S-FM Pick Your Poison
Register

User Tag List

Results 1 to 34 of 34
  1. ISO #1

    S-FM Pick Your Poison

    S-FM Pick Your Poison [9 Player Game]
    Random Mafia
    Random Mafia

    Town Power
    Town Power
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen

    Possible Roles:
    Mafia: Framer, Janitor, Consort, Consigliere, Witch, Godfather
    Town: Jailor, Sheriff, Detective, Doctor, Bulletproof, Escort, Magician, Citizen

    Special Mechanics:
    Pick Your Poison: The Mafia get to pick the Town power roles that are in the game during pregame. They will not learn who received those roles. The town power roles must select the mafia roles in pregame too. Neither side will know the others roles before they are picked by each other.

    Limited 1 for each Power Role in this game.

    Pick The Target: Mafia can select anyone to perform a night kill. They can perform night kill and their other ability. The night kill will be what shows up for Detective though.

    Role Cards:
    Spoiler : Town Roles :
    Citizen
    You have the power of vote.
    You have no night abilities
    Magician
    You can target a player to force him to target a different player.
    Your target will be notified of being controlled but not who his new target was.
    You cannot cause a self target.
    If you target the player performing the NK you will only change their target for their NK action only.
    Jailor
    You can pick a player at night and jail them and separate them from their night chat and give you private night chat.
    This will not roleblock the player.
    You can perform 1 kill with a player who is jailed, this will sanitize the players role. You will be only one to know their role.
    You can only jail during nights where there was no lynch for the day.
    Deputy
    You can investigate a player at night to see if they are apart of mafia or not.
    The other town power will show up as mafia.
    Detective
    Follow a player at night to see who they targeted.
    Doctor
    You can go to a players house at night and prevent them from being night killed.
    You cannot self heal.
    Your target will not be informed of being attacked or healed.
    Your heal will stop a jailor kill.
    Bulletproof
    You have a 1 time bulletproof vest making you unkillable for 1 night.
    You cannot be killed by Jailor while still having a active vest.
    This Bulletproof vest is auto-vest.
    Escort
    You go to a players house at night and prevent them performing a night action.
    Player is notified that they were blocked if they were mafia or town power. Will not be notified if they are Citizen.
    Kills are not blockable.

    Spoiler : Mafia Roles :
    Framer
    Visit a player at night and plant incriminating evidence on them for them to show up as mafia to deputy
    If Detective checks the player it will give them false feedback on their target.
    You will show up as town if checked by deputy
    Janitor
    Visit a player marked for death at night to sanitize their role
    You will be given their role and last will.
    2 sanitizes allowed.
    Consort
    You go to a players house at night and prevent them performing a night action.
    Player is notified that they were blocked if they are town power. Not if they are citizen.
    You can block your ally.
    Consigliere
    Go to a player at night to check to see their exact role
    You will also be notified if anyone visited them and who.
    Witch
    You can target a player to force him to target a different player.
    Your target will be notified of being controlled but not who his new target was.
    You cannot cause a self target.
    Godfather
    You are immune to jailor execute ability.
    You will show up as town if checked by deputy.
    You will always be the one to visit the person who is killed.


    Win Conditions:

    Town: Eliminate the Mafia
    Mafia: Elminate the town. Control 50% of the vote.

    Order of Operations:
    .1 Jailor Jails
    NIGHT BEGINS
    1. Consort goes to block.
    2. Doctor heals
    3. Jailor executes
    4. Magician controls
    5. Witch controls
    6. Mafia Factional Night Kill
    7. Escort goes to block.
    8. Framer frames
    9. Sheriff/Consigliere checks
    10. Janitor sanitizes
    11. Detective tracks

    NIGHT ENDS

    Rules of Conduct:
    1. No Out of Game Communication
    2. No editing posts
    3. 5 post per day chat minimum
    4. No videos/pictures/links
    5. Font size can't be greater than 5.
    6. Do not use font color Orange, that is mine.
    7. Use green only for asking questions.



    Miscellaneous Information:
    • Game starts at Day 1 with a lynch
    • Days last 36 hours, nights last 24 hours.
    • No Death Descriptions given.
    • Suicide is not allowed.
    • Last Wills allowed and encouraged.
    • Death Notes are not permitted.
    • Anon accounts will be used.
    • TPR cannot claim which roles they picked on first game day.


    Last edited by Firebringer; November 2nd, 2015 at 09:55 AM.
    Don't pet growlithe, he will bite you.

  2. ISO #2

    Re: S-FM Pick Your Poison

    This game is actually modelled after a game I found on MafiaScum.
    Slightly different there.

