, your just like them. Literally; At the first night you must choose to become someone else's roll. If you choose the Alchemist, you instead become an Apprentice.

    Masons (must have 2) - We're the other conspiracy in this town; Has a shared faction night chat, know who each other are. You aren't necessarily towns ally and can win on your own. You must decide this on the first night with your partner, whether you are aiming for a solo victory or not. If you choose to conspire against the town, everyone will be notified in the first day's headline. You may not reveal during the day that you are a mason.

    Rebel - You haven't always been in line, these events haven't gotten to you; You must always vote, and always vote guilty. You don't win with town, but rather anyone else. You can't get over your problems with ______, should _____ have more than 1 vote on them, your immediate following post must be a vote on them and held for 10 of your posts. you may unvote after 10 posts however should you not be on the train if your target is lynched, you lose. should your target be night killed, you become a shitzen.

    Executioner - You are not the nicest person, being obsessed with the greatest death of lynching; You don't have any abilities. You must live to see two different people get lynched.


    Spoiler : Game Format :
    Alchemist - Required
    Apprentice - Required
    Executioner/Rebel - Additional evil
    Witch - Most important role
    Janitor/Judge - Important information
    Kidnapper/Crier - Conveys information
    Jester/Mafioso - Way to kill
    Bus Driver/Bodyguard/Survivor - Protection
    AT LEAST 1 SHITZEN


    Spoiler : OoO :

    Day:
    1 - Survivor gives vest
    2 - Kidnapper jails

    Night:
    1 - Doppelgänger obtains role
    2 - Bus driver swaps targets
    3 - Bodyguard/Scavenger protects
    4 - Potions happen
    5 - Kidnapper/Mafioso kills
    6 - Witch/Janitor investigates
    7 - Potions get made
    8 - Apprentice gets promoted (Gets list of potions, and the last will of the Alchemist)


    Spoiler : For New Players :
    Feel free to ask questions, but the game is rather simple.
    the most important thing for you to know is how to vote. vote using vote tags!
    [vote] name here [//vote] (only use one /)
    to unvote, do the same thing but instead of the a name use 'unvote'


    Rules:
    1. No out of game communication
    2. No gamethrowing
    3. No editing or deleting messages
    4. No pictures videos, or links
    5. No personal attacks
    6. English only
    7. I HAVE TOTAL DISCRETION ON RULES AND ANY OTHER MODERATION ISSUES, WHAT I SAY GOES, and if it causes issues, I will take full responsibility in end game
    8. This is my colour, use it and I spank you

    Alive Players:
    1. @Hybrid
    2. @Omegasaur
    3. @TwentyTwo
    4. @SuperJack
    5. @Iced_Monopoly
    6. @Funce
    7. @Stealthbomber16
    8. The Best of the Best, @BananaCucho
    9. @Rachyl
    10. @Suntax
    11. @Whad + @Sinon
    12. @Gyrlander



    Night 0 Ends Sunday, July 2nd at 2PM Mountain
    All roles have been given out and if there are any questions you can message me on Skype (repping514)


    PLEASE PM ME WITH WHETHER YOU PREFER MAJORITY LYNCH OR A COMPLETE LYNCH BY THE END OF THE NIGHT
    Last edited by Mesk514; July 2nd, 2017 at 02:25 AM. Reason: spelling
    Quote Originally Posted by AnassRhamur View Post
    Please don't post in the punished players section if you're not involved. Consider this a warning from Thugnificent. You got one Thug ticket. Collect 3 more of those and i'll have to issue a Thug Infraction. Collect 3 Thug Infractions and you get 1 Thug Misdemeanor Charge.

