S-FM Tale of the crazy cops.
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  1. ISO #1

    S-FM Tale of the crazy cops.

    9 Players

    Sheriff
    Insane Sheriff
    Hidden Sheriff Trigger
    Citizen
    Citizen
    Citizen
    Citizen

    Neapolitan
    Mafioso

    Possible roles:
    All Power Roles are unique.

    Town:
    Sheriff: Gets a true investigation on people at night. Receives Sheriff Role Card
    Insane Sheriff: gets a false investigation on people at night. Receives Sheriff Role Card
    Sheriff Trigger: Switches the Sheriff and Insane Sheriff upon death. This could be any random Citizen. There is only one in the game. Receives Citizen Role Card.
    Citizen: No special abilities.
    Mafia:
    Neapolitan: Can investigate a player at night to find out if they are Citizen or not. Can Execute the Night Kill
    Mafioso: Can execute the Night Kill

    Sheriffs are not told if they are sane or not, they will have to figure that out themselves.
    Sheriff Trigger Role is not told they are Sheriff trigger. Upon death, this role shows up as Citizen.


    Role Cards

    Town:

    Welcome [player X], you are a Sheriff aligned with Town.

    During the night you may investigate someone to learn what alignment they are.

    Possible Results are:
    Player is Town OR Player is Mafia
    Welcome [Player X], you are Citizen aligned with Town.

    You have no night actions.
    Mafia:
    Welcome [player X], you are a Neapolitan aligned with Mafia.

    During the night you may investigate someone to learn if they are Citizen and may execute the Night Kill.

    Possible Results are:
    Player is: Citizen or Player is not Citizen
    Welcome [player X], you are a Mafioso aligned with Mafia.

    During the night you may execute the Night Kill.
    Win Conditions:

    Town: Eliminate all members of the Mafia.
    Mafia: Eliminate all members of the Town or nothing can prevent this.


    Order of Operations:
    Night Chats Open
    Sheriff
    Neapolitan
    Night Kill


    Mechanics:
    You will get a QuickTopick from me if you are in the game. I will make a QT for each person and will also make one for Mafia share Night Chat. You can use your QT for notes or to ask me questions about the game if you have questions. I will not start the game until everyone confirms that they know their role.
    Day cycle is 3 days; 48 hour day phase 24 hour night phase.
    Game starts at Day 1.
    Mafia share Night Chat.
    Lynch is decided by majority (>50% of Voters).
    Last wills allowed
    Player's Role Card and Alignment will be given upon death.

    Investigative Message:
    The Sheriffs in the game can have their result be changed from True to False or from False to True. In this way, the investigative result can change even on the same person.



    Rules of Conduct:
    NO OUTSIDE COMMUNICATION ABOUT THE GAME (Ex. skype, pms, other threads, phones calls and the like.)
    NO QUOTING ANYTHING FROM OUTSIDE THE GAME
    NO FAKE QUOTING
    NO EDITING OR DELETING POSTS
    NO EXCESSIVE PERSONAL ATTACKS (I will be the one to decide that)
    NO POSTING ANY LANGUAGE BUT ENGLISH
    LIMIT FLUFF POSTING TO A BARE MINIMUM (I will be the one to decide that)
    HYDRAS ARE ALLOWED BETWEEN 2 PEOPLE, BUT ONE MEMBER MUST HAVE VERIFIABLE EVIDENCE THAT THEY HAVE PLAYED AT LEAST 3 GAMES
    GOLDEN ROD IS MY COLOR DO NOT USE IT
    YOU MUST POST AT LEAST 5 CONTENT RELATED POST EACH 24 HOUR PERIOD.
    YOU ARE TO PLAY TO YOUR WIN CONDITION. IF I THINK YOU ARE NOT AND I WARN YOU AND YOU DO IT ANYWAYS, I WILL EXPLAIN IN DETAIL TO THE MODS WHAT YOU HAVE DONE AND YOU WILL BE SUBJECTED TO PUNISHMENT IF THE MODS AGREE WITH ME
    GAME THROWING OR THREATENING TO GAME THROW IS STRICTLY PROHIBITED.
    THREATENING TO BREAK THE RULE IS JUST AS BAD AS BREAKING THEM IN MY GAMES.
    HAVE FUN!!!
    Last edited by Quick; June 12th, 2016 at 07:54 PM.
    Mafia Record:
    Spoiler : On Site/Universal Total :
    ..Total: 5/9 = 55.6% | 61/104 = 58.3%..
    ...Town: 3/5 = 60% | 42/76 = 55.3%...
    ....Mafia: 0/2 = 0% | 14/23 = 60.9%....
    .....3P: 1/1 = 100% | 3P: 3/5 = 60%.....
    My advice on Mafia play:
    Get the Led Out

  2. ISO #2

    Re: S-FM Tale of the crazy cops.

    I would never play a game where the host didn't realize he spelt sheriff wrong multiple times in his setup.
    Quote Originally Posted by AnassRhamur View Post
    Please don't post in the punished players section if you're not involved. Consider this a warning from Thugnificent. You got one Thug ticket. Collect 3 more of those and i'll have to issue a Thug Infraction. Collect 3 Thug Infractions and you get 1 Thug Misdemeanor Charge.

    Spoiler : :
    Citizen, Agent, Citizen, Vigilante, Citizen, Godfather, Citizen, Citizen, Voter, Elder, Mafioso, BackUpSleuth, Escort, Mafioso, Detective, Citizen, Citizen, Tailor, Citizen, Citizen, Citizen, Citizen, Citizen, Citizen, TheJoker, Citizen, LadyGaga, Mafioso, Winston Wolfe, Detective, Citizen, Citizen, Masquerader

  3. ISO #3

    Re: S-FM Tale of the crazy cops.

    Quote Originally Posted by Mesk514 View Post
    I would never play a game where the host didn't realize he spelt sheriff wrong multiple times in his setup.
    That's a false dichotomy, but fine you don't have to play in this game if it goes up.
    Mafia Record:
    Spoiler : On Site/Universal Total :
    ..Total: 5/9 = 55.6% | 61/104 = 58.3%..
    ...Town: 3/5 = 60% | 42/76 = 55.3%...
    ....Mafia: 0/2 = 0% | 14/23 = 60.9%....
    .....3P: 1/1 = 100% | 3P: 3/5 = 60%.....
    My advice on Mafia play:
    Get the Led Out

  4. ISO #4

  5. ISO #5

    Re: S-FM Tale of the crazy cops.

    Can Neopolitan perform a night kill with their action?

    I suspect the sheriffs are not told of their sanity, correct? Please explicitly say this in the setup?

    Similarly, if Sheriff Trigger doesn't know they are one, please specify this.

    Does the "false" result for the Insane Sheriff mean they always get the opposite of the truth, or always a guilty?

    What does the Insane Sheriff flip as such upon death?

    Does the Sheriff Trigger flip as such upon death?

    Are mafia informed of their partner from the start of the game?

    What do you mean by your "investigative message" section? Is this just to remind players that a Sheriff Trigger exists in the setup?

    An interesting concept. I might cut a cit or two for balance; I'd have to think some more about the ideal numbers, however.
    @Quick
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  6. ISO #6

    Re: S-FM Tale of the crazy cops.

    Quote Originally Posted by MattZed View Post
    Can Neopolitan perform a night kill with their action?
    Yes, as stated.

    I suspect the sheriffs are not told of their sanity, correct? Please explicitly say this in the setup?

    Similarly, if Sheriff Trigger doesn't know they are one, please specify this.
    Will add more clarity to this.

    Does the "false" result for the Insane Sheriff mean they always get the opposite of the truth, or always a guilty?
    False means opposite, so if they investigat town they get mafia and if they investigate mafia they get Town.

    What does the Insane Sheriff flip as such upon death?
    Sheriff

    Does the Sheriff Trigger flip as such upon death?
    No.

    Are mafia informed of their partner from the start of the game?
    Yes.

    What do you mean by your "investigative message" section? Is this just to remind players that a Sheriff Trigger exists in the setup?
    Insane sheriff and sane sheriff flip roles upon sheriff tiggers death, that's really all I was trying to say.

    An interesting concept. I might cut a cit or two for balance; I'd have to think some more about the ideal numbers, however.
    @Quick
    cut or cit? what do these terms mean?
    Mafia Record:
    Spoiler : On Site/Universal Total :
    ..Total: 5/9 = 55.6% | 61/104 = 58.3%..
    ...Town: 3/5 = 60% | 42/76 = 55.3%...
    ....Mafia: 0/2 = 0% | 14/23 = 60.9%....
    .....3P: 1/1 = 100% | 3P: 3/5 = 60%.....
    My advice on Mafia play:
    Get the Led Out

  7. ISO #7

  8. ISO #8

  9. ISO #9

    Re: S-FM Tale of the crazy cops.

    Quote Originally Posted by MattZed View Post
    If the Sheriff Trigger dies at night, are the sheriff results for that night flipped?
    No. Read: OoO
    Mafia Record:
    Spoiler : On Site/Universal Total :
    ..Total: 5/9 = 55.6% | 61/104 = 58.3%..
    ...Town: 3/5 = 60% | 42/76 = 55.3%...
    ....Mafia: 0/2 = 0% | 14/23 = 60.9%....
    .....3P: 1/1 = 100% | 3P: 3/5 = 60%.....
    My advice on Mafia play:
    Get the Led Out

  10. ISO #10

    Re: S-FM Tale of the crazy cops.

    Neapolitan role seems kinda useless due to the slow speed of their investigation. Since last wills are allowed, town actually gets their information much quick (even if its false).

    Three possible solutions I thought of:
    1. Allow hidden last wills for the mafia team to send to each other upon being lynched.
    2. Neapolitian will check players during the day phase starting day 2.
    3. Give mafia a non-killing Night 0

  11. ISO #11

    Re: S-FM Tale of the crazy cops.

    Quote Originally Posted by secondpassing View Post
    Neapolitan role seems kinda useless due to the slow speed of their investigation. Since last wills are allowed, town actually gets their information much quick (even if its false).

    Three possible solutions I thought of:
    1. Allow hidden last wills for the mafia team to send to each other upon being lynched.
    2. Neapolitian will check players during the day phase starting day 2.
    3. Give mafia a non-killing Night 0
    I agree with this as well.

    Maybe add in some Miller's for added insanity?

    Everybody is equally weak on the inside, just that some present their ruins as new castles and become kings –
    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
    If your dear heart is wounded, my wild heart bleeds with yours.

  12. ISO #12

    Re: S-FM Tale of the crazy cops.

    Quote Originally Posted by secondpassing View Post
    Neapolitan role seems kinda useless due to the slow speed of their investigation. Since last wills are allowed, town actually gets their information much quick (even if its false).

    Three possible solutions I thought of:
    1. Allow hidden last wills for the mafia team to send to each other upon being lynched.
    2. Neapolitian will check players during the day phase starting day 2.
    3. Give mafia a non-killing Night 0
    Hmm..

    Since Mafia have an investigative ability, that they can use strategically, and since there is no guarantee that Cops can ever trust their investigations fully I feel Mafia have much more knowledge with how to conduct their play than Town, even if Town is Cop.

    I will consider A N0 no NA phase.
    Mafia Record:
    Spoiler : On Site/Universal Total :
    ..Total: 5/9 = 55.6% | 61/104 = 58.3%..
    ...Town: 3/5 = 60% | 42/76 = 55.3%...
    ....Mafia: 0/2 = 0% | 14/23 = 60.9%....
    .....3P: 1/1 = 100% | 3P: 3/5 = 60%.....
    My advice on Mafia play:
    Get the Led Out

  13. ISO #13

    Re: S-FM Tale of the crazy cops.

    Quote Originally Posted by AIVION View Post
    I agree with this as well.

    Maybe add in some Miller's for added insanity?
    Millars would work, but prolly more so in a bigger game with this type of setup. The point of this game is for The Sheriffs to survive long enough to actually be able to piece things together. That's one reason I haven't taken a Cit out yet because of what @MattZed said. If he comes in here and explains why taking a cit or two out of that game I'd gladly hear him out. As it stands, this is already only a 2 mislynch game to LyLo. cutting it short by one seems like it makes the whole cop things pointless altogether.
    Last edited by Quick; June 11th, 2016 at 09:00 AM.
    Mafia Record:
    Spoiler : On Site/Universal Total :
    ..Total: 5/9 = 55.6% | 61/104 = 58.3%..
    ...Town: 3/5 = 60% | 42/76 = 55.3%...
    ....Mafia: 0/2 = 0% | 14/23 = 60.9%....
    .....3P: 1/1 = 100% | 3P: 3/5 = 60%.....
    My advice on Mafia play:
    Get the Led Out

 

 

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