S-FM 165: Pick Your Poison
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    S-FM 165: Pick Your Poison

    Welcome one and all to:

    Pick Your Poison!


    Important Links:
    Day 1
    Night 1
    Day 2
    Night 2
    Day 3

    We all pick our own poisons in life. The choice isn't whether we will survive it, but how long we must suffer for our choices.

    Player List Role List GraveYard
    S-FM BRING BACK MIST YOU COWARD
    S-FM Shattered Glass
    S-FM Yami Yugi
    S-FM Chariston Blandpole
    S-FM Walter White
    S-FM Freddy Krueger
    S-FM Rick Grimes
    S-FM Toads
    S-FM Frank Underwood
    Random Mafia
    Random Mafia

    Town Power
    Town Power
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen



    Game is Currently in Day Phase.
    Last edited by Firebringer; November 10th, 2015 at 03:10 PM.
    Don't pet growlithe, he will bite you.

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    Re: S-FM 166: Pick Your Poison

    Quote Originally Posted by S-FM Rick Grimes View Post
    Because suicide is not allowed, I may not suggest it to those that I have absolute hatred for.I think the Power Roles should become Bulletproof and Jailor for maximum efficiency against the Mafia!
    I doubt the mafia gave the town top end PRs. It may very well simply be two Bulletproofs.

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    Re: S-FM 166: Pick Your Poison

    Quote Originally Posted by S-FM Rick Grimes View Post
    A fair idea is for the Mafia to become a Witch and Janitor! This combination would make the Mafia use the Witch as a killer. With five Citizen and two Sanitize, they can't outsmart us!
    Perhaps. I think we should all say hypothetically what roles we would pick for the mafia if we were the town PR. This would allow the real town PR to say what they actually chose without directly revealing themselves. Plus, we can analyze the choices people make.

    I would have picked a framer and a godfather. The framer because of how unlikely it is mafia actually gives us an investigative anyway, and the godfather simply because it has no actual superpower.

    I also imagine that, as a TPR, I'd want to try and pick what the other TPR is picking (because that will reduce the number of possibilities FB has to choose from). So, I'd also want to pick GF because I imagine GF is quite a popular choice (it's so obviously superpowerless)

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    Re: S-FM 166: Pick Your Poison

    Quote Originally Posted by S-FM Walter White View Post
    So basically you would make Deputy a worthless role with your picks? Although I guess scum probably wouldn't give that role out so easily.
    I quite like the Witch and Janitor combination.
    Le godfather and le framer

    Mafia will not pick deputy and therefore these are the two most useless mafia roles.

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    Re: S-FM 166: Pick Your Poison

    Quote Originally Posted by S-FM BRING BACK MIST YOU COWARD View Post
    give me a reason for mafia to pick deputy
    A reason? How about plural of reasons!

    The other Town PR shows up as Mafia!

    Mafia picks Deputy and Escort so that the Escort has a chance of Roleblocking the Deputy while hoping that the Town picks Consort to also have a chance to block the Deputy, or that they receive the Godfather who's immune to the detection of Deputy.

    In addition there's the Framer who can change the feedback of the Deputy to see his target as Mafia, making him either tunnel a player into a mislynch or buddy a scum!

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    Re: S-FM 166: Pick Your Poison

    Did you also know that the Framer is immune to the Deputy? Oh snaps, the Deputy has become completely useless in a scenario of Framer + Godfather.

    Do you want to succeed in this setup? Are you currently taping your attention to the monitor? Don't be a no-mo, become a yay-mo and support the foundation of our plan of Witch + Janitor combination for a maximum disadvantage towards the Mafia!

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    Re: S-FM 166: Pick Your Poison

    Quote Originally Posted by S-FM Rick Grimes View Post
    Did you also know that the Framer is immune to the Deputy? Oh snaps, the Deputy has become completely useless in a scenario of Framer + Godfather.

    Do you want to succeed in this setup? Are you currently taping your attention to the monitor? Don't be a no-mo, become a yay-mo and support the foundation of our plan of Witch + Janitor combination for a maximum disadvantage towards the Mafia!
    Indeed, if the mafia think that the TPR would think like me, then it's very possible they'd choose sheriff. But I'm not sure they'd tunnel vision so hard with their WIFOM thoughts and actually take that risk. Interestingly enough, when we find out the PRs in the game, it will tell us something about the sort of person who chose those PRs - and, by extension, who perhaps possess that sort of approach to the game in the forum chat.

    Anyway, I'd still greatly appreciate it if I heard people say what they'd hypothetically choose as TPR.

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    Re: S-FM 166: Pick Your Poison

    While you may have nothing to add to the current discussion, you may wish to discuss of something else. Don't forget the minimum of five posts a day to keep the doctor around! What are your current thoughts? I don't think the PR will get modkilled for joining speculation, because then it would be biased to confirm who's not the PR.