    Major differences:
    No mafia traitor they were all 'goons' or mafioso.
    Its a normal 13 player game, meaning 3 players were PRs.
    Roles are different.

    This is ready for review

    Also if you are interested in what the original setup looks like, you can find it here:
    Pick Your Poison Original
    I found it to be interesting concept.
    Don't pet growlithe, he will bite you.

  3. ISO #3

    Re: S-FM Pick Your Poison

    Change your goddamn font. No one wants to read that many serifs on a webpage.

    Also, call the Sheriff a Sheriff.

    What ends the game? (IE: Can mafia get to 3v2 and start strategically offing themselves to let traitor win?)

    Balance concern: Traitor win condition is downright unfairly HARD. No night immunity, partners might accidentally you, don't have a night kill and yet need to solo win.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  4. ISO #4

    Re: S-FM Pick Your Poison

    Quote Originally Posted by MattZed View Post
    Change your goddamn font. No one wants to read that many serifs on a webpage.

    Also, call the Sheriff a Sheriff.

    What ends the game? (IE: Can mafia get to 3v2 and start strategically offing themselves to let traitor win?)

    Balance concern: Traitor win condition is downright unfairly HARD. No night immunity, partners might accidentally you, don't have a night kill and yet need to solo win.
    Not changing font.

    No on calling it sheriff.

    1) Game ends when one of the win conditions are met. If its 2v1v2. Game is still not over.
    If the game is at 2v1v1 game will end with Mafia win.

    2) That is the life of a traitor.
    Don't pet growlithe, he will bite you.

  5. ISO #5

    Re: S-FM Pick Your Poison

    Quote Originally Posted by Firebringer View Post
    Not changing font.

    No on calling it sheriff.

    1) Game ends when one of the win conditions are met. If its 2v1v2. Game is still not over.
    If the game is at 2v1v1 game will end with Mafia win.

    2) That is the life of a traitor.
    2v1v1 should not be the end of the game because there is still at least one mafia and one town, no?
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  6. ISO #6

    Re: S-FM Pick Your Poison

    Quote Originally Posted by MattZed View Post
    2v1v1 should not be the end of the game because there is still at least one mafia and one town, no?
    The 2 were the normal mafia, 1 was traitor and 1 town.
    With 2 mafia, it is impossible to lynch them because 3 votes would be needed.
    So, game ends.
    Don't pet growlithe, he will bite you.

  7. ISO #7

  8. ISO #8

  9. ISO #9

    Re: S-FM Pick Your Poison

    Quote Originally Posted by DarknessB View Post
    Isn't it a little unbalanced to have everyone but the Mafia Traitor share a Night Chat? Everyone can just role claim in that Night Chat and then the Mafia Traitor is obviously going to get lynched the next day.
    No it is perfectly balanced!
    You see everyone shares that chat and can talk and work out their problems. The traitor can go sulk in a corner and cry.

    I am actually making double night chats:
    One night chat is for everyone except Traitor
    The other only continas mafia, exluding Traitor.

    I am also muting Traitor during day chats.
    Don't pet growlithe, he will bite you.

  10. ISO #10

    Re: S-FM Pick Your Poison

    Quote Originally Posted by Firebringer View Post
    No it is perfectly balanced!
    You see everyone shares that chat and can talk and work out their problems. The traitor can go sulk in a corner and cry.

    I am actually making double night chats:
    One night chat is for everyone except Traitor
    The other only continas mafia, exluding Traitor.

    I am also muting Traitor during day chats.
    Nice, this really clears it up for me -- appreciate the confirmation.

    -prefer Traitor

  11. ISO #11

  12. ISO #12

  13. ISO #13

  14. ISO #14

  15. ISO #15

  16. ISO #16

  17. ISO #17

  18. ISO #18

  19. ISO #19

    Re: S-FM Pick Your Poison

    Quote Originally Posted by slendermenz View Post

    i know i sound like a total noob here but I've never really understood how signups work? do you have to be in a clan or something? I've never done this before so a pm on how signup events work would be nice
    thanks
    -slendermenz
    Once a setup is approved by the FM Liaison (Orpz), then it goes into a queue of games that are waiting to be played (since only a certain number of games can be run at the same time). When it is this game's turn, for example, signups will be opened in a separate thread (in contrast, this is the game setup thread) and anyone who wants can sign up to play the game by posting in the thread with "/sign" or some variant thereof, indicating their desire to play in the game.

    If there is a greater demand to play than number of spots available in the game, the host will usually pick the participants who will be allowed to play randomly. Alternatively, some hosts will also give priority to players who signed up first or players who are newer to Forum Mafia.