    Spoiler : :
    Citizen, Agent, Citizen, Vigilante, Citizen, Godfather, Citizen, Citizen, Voter, Elder, Mafioso, BackUpSleuth, Escort, Mafioso, Detective, Citizen, Citizen, Tailor, Citizen, Citizen, Citizen, Citizen, Citizen, Citizen, TheJoker, Citizen, LadyGaga, Mafioso, Winston Wolfe, Detective, Citizen, Citizen, Masquerader

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    Re: S-FM - The Alchemist of Nightmares

    Quote Originally Posted by Funce View Post
    Greetings to you Ivan, and Everyone. I have currently nothing to share.
    Ok
    Quote Originally Posted by Mesk514 View Post
    1-I really and truly believe @Unknown1234 is town. He stuck by me when I needed him
    Quote Originally Posted by Gyrlander View Post
    Wow, this game was really easy. I just had to talk dumb shit to survive some days more. :P
    Quote Originally Posted by Mike View Post
    If sheriff cleared you honestly I would take him out of my town core and put him as scum.

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    Re: S-FM - The Alchemist of Nightmares

    With the game itself I would assume it would be best if we try to pinpoint what potions the ALC will make.
    We will all agree I'm sure that he will make a killing potion but that second potion could be all with the exception of THE BIG ONE, and the fireworks one
    Listen here in Russian,ex forces and fought in the Afghan war and the first Chechen war I drink vodka and lived in England for 13 years wanna stop me try it.

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    Re: S-FM - The Alchemist of Nightmares

    I would say a good idea is for everybody to say what poyions they would make and I will compile compile a basic list.
    We can then use that to base assumptions on which ones he will do.

    I wouldn't choose the shocking concoction I would chose the soul oil and the idiot syrum
    Listen here in Russian,ex forces and fought in the Afghan war and the first Chechen war I drink vodka and lived in England for 13 years wanna stop me try it.

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    Re: S-FM - The Alchemist of Nightmares

    It's night you twats. no posting.
    Quote Originally Posted by AnassRhamur View Post
    Please don't post in the punished players section if you're not involved. Consider this a warning from Thugnificent. You got one Thug ticket. Collect 3 more of those and i'll have to issue a Thug Infraction. Collect 3 Thug Infractions and you get 1 Thug Misdemeanor Charge.

    Spoiler : :
    Citizen, Agent, Citizen, Vigilante, Citizen, Godfather, Citizen, Citizen, Voter, Elder, Mafioso, BackUpSleuth, Escort, Mafioso, Detective, Citizen, Citizen, Tailor, Citizen, Citizen, Citizen, Citizen, Citizen, Citizen, TheJoker, Citizen, LadyGaga, Mafioso, Winston Wolfe, Detective, Citizen, Citizen, Masquerader

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    Re: S-FM - The Alchemist of Nightmares

    I cannot start the day if I only have 1 answer regarding majority lynch or regular.

    With that being said. Day is delayed until I have ALL answers.
    Quote Originally Posted by AnassRhamur View Post
    Please don't post in the punished players section if you're not involved. Consider this a warning from Thugnificent. You got one Thug ticket. Collect 3 more of those and i'll have to issue a Thug Infraction. Collect 3 Thug Infractions and you get 1 Thug Misdemeanor Charge.

    Spoiler : :
    Citizen, Agent, Citizen, Vigilante, Citizen, Godfather, Citizen, Citizen, Voter, Elder, Mafioso, BackUpSleuth, Escort, Mafioso, Detective, Citizen, Citizen, Tailor, Citizen, Citizen, Citizen, Citizen, Citizen, Citizen, TheJoker, Citizen, LadyGaga, Mafioso, Winston Wolfe, Detective, Citizen, Citizen, Masquerader

  9. ISO #9

    Re: S-FM - The Alchemist of Nightmares

    Day 1


    Role list
    The Alchemist Himself
    Alchemist Apprentice
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject


    Alive Players:
    1. @Hybrid
    2. @Omegasaur
    3. @TwentyTwo
    4. @SuperJack
    5. @Iced_Monopoly
    6. @Funce
    7. @Stealthbomber16
    8. The Best of the Best, @BananaCucho
    9. @Rachyl
    10. @Suntax
    11. @Whad + @Sinon
    12. @Gyrlander



    The Masons have decided to collaborate with the Town!

    a message from a crier:
    Sup bitchz lez get thinz rollin'
    7 votes to hammer.
    If no player is lynched by the 48 hour mark the day will end with a no lynch (this is what was determined through some voting)


    Day ends Tuesday, July 4th at 3PM Mountain!
    Quote Originally Posted by AnassRhamur View Post
    Please don't post in the punished players section if you're not involved. Consider this a warning from Thugnificent. You got one Thug ticket. Collect 3 more of those and i'll have to issue a Thug Infraction. Collect 3 Thug Infractions and you get 1 Thug Misdemeanor Charge.

    Spoiler : :
    Citizen, Agent, Citizen, Vigilante, Citizen, Godfather, Citizen, Citizen, Voter, Elder, Mafioso, BackUpSleuth, Escort, Mafioso, Detective, Citizen, Citizen, Tailor, Citizen, Citizen, Citizen, Citizen, Citizen, Citizen, TheJoker, Citizen, LadyGaga, Mafioso, Winston Wolfe, Detective, Citizen, Citizen, Masquerader

  10. ISO #10

    Re: S-FM - The Alchemist of Nightmares

    Quote Originally Posted by MeskCucho View Post
    Day 1


    Role list
    The Alchemist Himself
    Alchemist Apprentice
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject
    Hidden Subject


    Alive Players:
    1. @Hybrid
    2. @Omegasaur
    3. @TwentyTwo
    4. @SuperJack
    5. @Iced_Monopoly
    6. @Funce
    7. @Stealthbomber16
    8. The Best of the Best, @BananaCucho
    9. @Rachyl
    10. @Suntax
    11. @Whad + @Sinon
    12. @Gyrlander



    The Masons have decided to collaborate with the Town!

    a message from a crier:


    7 votes to hammer.
    If no player is lynched by the 48 hour mark the day will end with a no lynch (this is what was determined through some voting)


    Day ends Tuesday, July 4th at 3PM Mountain!
    Hmm.
    Quote Originally Posted by Mesk514 View Post
    1-I really and truly believe @Unknown1234 is town. He stuck by me when I needed him
    Quote Originally Posted by Gyrlander View Post
    Wow, this game was really easy. I just had to talk dumb shit to survive some days more. :P
    Quote Originally Posted by Mike View Post
    If sheriff cleared you honestly I would take him out of my town core and put him as scum.

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    Re: S-FM - The Alchemist of Nightmares

    Quote Originally Posted by Suntax View Post
    YES WE UNDERSTAND YOUR MASON
    No I'm not!
    Quote Originally Posted by Mesk514 View Post
    1-I really and truly believe @Unknown1234 is town. He stuck by me when I needed him
    Quote Originally Posted by Gyrlander View Post
    Wow, this game was really easy. I just had to talk dumb shit to survive some days more. :P
    Quote Originally Posted by Mike View Post
    If sheriff cleared you honestly I would take him out of my town core and put him as scum.

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    Re: S-FM - The Alchemist of Nightmares

    Hello fellow beings
    I stick to my guns and say we look at making a list of what we would use potion wise then using that to base a assumption over what potions we have and in turn what we can assume the ALC potions in hand
    Listen here in Russian,ex forces and fought in the Afghan war and the first Chechen war I drink vodka and lived in England for 13 years wanna stop me try it.

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    Re: S-FM - The Alchemist of Nightmares

    Quote Originally Posted by BananaCucho View Post
    That sounds too complicated. I say we just wing it.
    I say we take the game seriously
    As i stupidly stated before days actual start I would brew the soul oil and idiot syrum.

