Tragedy Looper #4 Tutorial Game (First Steps)
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  1. ISO #1

    Tragedy Looper #4 Tutorial Game (First Steps)

    This game will be running a custom Tutorial Script, using the "First Steps" Tragedy Set. I will be the game's Mastermind. Please let me know if you have any questions.

    Game 4
    1. @Mesk514
    2. @Unknown1234
    3. @secondpassing
    4. @Skylineace

    If you can no longer participate or take your turn within the time limit, please let us know so that one of the other Protagonists can take your turn for you.

    Thematic text will appear in a blue font like this. This information is mostly intended to weave an immersive story around the actions we are taking throughout the game. I will remain purposefully vague until some fact has been undeniably confirmed, such as a character's role or a plot in play. This information is not intended to give hints or mislead you.

    Use the following information to help you figure out what's going on. Below you will find:
    • What the Characters do
    • All the Main Plots possible (reminder: only one of the three is being used)
    • All the Sub Plots possible (reminder: only one of the three is being used)
    • All the Roles that will be assigned to characters if a Main or Sub Plot is active (reminder: a person can have no role, and no more than one!)
    • The abilities of the Roles, and if Goodwill usage can be denied by the Mastermind (note when the abilities can activate as well if the Mastermind can deny the usage of a Goodwill ability!)
    • What the Incidents mean (Each has a different Culprit, which is NOT a Role!)

    Players know the following things:
    Tragedy Set: First Steps
    Number of Loops: 4
    Days per Loop: 3

    Character Summary
    These are your 'persons of interest' for this scenario.

    Boy Student
    Paranoia Limit 2 ☹☹
    Student/Boy
    ♥♥ - Remove 1 Paranoia from any other student in this location.

    Class Rep
    Paranoia Limit 2 ☹☹
    Student/Girl
    ♥♥ - <only once per loop>: Leader may elect 1 once per loop action already used this loop. That action may be used again this loop.

    Girl Student
    Paranoia Limit 3 ☹☹☹
    Student/Girl
    ♥♥ - Remove 1 Paranoia from any other student in this location.

    Henchman
    Paranoia Limit 1
    Adult/Man
    Mastermind chooses start location each loop.
    ♥♥♥ - Does not trigger incidents.

    Patient
    Paranoia Limit 2 ☹☹
    Boy
    The Patient may not leave the Hospital.
    No Goodwill abilities.

    Rich Man's Daughter
    Paranoia Limit 1
    Student/Girl
    ♥♥♥ - If in School or City: Put 1 Goodwill on any Character in this location.

    Day - Incident
    These are the incidents that you know will occur this loop.

    1 - Suicide
    2 - Missing Person
    3 - Suicide

    Missing Person
    Move culprit to any location. Put 1 Intrigue on that location.

    Murder
    One (1) other character in culprit's location dies . The Mastermind chooses from among the eligible targets. If this incident triggers, the Mastermind cannot choose not to kill someone, as long as there is an eligible target.

    Special rules:
    Please note that because this is a First Steps scenario, the protagonists do NOT get a Final Guess.
    The Henchman starts in the City.

    Remember: you may not read the Mastermind Rulebook as it contains spoilers.

    Tragedy Plots

    MAIN PLOTS:
    Murder Plan
    Roles Present: Key Person, Brain, Killer
    Plot rule: None

    Light of the Avenger
    Roles Present: Brain
    Plot rule: At loop end, if there are at least 2 Intrigue �� tokens on the Brain's starting location, the Protagonists lose.

    A Place to Protect
    Roles Present: Key Person, Cultist
    Plot rule: At loop end, if there are 2 or more Intrigue �� tokens on the School, the Protagonists lose.

    SUBPLOTS:
    Shadow of the Ripper
    Roles Present: Conspiracy Theorist, Serial Killer
    Plot rule: none

    An Unsettling Rumor
    Roles Present: Conspiracy Theorist
    Plot rule: <only once per loop> [Optional] The Mastermind may add an Intrigue token to a location of his choice.