    As a heads up, Forum Mafia is a bit of a different animal than the SC2 mod (a lot more of an emphasis on daytime discussions and providing reads on different players) so it would probably be helpful to follow along a game or two before you join one for the first time.
    Last edited by DarknessB; September 30th, 2015 at 10:40 PM.

  20. ISO #20

  21. ISO #21

    Re: S-FM Pick Your Poison

    Quote Originally Posted by slendermenz View Post
    how can i tell when there playing the game do they send a pm?
    If you sign up for a game and are accepted by the host, then you will receive a PM with your role card. There will also be a dedicated thread created under the appropriate Forum Mafia section of the forum where the game will be played.

  22. ISO #22

  23. ISO #23

    Re: S-FM Pick Your Poison

    Quote Originally Posted by slendermenz View Post
    ohhhhhhhh ok thanks for the help man
    No problem -- I know a lot of this might seem overwhelming, but the best way to pick it up is to become a spectator for a specific Forum Mafia game and follow it through by yourself. Basically, you would just read the setup, get an understanding of the teams / rules, and watch the participants play the game by following the game thread in question. Given people have very different playstyles in Forum Mafia vs. the SC2 mod, this will be very helpful for you in terms of getting an idea of how games are played, prior to being in one.

    I would highly recommend that you watch at least say 1-2 FM games before participating yourself, because it can be a little overwhelming to start, just in terms of how to conduct yourself. For example, most Town roles in typical FM games are simply Citizens, so a lot more of the action takes place as daytime discussion vs. the SC2 mod where every Town player typically has a special ability. As you might expect, this changes how the game is played a lot -- far more daytime thinking than night actions drive the outcome.

  24. ISO #24

  25. ISO #25

  26. ISO #26

  27. ISO #27

  28. ISO #28

  29. ISO #29

    Re: S-FM Pick Your Poison

    Quote Originally Posted by slendermenz View Post
    naaaa i think i can do this. I've played mafia for 2 years I'm just kinda new to the forms but defiantly not new to the game so i think ill try one and if its too complex ill sit the next few out

    i have 3 arsonist wins XD
    If you've played Mafia via online forum before, then sure, this shouldn't be that bad for you. If you've just played the SC2 mod or real life Mafia, I think this will still be a pretty big adjustment for you, in terms of the site / player meta. The fact that you mention 3 Arsonist wins makes me think you are referring to SC2 mod experience, given Arsonists aren't typically featured in Forum Mafia games (sometimes, but not nearly as often as in SC2).

    There is an intense amount of reading other players and analysis of your posts that is not necessarily friendly to beginners. That's also not to mention the mind-boggling setups that some of our hosts come up with -- for example, Deathworlds who is taking a break right now, comes up with very complicated games -- we're not just talking vanilla or with SC2-type roles, which require a decent amount of forethought in terms of formulating the right strategy.

    Personally, I had logged thousands of SC2 mod Mafia games and it's taken me a while to get used to Forum Mafia. Not trying to discourage you in any way from participating, but just taking it from my perspective. I think I would have been taken to the cleaners if I didn't watch a couple of games before I started, and even then, my first game was pretty shaky, lol. It would be great if you have the most positive experience possible if FM is something you want to do -- that's all I'm saying.
    Last edited by DarknessB; October 1st, 2015 at 09:11 AM.

  30. ISO #30

    Re: S-FM Pick Your Poison

    Is the Bulletproof's vest automatic? Or one-use?
    Escort seems kind of imo, being so low on the OoO. It's usually used a town protective role, but in this case fails to function as such.

    I have to say, I like the nerf on Sheriff to make it more viable of a choice for Mafia to choose. What about Jailor? Jailor is incredibly powerful in this setup and I can't see any strategy choosing him for the Town. Maybe make the sanitized role unknown for the rest of the game?
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  31. ISO #31

    Re: S-FM Pick Your Poison

    Quote Originally Posted by Orpz View Post
    Is the Bulletproof's vest automatic? Or one-use?
    Escort seems kind of imo, being so low on the OoO. It's usually used a town protective role, but in this case fails to function as such.

    I have to say, I like the nerf on Sheriff to make it more viable of a choice for Mafia to choose. What about Jailor? Jailor is incredibly powerful in this setup and I can't see any strategy choosing him for the Town. Maybe make the sanitized role unknown for the rest of the game?
    Bulletproof vest is automatic, not manual.

    I weakened Escort to make it viable for a pick for Mafia. Do you think if Escort could block the kill the mafia would pick it?

    Jailor cannot jail on days there is a lynch. This is I think is a reasonable nerf.
    Don't pet growlithe, he will bite you.

  32. ISO #32

  33. ISO #33

  34. ISO #34

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •