S-FM: FINAL FANTASY
Crystal Warrior
Crystal Warrior
Crystal Warrior
Beastmen
Beastmen
Beastmen/Monster
Beastmen/Monster
Monster
Monster
Monster
Monster
Monster
Job Master
LEGEND:
Main Job (MJ)
Sub Job (SJ)
Job Ability (JA)
JOB SYSTEM:
- Before the of the game, the CRYSTAL WARRIORS will be allowed to choose their Jobs.
- Each Player may choose ONE MJ and ONE SJ.
- No job can be duplicated (Team must select 6 unique Jobs).
- A Player's MJ allows them access to both the MJ and SJ ability. For example, a Paladin/Warrior has access to: DEFEND, SHIELD BASH & PROVOKE actions.
- The BEASTMEN do not select their MJ and SJ, but instead they are assigned to them randomly.
SPECIAL MECHANICS:
- If the CRYSTAL WARRIORS chose WHITE MAGE, BLACK MAGE, or RED MAGE, they may choose for their Factional Night Kill to be a MAGIC attack.
- Some abilities are MAGIC. These are denoted by "Cast" in the action line, and can be prevented by UTSUSEMI.
ROLES:
CRYSTAL WARRIOR
- Selects one MJ.
- Selects one SJ.
- Shares a factional night kill with the other CRYSTAL WARRIORS; must forego night action.
- Shares a night chat with other CRYSTAL WARRIORS.
BEASTMEN
- Randomly assigned one MJ.
- Randomly assigned one SJ.
- Does not know other BEASTMEN identity.
- Does not share a night chat with other BEASTMEN.
MONSTER
- Randomly assigned a Monster breed.
JOB MASTER
- May use all JA once.
POSSIBLE JOBS:
WARRIOR
MJ: RETALIATE at night, attacking anyone who targets you. 1 Use.
SJ: PROVOKE another player at night, forcing them to target another player of your choice.
MONK
MJ: COUNTER any night actions used on you, redirecting them to another player of your choice.
SJ: MEDITATE at night, protecting yourself from attacks.
WHITE MAGE
MJ: Cast REFLECT on a player at night, redirecting all MAGIC back to the caster.
SJ: Cast ERASE on a player at night, removing all negative effects.
BLACK MAGE
MJ: Cast TOAD on a player at night, turning them into a Toad. 1 Use.
SJ: Cast STUN on a player at night, preventing them from acting.
RED MAGE
MJ: Cast POISON on a player at night, causing them to die at the end of the following night. 1 Use.
SJ: Cast CURE on a player at night, protecting them from death.
PALADIN
MJ: DEFEND a player at night, redirecting all night actions on them to yourself.
SJ: SHIELD BASH a player, stunning them and preventing them from acting.
NINJA
MJ: Use MIJIN GAKURE on another player, killing yourself and them. Can be used during the day. You cannot be saved when using this.
SJ: Cast UTSUSEMI on yourself, absorbing the next 3 attacks, or spells, on you. If Ninja is your main job, it absorbs 4. 1 Use.
RANGER
MJ: SHOOT another player at night, attacking them. 1 Use.
SJ: SCAN a player at night, learning what type of Monster they are.
BEAST MASTER
MJ:
CW Varient: CHARM a Monster at night, changing their alignment to your own. You do not share a night chat, nor share any information. 1 Use.
BM Varient: CHARM a Monster at night. You gain a night chat with your target. 1 Use.
JM Varient: CHARM a Monster at night, changing their alignment to your own. You gain a night chat with your target.
SJ: TRAIN a Monster at night, allowing them to use their night action twice the following night, or to use their night action without spending a charge.
POSSIBLE MONSTERS:
WORM
No Action.
Passive: None.
MALBORO
Use BAD BREATH on a player at night, roleblocking them and causing them to die at the end of the following night. 1 Use.
Passive: Cannot be Poisoned.
FLAN
No Action.
Passive: Immune to PHYSICAL attacks.
ELEMENTAL
Cast SILENCE on a player at night, preventing them from casting MAGIC for the remainder of the game. 2 Use.
Passive: Immune to MAGIC.
BOMB
SELF DESTRUCT at night, killing yourself and attacking your target. You cannot be saved while acting. 1 Use.
Passive: None.
COEURL
Use BLASTER on a Player at night, petrifying a player and preventing them from acting.
Passive: None.
AHIRAM
Use BLINDEYE at night, learning a Player's alignment.
Passive: None.
MANDRAGORA
Use PHOTOSYNTHESIS at night (wow), healing yourself or another Player.
Passive: Cannot be Poisoned.
CACTUAR
Use 1,000 NEEDLES on a target, attacking them. 1 Use.
Passive: None.
TONBERRY
No Action:
Passive: TONBERRY'S CURSE causes whoever kills you with a night action to die at the end of the following day.
TOAD
No Action:
Passive: None.
WIN CONDITIONS:
CRYSTAL WARRIORS: Eliminate all other factions.
BEASTMEN & MONSTERS: Eliminate all other factions.
JOB MASTER: Eliminate all other factions.
1v1 TIE BREAKER:
JOB MASTER > CRYSTAL WARRIORS >BEASTMEN & MONSTERS
ORDER OF OPERATIONS:
- RETALIATE
- COUNTER
- PROVOKE (CAN BE ROLEBLOCKED UNLESS REDIRECTING THE ROLEBLOCK ITSELF)
- REFLECT (CAN BE ROLEBLOCKED IF NOT PROTECTING SELF)
- SHIELD BASH, BLASTER, STUN
- BAD BREATH
- UTSUSEMI
- MEDITATE , CURE , PHOTOSYNTHESIS (+1)
- DEFEND
- MIJIN GAKURE, SHOOT , SELF DESTRUCT, 1,000 NEEDLES, Factional Night Kill (-1)
- POISON
- SCAN , BLINDEYE
- CHARM
- TRAIN
- TOAD
- SILENCE
- ERASE