    A Hideous Script
    Roles Present: Conspiracy Theorist, Friend, 0-2 Curmudgeon
    Plot rule: None

    Roles

    Key Person
    Max limit: none
    Ability: [Mandatory] [Always] When this character dies , the Protagonists immediately lose and the loop ends
    Appears in plots: Murder Plan (main plot), A Place to Protect (main plot)

    Killer
    Max Limit: None
    Optional Goodwill Refusal
    Abilities:
    [Optional] [Day end] If the Key Person has at least 2 Intrigue �� and is on this character's location, you may kill the Key Person .
    [Optional] [Day end] If this character has at least 4 Intrigue ����, you may kill the Protagonists .
    Appears in plot: Murder Plan (main plot)

    Brain
    Max limit: none
    Optional Goodwill Refusal
    Ability: [Optional] [Mastermind ability] You may place 1 Intrigue token on this location or on any character in this location.
    Appears in plots: Murder Plan (main plot), Light of the Avenger (main plot)

    Cultist
    Max limit: none
    Mandatory Goodwill Refusal
    Ability: [Optional] [Action resolve] You may ignore all "Forbid Intrigue " effects on this location and on all characters in this location.
    Appears in plots: A Place to Protect (main plot)

    Friend
    Max limit: 2
    Abilities:
    [Mandatory] [Loop end] If this character is dead , reveal its role, and the Protagonists have lost.
    [Mandatory] [Loop start] If this character's role has been revealed, it gets one Goodwill token.
    Appears in plots: A Hideous Script (subplot)

    Conspiracy Theorist
    Max limit: 1
    Ability:
    [Optional] [Mastermind ability] You may place 1 Paranoia token on a character in this location.
    Appears in plots: Shadow of the Ripper (subplot), An Unsettling Rumor (subplot), A Hideous Script (subplot)

    Serial Killer
    Max limit: none
    Ability: [Mandatory] [Day end] If there is exactly 1 other character in this location, that character dies . If a Serial Killer is in a location with one character and one or more corpses, the Serial Killer will still be able to kill the character.
    Appears in plot: Shadow of the Ripper (subplot)

    Curmudgeon
    Max limit: none
    Optional Goodwill Refusal
    Ability: None
    Appears in Plot: A Hideous Script (subplot)

    Turn Summary

    1. Day Start – Morning
    Day start effects happen here

    2. Mastermind Actions
    Declares 3 actions on characters/locations (not more than one on same spot)

    3. Protagonists Actions
    Performs 1 action on characters/locations (not more than one on same spot as another Protagonist action).

    4. Actions Are Resolved
    Reveal all actions and resolve them. Make a note of any once per loop actions used.

    5. Mastermind Abilities
    Uses whatever abilities are applicable

    6. Leader Uses Goodwill Abilities
    Leader declares which abilities he uses, and any targets. Mastermind resolves the effects. May refuse to resolve the effects if the character using the ability has Goodwill Refusal

    7. Incidents Happen
    If there is an Incident for this day, announce if it happens or not (culprit is alive and has enough Paranoia), and then resolve if possible

    8. Switch Leader
    Leadership is passed to next player in turn

    9. Day End – Night
    Day end effects happen here

    If this was not the last day:
    Go back to Day start of next day

    If this was the last day:
    Go to Loop end resolve.

    Action List

    This is a list of the actions that the Protagonists and the Mastermind use, together with some details on exactly how the actions work. Use this if some effects conflict and/or you don’t know in what order to resolve things. “Together” here means “played on the same location or character”.

    Protagonists Actions

    • Paranoia +1: Place 1 Paranoia counter on this character. If together with a Forbid Paranoia , the Forbid takes precedence and nothing happens. If together with a Paranoia –1, the +1 goes first. Placed on a location, nothing happens.
    • Paranoia –1: <only once per loop> Remove 1 Paranoia counter from this character. If together with a Forbid Paranoia , the Forbid takes precedence and nothing happens. If together with a Paranoia +1, the +1 goes first. Placed on a location, nothing happens.
    • Goodwill +1: Place 1 Goodwill token on this character. If together with a Forbid Goodwill , the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
    • Goodwill ♥♥ +2: <only once per loop> Place 2 Goodwill ♥♥ tokens on this character. If together with a Forbid Goodwill , the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
    • Forbid Intrigue : If on the same spot as an Intrigue +1 or +2 , this takes precedence and nothing happens. However, if 2 or more players have played Forbid Intrigue on the same day (no matter where on the playing field), they nullify each other.
    • Movement - Vertical: This character moves either up or down. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a horizontal movement. If placed on a location, nothing happens.
    • Movement - Horizontal: This character moves either left or right. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a vertical movement. If placed on a location, nothing happens.
    • Forbid Movement: <only once per loop> If together with a Movement action, the Forbid takes precedence and nothing happens.


