S-FM: Flash Point Revisited
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  1. ISO #1

    S-FM: Flash Point Revisited

    S-FM: Flash Point Revisited [13 Total]
    Cyborg- [Unique Role]
    Flash- [Unique Role]
    Batman-[Unique Role]
    Justice League-(Town Selected)
    Justice League-(Town Selected)
    Justice League-(Town Selected)
    Justice League- (Town Selected)
    Justice League- (Town Selected)

    Aqua man-[Unique Role]
    Atlantean-[Atlantis Selected]
    Wonder Women-[Unique Role]
    Amazonian-[Amazon Selected]

    Professor ZOOM-Neutral Evil [Unique Role]

    Possible Roles:
    Cyborg
    Flash
    Batman
    Town Random-Citizen Cold, Shazam, Hal Jordan, Kid Flash, Green Arrow, Question, Raven, Zatanna, Kal EL, Grifter, and Booster Gold

    Aqua man
    Wonder Women
    Amazon/Atlantean Random: Fanatic, War Criminal, Spy, Scout, War Supplier

    Role Cards:
    Spoiler : Unique Town :
    Cyborg-[Town]

    • Player has the ability to do 1 mass lynching with 2 players getting lynched that day because of it.
    • Player has different ability if Professor Zoom reverses time. This power when reveals allows his votes equal that to of 3 players.
    • Both abilities will reveal the player to the town.
    Flash-[Town]
    • Player has ability to check two people in one night to see who targeted them.
    • Player cannot use this ability two nights in a row.
    • Player has two charges of this ability.
    • Will know the results of the previous timeline caused by Professor Zoom [I.E Roles of players who got lynched, Roles of players who died]
    Batman-[Town]
    • Checks one player at night to discover exact role.
    • Can also jail another player at night and communicate with them. This will roleblock the player and stop them from communicating in any other night chat. This available 2 times in the game regardless of a lynch, he cannot execute his target.
    • If Professor Zoom uses reverse time he loses the power to detect exact role and simply is able to follow a player to learn who they target instead.


    Spoiler : Amazonian :
    Wonder Woman-[Amazonian]

    • Player has one vest can use any night, can attack and vest same night.
    • Has faction kill ability
    • Player will show up as Citizen Cold if checked by Batman
    • Has one time fly away ability, redirects all actions targeting himself/herself to a random alive player. Cannot use same night as uses its kill ability.
    Soldier

    • Has the factional night kill ability
    • Only available if Wonder Woman or Aqua man dies. Not limited to certain days for its kill function.
    Scout

    • You have ability to follow a target and know who visited them and who they were was visited by
    • Becomes a soldier if their leader dies.
    Spy

    • You have ability to visit a target and detect their exact role.
    • You also know who Batman put in prison and get their whole conversation.
    • Becomes a soldier if their leader dies.
    Fanatic

    • You have the ability to cleanse two targets roles who are killed. Their roles will not be revealed to the town.
    • You can only cleanse one person per night.
    • You will receive their last will if they are killed and cleansed.
    • You can cleanse anyone, including yourself.
    • Becomes a soldier if their leader dies.
    War Criminal
    • You may silence a target, preventing them from speaking the next day
    • Blackmailed targets can only post “I am blackmailed.” Once the following day
    • Blackmailed targets can vote and unvote TWICE the follow day
    • Failure to comply will result in death at day’s end.
    • Becomes a soldier if their leader dies.
    War Supplier

    • You can switch two targets at night
    • You can target yourself.
    • You can switch your teammate
    • You become soldier if your leader dies

    Spoiler : Atlanteans :
    Aqua man-[Atlantean]

    • Player has one vest can use any night, can attack and vest same night.
    • Player will show up as Citizen Cold if checked by Batman
    • Has the faction kill ability
    • Has one time hide under water ability, redirects all actions targeting himself/herself to a random alive player. Cant use same night uses kill
    Soldier

    • Has the factional night kill ability
    • Only available if Wonder Woman or Aqua man dies. Not limited to certain days for its kill function.
    Scout

    • You have ability to follow a target and know who visited him and who your target visited.
    • Becomes a soldier if their leader dies.
    Spy

    • you have ability to follow a target and detect their exact role.
    • you know who batman put in jail and will see the conversation they had
    • Becomes a soldier if their leader dies.
    Fanatic

    • You have the ability to cleanse two targets roles who are killed. Their roles will not be revealed to the town.
    • You can only cleanse one person per night.
    • You will receive their last will if they are killed and cleansed.
    • You can cleanse anyone, including yourself.
    • Becomes a soldier if their leader dies.
    War Criminal
    • You may silence a target, preventing them from speaking the next day
    • Blackmailed targets can only post “I am blackmailed.” Once the following day
    • Blackmailed targets can vote and unvote TWICE the follow day
    • Failure to comply will result in death at day’s end.
    • Becomes a soldier if their leader dies.
    War Supplier