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    Re: S-FM 166: Pick Your Poison

    Quote Originally Posted by S-FM Shattered Glass View Post
    I hope no PR chose a consigliere. That thing has the power to out all the PR's in one night. Providing they target the same target/ target the PR.
    I have to absolutely agree to this! The Consigliere can check exact role of the target as well to see their visitor. The Citizen can not visit, making it extremely obvious what kind of business the visiting man performs.

    Ban the overpowered role!

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    Re: S-FM 166: Pick Your Poison

    I see our gracious hosthas selected rules which differ from the norm. This is going to be a whole different duel.

    Days last 36 hours

    I see that rounds last a very peculiar time, If we are to sacrifice one of our monsters to the graveyard we must watch the clock.

    I am currently reading the cards in the Deck.



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    Re: S-FM 166: Pick Your Poison

    Quote Originally Posted by S-FM Yami Yugi View Post
    I see our gracious hosthas selected rules which differ from the norm. This is going to be a whole different duel.

    Days last 36 hours

    I see that rounds last a very peculiar time, If we are to sacrifice one of our monsters to the graveyard we must watch the clock.

    I am currently reading the cards in the Deck.
    What's the clock? Oh, it's duel-o-clock! Quick, tell us what two cards of the green deck is the most overpowered and the two cards of the red deck is the least powerful?

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    Re: S-FM 166: Pick Your Poison

    Quote Originally Posted by S-FM Rick Grimes View Post
    I'm sorry but our chakra aren't aligned together. Would you like to have a tea to cool off the dueling lust and have a conversation related to something called "subject" and the political speculation of roles?
    I dare-say you have decided to draw at every chance you get to push others.

    Yet you should remember to remain reasonable and honourable if you are going to push before I have chance to check out the deck.

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    Re: S-FM 166: Pick Your Poison

    Quote Originally Posted by S-FM Yami Yugi View Post
    I dare-say you have decided to draw at every chance you get to push others.

    Yet you should remember to remain reasonable and honourable if you are going to push before I have chance to check out the deck.
    I expect everyone who participates to have actually checked it out before coming here to begin with!
    It's like signing a contract without reading it.

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    Re: S-FM 166: Pick Your Poison

    Role Cards:
    Spoiler : Town Roles :

    Citizen
    You have the power of vote.
    You have no night abilities
    This is the role that make the Majority of the game. Rather than depending on night abilities we should strongly be pushing for the day.


    Magician
    You can target a player to force him to target a different player.
    Your target will be notified of being controlled but not who his new target was.
    You cannot cause a self target.
    If you target the player performing the NK you will only change their target for their NK action only.

    Pros: Can find the scum and cause scum team kills. It's a Confirm-able Role.
    Cons: Feedback clashes with witch. Exact Copy of Mafia Witch. Leaving as 50/50 Scum Or Town



    Jailor
    You can pick a player at night and jail them and separate them from their night chat and give you private night chat.
    This will not roleblock the player.
    You can perform 1 kill with a player who is jailed, this will sanitize the players role. You will be only one to know their role.
    You can only jail during nights where there was no lynch for the day.

    Pros: Gives the Town a night kill and one on one chat to investigate. Jailor Knows Results. Removes Scum from Scum Chat
    If kills and cleans other Power-role, will know any further claims are false.
    Cons: One use, Only on no-lynch, does not role block, does not protect, can not kill GF, can not kill bulletproof.


    Deputy
    You can investigate a player at night to see if they are apart of mafia or not.
    The other town power will show up as mafia.

    Pros: Can Detect Scum/Non Scum
    Cons: Can out other Power role due to seeing as scum. If Mafia contain Framer/GF this roles ability is greatly reduced


    Detective
    Follow a player at night to see who they targeted.

    Pro: Detects power roles + scum + kill
    Con: Can be fooled by Framer



    Doctor
    You can go to a players house at night and prevent them from being night killed.
    You cannot self heal.
    Your target will not be informed of being attacked or healed.
    Your heal will stop a jailor kill.

    Pros: Can stop night kill more than once.
    Cons: Can stop the Jailor kill which will cause chaos. Can not Self heal.


    Bulletproof
    You have a 1 time bulletproof vest making you unkillable for 1 night.
    You cannot be killed by Jailor while still having a active vest.
    This Bulletproof vest is auto-vest.

    Pro: Stops a Kill for one night, or stop a Jailors mistake. Not detectable by Consig
    Con: Can be mistaken as GF by Jailor.



    Escort
    You go to a players house at night and prevent them performing a night action.
    Player is notified that they were blocked if they were mafia or town power. Will not be notified if they are Citizen.
    Kills are not blockable.