    Mastermind Actions

    • Paranoia +1: Place 1 Paranoia token on this character. If together with a Paranoia –1, the +1 goes first. If placed on a location, nothing happens. The Mastermind has 2 of these.
    • Paranoia –1: Remove 1 Paranoia token from this character. If together with a Paranoia +1, the +1 goes first. If placed on a location, nothing happens.
    • Forbid Paranoia : If together with a Paranoia +1 or Paranoia –1, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
    • Forbid Goodwill : If together with a Goodwill +1 or Goodwill +2, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
    • Intrigue +1: Place 1 Intrigue token on this character or location. If together with a Forbid Intrigue action , and only one Forbid Intrigue action is played this day, the Forbid takes precedence and nothing happens
    • Intrigue �� +2: <only once per loop> Place 2 Intrigue �� tokens on this character or location. If together with a Forbid Intrigue action, and only one Forbid Intrigue action is played this day, the Forbid takes precedence and nothing happens.
    • Movement - Vertical: This character moves either up or down. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
    • Movement - Horizontal: This character moves either left or right. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
    • Movement - Diagonal: <only once per loop> This character moves diagonally. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with a horizontal movement, they combine to form a vertical movement. If together with a vertical movement, they combine to form a horizontal movement. If placed on a location, nothing happens

    Tips and Reminders
    1. Be sure to fully discuss your options and come to a consensus with your fellow players before posting your moves.
    2. The leader should take the time to map out the known information at the start of each day. The other players should examine this information for any mistakes in logic.
    3. This first script has one plot and one subplot. Each character can have only one role but a character with a role may also be culprit in an incident.
    4. When you have decided what to play during Phase 3, please post your choice in bold and red color in the thread (like this: "[Action] on the [character/location].") Remember: Once you bold what you're doing, it cannot be undone! You can be thematic in your post, so long as it is clear what acyion you are performing and where/on whom.
    5. Only one protagonist action can be played on any one location/character. A Protagonist action can be performed on the same character/location as a Mastermind action.


    State of the Board - Day 1 Loop 1

    Hospital
    Patient
    Shrine
    City
    Henchman
    School
    Boy Student
    Class Rep
    Girl Student
    Rich Man's Daughter

    Legend
    - Mastermind Action
    - Goodwill
    - Paranoia
    - Intrigue
    - Extra
    - Dead

  2. ISO #2

    Re: Tragedy Looper #4 Tutorial Game (First Steps)

    Game Start

    Protagonists know nothing at the start of the game, other than what is above.

    Pay particular attention to the Incident list in the first post. You do know there should be a Suicide on the 1st day, Missing Person on the 2nd day, and another Suicide on the 4rd day.

    Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.

    Loop 1 of 4
    Day 1 of 3 (Leader: Mesk514)
    Incident: Suicide (Requires the Culprit to have max Paranoia)

    Phase 1: Day Start - Morning
    Everything seems so peaceful. If only it could remain so...

    Phase 2: Mastermind Actions

    Mastermind wrote:
    The Mastermind intends to perform an action on the following characters/locations:
    • City
    • Henchman
    • Girl Student
    Hospital
    Patient
    Shrine
    City
    Henchman
    School
    Boy Student
    Class Rep
    Girl Student
    Rich Man's Daughter

    Phase 3: Protagonists Actions
    The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font.


  3. ISO #3

    Re: Tragedy Looper #4 Tutorial Game (First Steps)

    Lol @ The Richmans Daughter
    Quote Originally Posted by Mesk514 View Post
    1-I really and truly believe @Unknown1234 is town. He stuck by me when I needed him
    Quote Originally Posted by Gyrlander View Post
    Wow, this game was really easy. I just had to talk dumb shit to survive some days more. :P
    Quote Originally Posted by Mike View Post
    If sheriff cleared you honestly I would take him out of my town core and put him as scum.

  4. ISO #4

    Re: Tragedy Looper #4 Tutorial Game (First Steps)

    -MOVE THE GIRL STUDENT DIAGONALLY
    Quote Originally Posted by AnassRhamur View Post
    Please don't post in the punished players section if you're not involved. Consider this a warning from Thugnificent. You got one Thug ticket. Collect 3 more of those and i'll have to issue a Thug Infraction. Collect 3 Thug Infractions and you get 1 Thug Misdemeanor Charge.

    Spoiler : :
    Citizen, Agent, Citizen, Vigilante, Citizen, Godfather, Citizen, Citizen, Voter, Elder, Mafioso, BackUpSleuth, Escort, Mafioso, Detective, Citizen, Citizen, Tailor, Citizen, Citizen, Citizen, Citizen, Citizen, Citizen, TheJoker, Citizen, LadyGaga, Mafioso, Winston Wolfe, Detective, Citizen, Citizen, Masquerader

  5. ISO #5

    Re: Tragedy Looper #4 Tutorial Game (First Steps)

    Quote Originally Posted by Mesk514 View Post
    -MOVE THE GIRL STUDENT DIAGONALLY
    @Mesk514

    Protagonists Actions

    • Paranoia +1: Place 1 Paranoia counter on this character. If together with a Forbid Paranoia , the Forbid takes precedence and nothing happens. If together with a Paranoia –1, the +1 goes first. Placed on a location, nothing happens.
    • Paranoia –1: <only once per loop> Remove 1 Paranoia counter from this character. If together with a Forbid Paranoia , the Forbid takes precedence and nothing happens. If together with a Paranoia +1, the +1 goes first. Placed on a location, nothing happens.
    • Goodwill +1: Place 1 Goodwill token on this character. If together with a Forbid Goodwill , the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
    • Goodwill ♥♥ +2: <only once per loop> Place 2 Goodwill ♥♥ tokens on this character. If together with a Forbid Goodwill , the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
    • Forbid Intrigue : If on the same spot as an Intrigue +1 or +2 , this takes precedence and nothing happens. However, if 2 or more players have played Forbid Intrigue on the same day (no matter where on the playing field), they nullify each other.
    • Movement - Vertical: This character moves either up or down. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a horizontal movement. If placed on a location, nothing happens.
    • Movement - Horizontal: This character moves either left or right. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a vertical movement. If placed on a location, nothing happens.
    • Forbid Movement: <only once per loop> If together with a Movement action, the Forbid takes precedence and nothing happens.

  6. ISO #6

    Re: Tragedy Looper #4 Tutorial Game (First Steps)

    oh, i swear i read that i can move the bitch diagonally. my b

    - MOVE THE GIRL STUDENT VERTICALLY
    Quote Originally Posted by AnassRhamur View Post
    Please don't post in the punished players section if you're not involved. Consider this a warning from Thugnificent. You got one Thug ticket. Collect 3 more of those and i'll have to issue a Thug Infraction. Collect 3 Thug Infractions and you get 1 Thug Misdemeanor Charge.

    Spoiler : :
    Citizen, Agent, Citizen, Vigilante, Citizen, Godfather, Citizen, Citizen, Voter, Elder, Mafioso, BackUpSleuth, Escort, Mafioso, Detective, Citizen, Citizen, Tailor, Citizen, Citizen, Citizen, Citizen, Citizen, Citizen, TheJoker, Citizen, LadyGaga, Mafioso, Winston Wolfe, Detective, Citizen, Citizen, Masquerader

  7. ISO #7

  8. ISO #8

    Re: Tragedy Looper #4 Tutorial Game (First Steps)

    -FORBIDDEN INTRIGUE ON CITY
    Quote Originally Posted by AnassRhamur View Post
    Please don't post in the punished players section if you're not involved. Consider this a warning from Thugnificent. You got one Thug ticket. Collect 3 more of those and i'll have to issue a Thug Infraction. Collect 3 Thug Infractions and you get 1 Thug Misdemeanor Charge.

    Spoiler : :
    Citizen, Agent, Citizen, Vigilante, Citizen, Godfather, Citizen, Citizen, Voter, Elder, Mafioso, BackUpSleuth, Escort, Mafioso, Detective, Citizen, Citizen, Tailor, Citizen, Citizen, Citizen, Citizen, Citizen, Citizen, TheJoker, Citizen, LadyGaga, Mafioso, Winston Wolfe, Detective, Citizen, Citizen, Masquerader

  9. ISO #9

  10. ISO #10

    Re: Tragedy Looper #4 Tutorial Game (First Steps)

    -+1PARANOIA ON HENCHMAN
    Quote Originally Posted by AnassRhamur View Post
    Please don't post in the punished players section if you're not involved. Consider this a warning from Thugnificent. You got one Thug ticket. Collect 3 more of those and i'll have to issue a Thug Infraction. Collect 3 Thug Infractions and you get 1 Thug Misdemeanor Charge.

    Spoiler : :
    Citizen, Agent, Citizen, Vigilante, Citizen, Godfather, Citizen, Citizen, Voter, Elder, Mafioso, BackUpSleuth, Escort, Mafioso, Detective, Citizen, Citizen, Tailor, Citizen, Citizen, Citizen, Citizen, Citizen, Citizen, TheJoker, Citizen, LadyGaga, Mafioso, Winston Wolfe, Detective, Citizen, Citizen, Masquerader

  11. ISO #11

    Re: Tragedy Looper #4 Tutorial Game (First Steps)

    I've tried to understand the game, and I think I have most of it but..

    Questions
    The 'Protagonists' are a team; however, they work independently in the sense that each turn a player controls one character to do one action as well as one move to one area. Collectively they have one goodwill action. Is this correct?

    How does a player die? Only by host action?

    "The third is that you yourselves are killed. Some roles have this ability, for example, the Killer."
    Apparently we can lose by being killed, but as I understand it, 'we' do not exist in the game. How can 'Protagonists' be killed?

    Does the Mastermind control a personal character? If so— if I force to go over the limit of the villain character, will they cause incidents that hinder the Mastermind's objectives?

    Can the Mastermind expend the of characters?

    When does movement take place?

  12. ISO #12

  13. ISO #13

    Re: Tragedy Looper #4 Tutorial Game (First Steps)

    Thank the Lord Jesus, no one liked that kid unknown anyway ;)
    Quote Originally Posted by AnassRhamur View Post
    Please don't post in the punished players section if you're not involved. Consider this a warning from Thugnificent. You got one Thug ticket. Collect 3 more of those and i'll have to issue a Thug Infraction. Collect 3 Thug Infractions and you get 1 Thug Misdemeanor Charge.

    Spoiler : :
    Citizen, Agent, Citizen, Vigilante, Citizen, Godfather, Citizen, Citizen, Voter, Elder, Mafioso, BackUpSleuth, Escort, Mafioso, Detective, Citizen, Citizen, Tailor, Citizen, Citizen, Citizen, Citizen, Citizen, Citizen, TheJoker, Citizen, LadyGaga, Mafioso, Winston Wolfe, Detective, Citizen, Citizen, Masquerader

  14. ISO #14

  15. ISO #15

    Re: Tragedy Looper #4 Tutorial Game (First Steps)

    Quote Originally Posted by secondpassing View Post
    I've tried to understand the game, and I think I have most of it but..

    Questions
    The 'Protagonists' are a team; however, they work independently in the sense that each turn a player controls one character to do one action as well as one move to one area. Collectively they have one goodwill action. Is this correct?
    The Protagonists don't control a character on the board, exactly but they each have one action that can be spent moving someone, befriending someone, increasing or decreasing paranoia on a character, preventing movement, or preventing intrigue.

    Quote Originally Posted by secondpassing View Post
    How does a player die? Only by host action?

    "The third is that you yourselves are killed. Some roles have this ability, for example, the Killer."
    Apparently we can lose by being killed, but as I understand it, 'we' do not exist in the game. How can 'Protagonists' be killed?
    Within a tutorial game there are two ways you can die. The Killer hidden role has an ability that can be used to kill all the protagonists (effectively ending the loop). Additionally, there is an incident in some scenarios (not this one) called the Hospital Incident, that can cause the deaths of the Protagonists. While you don't have pieces on the board that are moved and interacted with like the other characters, you can still be affected by abilities that specifically target the protagonists.

    Quote Originally Posted by secondpassing View Post
    Does the Mastermind control a personal character? If so— if I force to go over the limit of the villain character, will they cause incidents that hinder the Mastermind's objectives?
    The Mastermind, much like the Protagonists, do not have a specific character to represent them on the board. They exists behind the scenes, lurking about in the shadows in an effort to secretly manipulate events to their desired outcome. If you force a character to reach or exceed their paranoia limit they can trigger an incident if they are the define culprit. Sometimes this can throw off a Mastermind's plan or else give away information the Mastermind was trying to prevent you from learning.

    Quote Originally Posted by secondpassing View Post
    Can the Mastermind expend the of characters?
    Only the Doctor's ability can be used in this way (in scenarios where he is present) if he has a hidden role that specifies Goodwill Refusal (such as the Brain, the Killer, the Curmudgeon, the Cultist, etc).

    Quote Originally Posted by secondpassing View Post
    When does movement take place?
    Movement occurs during the action phase once the mastermind's and protagonists' actions are revealed.

  16. ISO #16

    Re: Tragedy Looper #4 Tutorial Game (First Steps)

    Goodwill ♥ +1: Class Rep

    I was supposed to leave and go to that new cafe that just opened with my friends, but our class rep has such intriguing hair today. I've been trying not to stare all day, but I have to say something.
    Gotta be slick right?

    "I noticed you changed your hair today.." - Huh. Creepy.
    "You're really rocking it, aren't you?" - Only cool kids listen to rock.

    Ah! Whatever.
    I'll just compliment how organized she is. It'll probably make her happy.
    Last edited by secondpassing; May 8th, 2017 at 08:37 PM. Reason: can't vote for a name with a colon in it, til

  17. ISO #17

  18. ISO #18

    Re: Tragedy Looper #4 Tutorial Game (First Steps)

    Phase 4: Resolve Actions

    Mastermind wrote:
    The Mastermind performs the following actions:
    • City: Intrigue +1
    • Henchman: Movement Horizontal
    • Girl Student: Paranoia +1
    The Protagonists wrote:
    The Protagonists perform the following actions:
    • Class Rep: Goodwill +1 (secondpassing)
    • Henchman: Goodwill +2 ♥♥ (Skylineace)
    • Girl Student: Movement Vertical (Mesk514)
    The Class Rep appreciates the compliment and she seems to be warming up to you!

    Hospital
    Patient
    Shrine
    Girl Student
    City School
    Boy Student
    Class Rep
    Henchman ♥♥
    Rich Man's Daughter

    Phase 5: Mastermind Abilities
    The Rich Man's Daughter seems to be growing more and more anxious whenever you see her. Someone or something is clearly stressing her out.
    The Rich Man's Daughter gains Paranoia +1 .

    Phase 6: Goodwill Abilities
    You do not have enough Goodwill to use any abilities.

    Phase 7: Incidents
    You know that a Suicide is supposed to occur today... but it does not occur.

    Phase 8: Switch Leader
    Tomorrow's leader will be: Secondpassing

    Phase 9: Day End
    The night remains peaceful... for now.

    End of Day.

    At the end of the day, the board looked like:

    Hospital
    Patient
    Shrine
    Girl Student
    City School
    Boy Student
    Class Rep
    Henchman ♥♥
    Rich Man's Daughter

  19. ISO #19

    Re: Tragedy Looper #4 Tutorial Game (First Steps)

    Day 2 Loop 1

    Loop 1 of 4
    Day 2 of 3 (Leader: Secondpassing)
    Incident: Missing Person (Requires the Culprit to have max Paranoia)
    One Time Use Actions Used: Goodwill +1 (Skylineace)

    Phase 1: Day Start - Morning
    Everything seems so peaceful. If only it could remain so...

    Phase 2: Mastermind Actions

    Mastermind wrote:
    The Mastermind intends to perform an action on the following characters/locations:
    • Henchman
    • School
    • Girl Student
    Hospital
    Patient
    Shrine
    Girl Student
    City School
    Boy Student
    Class Rep
    Henchman ♥♥
    Rich Man's Daughter

    Phase 3: Protagonists Actions
    The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font.

  20. ISO #20

    Re: Tragedy Looper #4 Tutorial Game (First Steps)

    Basically, rich girls daughter is going to get rekt.

    Not sure where you were going with +2 to henchman. Though you might have forced host to forbid movement on him.

    Fact that the host is doing nothing to class rep means they don't fear our choices.

    Girl student is... going to have fun in two rounds.


    I predict Host's actions were:
    Forbid movement/movement: henchman
    Forbid Goodwill: School
    Paranoia +1: Girl student.


    Let me know what you think.

  21. ISO #21

  22. ISO #22

 

 

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