    So
    Suntax-Soul Oil + Idiots Syrum
    Dunce
    Hybrid
    BananaChucho
    22
    Omegasaur
    Superjack
    Iced_monopoly
    Stealthbomber16
    Rachel
    Whad/Simon
    Grylander

    Just tell me your options and I will add it
    I will then use basic averages to find the most likely choice and the least likely.
    The ALC will throw us off so it's never gonna be 100% correct but its the best we got.

    Once we have a good idea on the potions in play we xan build lynches, Suspects, Potential victims and it will.help power roles use the ability more carefully with a solid idea of potions in play
    Listen here in Russian,ex forces and fought in the Afghan war and the first Chechen war I drink vodka and lived in England for 13 years wanna stop me try it.

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    Re: S-FM - The Alchemist of Nightmares

    Quote Originally Posted by BananaCucho View Post
    If you wanted to take the game so seriously you wouldn't have posted before day start. You would have read that it was night. Pleb lord.
    I was pumped to play and the thread was open as i was unaware host could not lock it.
    So my simple mistake does not detract from my strategy.
    Unless you have a better idea
    Listen here in Russian,ex forces and fought in the Afghan war and the first Chechen war I drink vodka and lived in England for 13 years wanna stop me try it.

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    Re: S-FM - The Alchemist of Nightmares

    While not everybody is from the US I wanna assume amybr at least a third of you are.
    According to my wall of clocks its 5:30 on the East coast and 2:30 on the west.
    I would assume some activity would arise.

    Also I am being quite impatient
    Listen here in Russian,ex forces and fought in the Afghan war and the first Chechen war I drink vodka and lived in England for 13 years wanna stop me try it.

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    Rachyl
    Guest

    Re: S-FM - The Alchemist of Nightmares

    There are sooooo many different potions. So many different combinations. We need to be careful and think out which potions they might use on us

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    Re: S-FM - The Alchemist of Nightmares

    Quote Originally Posted by Rachyl View Post
    There are sooooo many different potions. So many different combinations. We need to be careful and think out which potions they might use on us
    Indeed
    However its likely they won't chose a 2 slot potion.
    It's also likely they will want a killing potion
    That leaves a few potions left.

    By compiling what each player would do we can identify the most likely potion choice.

    There are 2 paths.
    2 potions to limit town
    Or one big one to stop town for a whole day and limit infomation
    Listen here in Russian,ex forces and fought in the Afghan war and the first Chechen war I drink vodka and lived in England for 13 years wanna stop me try it.

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    Re: S-FM - The Alchemist of Nightmares

    So the alchemits can actually not kill anybody until night 2.
    With this mindset the alchemist will either be mass brewing oil to kill everyone in one day or, in my opinion, will brew a big one because of lack of setup knowledge to brew a secondary potion.

    Masons sided with the "town" tho so I'm leaning more toward the big one.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  29. ISO #29

    Re: S-FM - The Alchemist of Nightmares

    Quote Originally Posted by Stealthbomber16 View Post
    So the alchemits can actually not kill anybody until night 2.
    Quote Originally Posted by Stealthbomber16 View Post
    So the alchemits can actu
    Quote Originally Posted by Stealthbomber16 View Post
    alchemits
    maybe i'll be able to go through the rest of the day without a typo
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

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    Re: S-FM - The Alchemist of Nightmares

    That actually might be easy if the alch uses his potions this night. Even if a person dies or everyone gets rbed it wouldnt be much big of a deal since alch can actually kill any other evil or non town role. If alchemist is emotinal and has a specific target to kill or a person who alch fears from him since he can find him with his targets. Also in my opinion he will use the fireworks bomb and the potion that douses or the potion that kills the targets visitiors. Since the alch hasnt done anything i have no idea to whom he would use. Also lynch the non posters so it would be easier us to think about who aşch might be since the silent ones will be gone (omega sj isabel etc)

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    Re: S-FM - The Alchemist of Nightmares

    Quote Originally Posted by Hybrid View Post
    That actually might be easy if the alch uses his potions this night. Even if a person dies or everyone gets rbed it wouldnt be much big of a deal since alch can actually kill any other evil or non town role. If alchemist is emotinal and has a specific target to kill or a person who alch fears from him since he can find him with his targets. Also in my opinion he will use the fireworks bomb and the potion that douses or the potion that kills the targets visitiors. Since the alch hasnt done anything i have no idea to whom he would use. Also lynch the non posters so it would be easier us to think about who aşch might be since the silent ones will be gone (omega sj isabel etc)
    Actually chances are we wont know the potions alc uses until n2.

    Quote Originally Posted by MeskCucho View Post
    Spoiler : Potion List :

    Volatile soul oil - Douses the target, they will be ignited after the next kill/lynch.
    Discovered at start of n2

    Shocking concoction - Kills the target (Must sit for an extra night after brewing, meaning you can not choose to brew for the following night.)
    End of n2

    THE BIG ONE - Attacks everyone at the target killing them, ignoring bodyguard+night immunity from jailed targets+witch's potion protection. Kills everyone who visits the target and the target ignores bodyguards (BG dies if they visit) and any potions. (Takes both brewing slots, must sit for an extra night after brewing. meaning you choose this one potion to brew for the following night and you cannot choose to brew it again til the following night after you use it.)
    End of n2

    Vanishing elixir - Target can't be lynched during the day, if they are voted up they instead disappear for the rest of the day being unable to talk. "leave" (die) the game at the end of the following day, unless it is a win or lose situation. In that case the player will still be considered alive. Player can still be killed during the extra night and potions can be casted upon. Player is allowed to leave a last will.
    During D2/Start of N2

    Concussion shot - Removes all uses of their night action and roleblocks. (Mafioso will still be able to reload, Survivor loses all vests but can make more. this is a target based potion, meaning it is used on one person)
    The exception

    Idiot syrup - The target must blatantly lie about the night prior, and may never mention being affected by this. The lie must be reasonable, and the target must incorporate it into their day.
    During d2 or during d3

    Fireworks bomb - Roleblocks everyone. (Takes both brewing slots, meaning it is the only action you can perform that night)
    Why the hell do you brew this

    Notes
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  33. ISO #33

    Re: S-FM - The Alchemist of Nightmares

    Quote Originally Posted by Hybrid View Post
    That actually might be easy if the alch uses his potions this night. Even if a person dies or everyone gets rbed it wouldnt be much big of a deal since alch can actually kill any other evil or non town role. If alchemist is emotinal and has a specific target to kill or a person who alch fears from him since he can find him with his targets. Also in my opinion he will use the fireworks bomb and the potion that douses or the potion that kills the targets visitiors. Since the alch hasnt done anything i have no idea to whom he would use. Also lynch the non posters so it would be easier us to think about who aşch might be since the silent ones will be gone (omega sj isabel etc)
    It almost feels like he's trying to coach the alchemist. I'm getting an apprentice vibe from this guy.
    Look behind you, It's me fuckin' your Gurl.

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    Re: S-FM - The Alchemist of Nightmares

    Quote Originally Posted by Hybrid View Post
    -vote Gyrlander

    Duck non talkers
    bitch the thread has been open for an hour. ever heard of timezones?
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

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    Re: S-FM - The Alchemist of Nightmares

    Quote Originally Posted by Hybrid View Post
    Stealthbomber tbh he will use if he is impatient but no one would just sit bacl and do nothing if nothing happens let s assume that someone is doused or else alch is just simply fucjing with us

    Fucking too hard to type with phone
    But the alch actually can't use two of his killing potions until post n1
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

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    Re: S-FM - The Alchemist of Nightmares

    So i didnt read the pre n0 chat suntax wrote, but i see he wants ption combos, which i cant understand. Why would finding a combination of potions help us in any way? If anything it seems to just generate ideas and strategy for the alchemist. So I'm not going to engage in that.

    Also as a heads up, my posting will be spotty if not entirely absent for the next 28~ hrs


    Monopoly of the Iced variety

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