    Pros: Can stop Mafia night actions.
    Cons: Does not stop night Kill, Does not leave feedback to citizens

    Spoiler : Mafia Roles :

    Framer
    Visit a player at night and plant incriminating evidence on them for them to show up as mafia to deputy
    If Detective checks the player it will give them false feedback on their target.
    You will show up as town if checked by deputy


    Pros: Without Deputy/Detective this role is useless
    Cons: With Deputy/Detective this role is OP

    Janitor
    Visit a player marked for death at night to sanitize their role
    You will be given their role and last will.
    2 sanitizes allowed.

    Pros: Most chance of being a Citizen. Limited to Two cleans
    Cons: If this role cleans a power role it will cause detestation.

    Consort
    You go to a players house at night and prevent them performing a night action.
    Player is notified that they were blocked if they are town power. Not if they are citizen.
    You can block your ally.

    Pros: Only Two roles in the game are role-blockable.
    Cons: Acts as a second way (Along with night kill) To stop TPR



    Consigliere
    Go to a player at night to check to see their exact role
    You will also be notified if anyone visited them and who.

    Pros: None
    Cons: Can detect TPR easily


    Witch
    You can target a player to force him to target a different player.
    Your target will be notified of being controlled but not who his new target was.
    You cannot cause a self target.

    Pros: Is confirm-able role. Basically acts as Consort
    Cons: Acts as consort


    Godfather
    You are immune to jailor execute ability.
    You will show up as town if checked by deputy.
    You will always be the one to visit the person who is killed.

    Pros: Useless if Deputy not chosen. Jailor may discover. Set as the killing scum
    Cons: If late game, surviving Jailor can ruin game, With Deputy renders this role OP.
    If I was TPR I would pick:
    Witch & Janitor. Reason being is that Witch leaves feedback all the time, and Janitor is a safer and confirm-able bet than the role that depend upon Deputy/Detective
    Godfather and Framer are only good if Deputy is not chosen. A Risk that shouldn't be taken. Consort is a weaker version than Witch, Consig is OP in TPR hunting

    I would assume that the Mafia would pick: Jailor and Escort. As they are both severely under-powered compared to the rest.
    Deputy
    is too dependable on what the TPR pick. Magician can find scum via night kill. Bulletproof may cost them a night kill, Doctor may cost them multiple night kills, Detective is far to OP.


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    Re: S-FM 166: Pick Your Poison

    The Witch and the Janitor looks like the weakest Mafia roles to me. Jailor needs specific conditions in order to work, and Escorts can't block the night kill, so they're pretty weak.

    The strongest night action that the Mafia has, is apparently their nightkill. Any other night actions that they have are secondary.

    I find Yugi's analysis very on-point and would be content with calling him town.

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    Re: S-FM 166: Pick Your Poison

    Sorry, been a bit busy today.

    I highly doubt mafia picked a deputy so framer is the perfect role to give to them. Godfather also seems like an obvious choice.

    I would be shocked if mafia chose jailor given how many days end in no lynching here.

    Quote Originally Posted by S-FM Freddy Krueger View Post
    I have nothing much to add other than Yugi is strong town.

    I'm sorry.

    Vote: Toads
    Use vote tags instead of bold tags and full name (S-FM Toads) or the vote won't count.

    Care to explain the vote?

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    Re: S-FM 166: Pick Your Poison

    Quote Originally Posted by S-FM Yami Yugi View Post
    Role Cards:
    Spoiler : Town Roles :



    If I was TPR I would pick:
    Witch & Janitor. Reason being is that Witch leaves feedback all the time, and Janitor is a safer and confirm-able bet than the role that depend upon Deputy/Detective
    Godfather and Framer are only good if Deputy is not chosen. A Risk that shouldn't be taken. Consort is a weaker version than Witch, Consig is OP in TPR hunting

    I would assume that the Mafia would pick: Jailor and Escort. As they are both severely under-powered compared to the rest.
    Deputy
    is too dependable on what the TPR pick. Magician can find scum via night kill. Bulletproof may cost them a night kill, Doctor may cost them multiple night kills, Detective is far to OP.

    Janitor is bad choice to give to the mafia... Sure maybe they clean a citizen or maybe they clean a TPR and get their last will and can claim to be them quite easily going uncontested.

    Witch though is a better choice than I initially thought...

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    Re: S-FM 166: Pick Your Poison

    Quote Originally Posted by S-FM Toads View Post
    Sorry, been a bit busy today.

    I highly doubt mafia picked a deputy so framer is the perfect role to give to them. Godfather also seems like an obvious choice.

    I would be shocked if mafia chose jailor given how many days end in no lynching here.



    Use vote tags instead of bold tags and full name (S-FM Toads) or the vote won't count.

    Care to explain the vote?
    Sorry, and thank you.

    It was a random vote.

    -vote [COLOR=#FF0000][B] S-FM Chariston Blandpole[/B][/COLOR]

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