    • You can switch two targets at night
    • You can target yourself.
    • You can switch your teammate


    Spoiler : Neutral Evil :
    Professor ZOOM

    • Player has a one-time reverse day function that can be used either at end of day or end of night, this will turn back time to 24 hours before, for example if use at end of day, time will go back to repeat previous night. Used at night will repeat that day, I.E N3 becomes D3. If used D2 it will be N1.
    • Player will know the roles of players who got lynched and roles of players who died at night when time reverse is used.
    • Has ability to call 1 court, with 2 votes. Explained how court works in Mechanics.
    • Night ability to control target to target another target. Can use that to make target themselves. Players not informed of redirection
    • You have 1 bullet proof vest to make yourself night immune, if you use this the same night you use your time reverse you will regain your vest.
    Spoiler : Town Random :
    Citizen Cold
    • You have the power of the vote!
    • If only two players left alive at end of game including yourself, you will break the tie and win the game for town.
    Shazam

    • You have an ability to guard a member of the town.
    • If that player is targeted to be killed you instead will be killed.
    Hal Jordan

    • You drive a bus and can switch two players at night.
    • You can target yourself.
    Kid Flash
    • Selects a player to guard at night protecting them from death
    • They will not be able to be killed this night.
    • They will also be roleblocked from performing any action. Except Question & Zoom and any actions before block.
    • You cannot self target
    Green Arrow
    • Select a player at night and kill them.
    • You will not kill a night immune target.
    • You cannot self target, even by Zatanna/Zoom action
    Question
    • Send a message to 1 player during the day, they will then be able to give a reply that will be announced publicly the next day.
    • The response will still be published if you or your target are killed.
    Raven
    • Go to a player at night and put a curse on them. Blocking them from performing any action
    • You can be roleblocked
    • No one is roleblock immune except Question and Zoom reverse time ability and any actions before block.
    Zatanna
    • Visit a player and control them to target someone.
    • You can force a target to target themselves
    • Targets not informed of redirection
    Kal El
    • You have one Alert
    • You will kill everyone that visits you the night you alert. Including night immunes.
    Grifter
    • You have two charges of surveillance allowing player to get copy of all night actions by Amazonians and Atlanteans and their chat, (excluding names)
    Booster Gold
    • You can sacrifice yourself at night disabling anyone from dying.
    • If you sacrifice yourself, you will die.




    Win conditions:
    Town-Eliminate all Atlanteans, Amazonians, and the Professor Zoom.
    Atlantean-Eliminate town and Aamazonians.
    Amazonians-Eliminate town and Atlanteans
    Professor Zoom-Eliminate town and live to the end.

    Order of Operations:
    .1 Batman detains a player
    .2 Professor Zoom reverses day if uses it. Zoom and Flash receive info of roles of players lynched
    NIGHT BEGINS
    NIGHT CHAT BEGINS/ENDS
    1. Professor Zoom controls target
    2. Hal Jordan switches players
    3. Other Town Actions
    a. Kal El
    b. Zatanna
    c. Raven
    d. Kid Flash
    e. Shazam
    f. Green Arrow
    g. Question/Booster Gold/Grifter
    4. Atlantis and Amazon Random Actions
    5. Wonder Woman and Aquaman Actions.

    NIGHT ENDS
    .1 Professor Zoom reverses night and goes into repeating day. Zoom and Flash receive info of roles of players killed. Zoom cannot do this if he is killed.


    Special Mechanics-
    Reverse Time:
    The reverse time function that can be activated during either day or night. Professor Zoom must notify host when he wants to use this. Because of this, doing this will change a few roles (like Batman, Flash, and Cyborg) It will cause the previous 24 hours to be repeated. Roles will not be revealed after a lynch until the next day. This goes for night as well, roles will not be revealed if a player is killed at night till after next day is over.
    For Example A and B are lynched by Cyborg on D2. Their roles will not be revealed until D3 assuming Professor Zoom doesn’t reverse time to stop this.

    Court:
    Court will work by immediately stopping all chat during the day and only the host will post. PM the host with whatever you want to say and how you want to vote. The host will update every hour with a post and anonymous comments on how many votes are on a certain player and comments said everyone who messaged him, you can only give host 1 message to say for each hour so make it count. Comments will be regarded as “Anon” and Professor Zoom will be noted as “Manipulator”

    Miscellaneous:
    • Game starts Day 1, with no lynch. 24 hour day. You are not required to post this day.
    • Days are 48 hours long, 24 hour nights.
    • Death notes not allowed
    • Last wills allowed and encouraged. [Zoom will get all last wills of those who died, once he reverses time though]
    • Death descriptions are not shown. It will simply say “Died Under Mysterious Circumstances”
    • Scum teams can only chat at night and in pregame stages.



    Rules of Conduct:
    1. No outside Game Communications
    2. No editing Posts
    3. 5 post per day chat minimum
    4. If you break a rule you can be subjected to mod kill or replacement.
    5. Be respectful of other players, if you are being disrespectful I will give you one warning, after you will be replaced.
    Last edited by Firebringer; February 27th, 2016 at 03:07 AM.
    Don't pet growlithe, he will bite you.

  2. ISO #2

    Re: S-FM: Flash Point Revisited

    Will there be a tie-breaker mechanic when there are no cits alive? (IE: final two are Wonder Woman and Aquaman, or Batman and Doctor Doom)

    Will jail also confer night immunity?

    Is colored, normal-sized font against the rules?

    When does/can Dr. Doom submit the order to repeat night/day?


    How does Dr. Doom controlling Hal/War Supplier work, since Hal has two targets?

    Can Dr. Doom undo a nightkill on himself?

    Concern: Town can lynch scum every day and still lose.
    Secondary concern: Dr. Doom isn't night immune?
    Last edited by MattZed; June 19th, 2015 at 04:49 PM.

  3. ISO #3

  4. ISO #4

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by MattZed View Post
    Will there be a tie-breaker mechanic when there are no cits alive? (IE: final two are Wonder Woman and Aquaman, or Batman and Doctor Doom)

    Yes I will add that in setup. Wonder Woman will win ties over Aquaman. Evil in general win ties with Town unless last town is Citizen Cold.

    Will jail also confer night immunity?
    Yes, if you are jailed you will not be killable.

    Is colored, normal-sized font against the rules?

    You are allowed to use colors as long as you don't change font or size.


    When does/can Dr. Doom submit the order to repeat night/day?


    Before Days ends if he wants to repeat the previous night. Before Night ends just like any other action.

    How does Dr. Doom controlling Hal/War Supplier work, since Hal has two targets?
    I will write that up as ZOOM will force the Supplier/Hal to switch themsevles with the target ZOOM selected.

    Can Dr. Doom undo a nightkill on himself?

    Concern: Town can lynch scum every day and still lose.
    Secondary concern: Dr. Doom isn't night immune?
    If he accurately predicts a night kill is coming yes. He will not know it happens, I can change this to allow ZOOM to know, but I feel like he is powerful enough.

    Just reminder the evils can only kill once a night. Atlanteans kill one player on Night 1, then Amazonians kill on night 2.

    This makes the game go slightly slower and I think helps with balancing.
    Don't pet growlithe, he will bite you.

  5. ISO #5

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by Fire Lord Slaolzin View Post
    This needs a lot of cleaning up pl0x. Combined Town roles, condense things.

    Also, definitely expand to 13 players.
    Town is pretty powerful as is (3 confirmed town power roles). If you have suggestions on specific roles to add, like Neutral Benign or some weak town. I am open to suggestions.

    I feel like if I add anymore town it will shift balance too much in favor of town (which is slightly underpowered since only 6 of them)

    You think
    1 Neutral Benign
    1 Town Random?
    Don't pet growlithe, he will bite you.

  6. ISO #6

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by Firebringer View Post
    Town is pretty powerful as is (3 confirmed town power roles). If you have suggestions on specific roles to add, like Neutral Benign or some weak town. I am open to suggestions.

    I feel like if I add anymore town it will shift balance too much in favor of town (which is slightly underpowered since only 6 of them)

    You think
    1 Neutral Benign
    1 Town Random?
    Town can be given 2 more without it ruining things, especially since you have a citizen like role. If it shifts balance, create more opportunities for night kills, like perhaps both mafia's kill if one of them is lynched, or solo members of mafia can always kill instead of alternating. Also, have more than 3 possible roles for Town. There are more characters and that's just boring so far.

    And 7 Town vs. 6 Non-Town is imbalanced even by Sc2 standards.

    Not to mention Zoom is fucking broken, but I do like that role idea, i'm stealing it.

  7. ISO #7

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by Firebringer View Post
    If he accurately predicts a night kill is coming yes. He will not know it happens, I can change this to allow ZOOM to know, but I feel like he is powerful enough.

    Just reminder the evils can only kill once a night. Atlanteans kill one player on Night 1, then Amazonians kill on night 2.

    This makes the game go slightly slower and I think helps with balancing.
    If they kill Wonder Woman or Aqua Man early, then suddenly there's a soldier and town can start dying faster. I don't see a reason for this.

    I don't think adding two more cits would be too big of a change. I'd also try to balance out the town power roles so that town can't get crippled by bad N1 luck. (Batman is WAAAAAY stronger than Cyborg)

  8. ISO #8

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by MattZed View Post
    If they kill Wonder Woman or Aqua Man early, then suddenly there's a soldier and town can start dying faster. I don't see a reason for this.

    I don't think adding two more cits would be too big of a change. I'd also try to balance out the town power roles so that town can't get crippled by bad N1 luck. (Batman is WAAAAAY stronger than Cyborg)
    Am batman


    v)o.o)^
    A rare Yuki in ultimate form

    Yukitaka Oni ~Tafkal Hit Squad Member~

  9. ISO #9

  10. ISO #10

  11. ISO #11

    Re: S-FM: Flash Point Revisited

    I am adding two additional town randoms.

    I could use suggestions on additional roles for randoms.

    I am thinking adding a escort and a bodyguard type roles.

    I will probably be adding a weighted system to this and a Max Possible roles for some.

    So won't be possible for an extremely powerful town.
    Don't pet growlithe, he will bite you.

  12. ISO #12

    Re: S-FM: Flash Point Revisited

    Added several town roles, player base is now 13 total.

    Need to figure out a weighting system to make this balanced. All roles will have a max possible of 2 for any specific role (Citizen Cold max possible 3)

    Citizen Cold will have highest weight, not sure on exact weights yet though, thats my initial thoughts.
    Don't pet growlithe, he will bite you.

  13. ISO #13

  14. ISO #14

  15. ISO #15

  16. ISO #16

    Re: S-FM: Flash Point Revisited

    Hmm...I don't see a problem with this setup since 2 Mafia setups have proven themselves to work. When I review in more depth, I will probably be most focused on the Professor Zoom mechanics. Why only one combined KPN from the scums though?
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  17. ISO #17

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by Orpz View Post
    Hmm...I don't see a problem with this setup since 2 Mafia setups have proven themselves to work. When I review in more depth, I will probably be most focused on the Professor Zoom mechanics. Why only one combined KPN from the scums though?
    I am removing this because I added more town, it was previously in because it was originally planned for a 10 player game.
    Don't pet growlithe, he will bite you.

  18. ISO #18

  19. ISO #19

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by MattZed View Post
    Wait, so there are still 2 possible kills per night? If yes, then town can lynch scum every day and still lose. I don't think it's fair/balanced for a town win to REQUIRE cross-kills.
    Cross kill is possible.

    The randoms are not night immune.
    Don't pet growlithe, he will bite you.

  20. ISO #20

    Re: S-FM: Flash Point Revisited

    The following is possible:
    Start: 8v2v2v1
    N1: two town die, 6v2v2v1
    D1: let's say town lynches Aqua Man. 6v2v1v1
    N2: two town die, 4v2v1v1
    D3: there are 4 scum left, 4 town. At this point, town KPR may not be high enough to win.

    There are a lot of situations like this where town can lose without every missing a lynch. There are even more where town can't afford a single mislynch.

    For instance:
    Start: 8v2v2v1
    N1: One cross-kill, one town kill, 7v2v1v1
    D1: mislynch, 6v2v1v1
    N2: two town kills, 4v2v1v1
    D3: town finishes off smaller faction, 4v2v1
    N3: town kill, 3v2v1
    D4: Town pretty much lost.

  21. ISO #21

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by MattZed View Post
    The following is possible:
    Start: 8v2v2v1
    N1: two town die, 6v2v2v1
    D1: let's say town lynches Aqua Man. 6v2v1v1
    N2: two town die, 4v2v1v1
    D3: there are 4 scum left, 4 town. At this point, town KPR may not be high enough to win.

    There are a lot of situations like this where town can lose without every missing a lynch. There are even more where town can't afford a single mislynch.

    For instance:
    Start: 8v2v2v1
    N1: One cross-kill, one town kill, 7v2v1v1
    D1: mislynch, 6v2v1v1
    N2: two town kills, 4v2v1v1
    D3: town finishes off smaller faction, 4v2v1
    N3: town kill, 3v2v1
    D4: Town pretty much lost.
    Yes, town has a little hump to overcome. But you forget the Professor ZOOM who will obviously be able to shift balance with his ability and the fact he will control a player.

    Hard for town, but I don't think this is impossible.
    Don't pet growlithe, he will bite you.

  22. ISO #22

    Re: S-FM: Flash Point Revisited

    Impossible, no. But skewed more against town than your usual set-up, I think so. I'd say two 2-person mafias is generally harder to defeat than one 4-person mafia, and I think it would be hard to get support for an 8v4v1 setup.

    Given how Dr. Zoom needs to survive AND see town lose, I don't think it would be too unreasonable to give him some form of night immunity, especially given the night KPN. (maybe autovest+manual vest?)

  23. ISO #23

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by MattZed View Post
    Impossible, no. But skewed more against town than your usual set-up, I think so. I'd say two 2-person mafias is generally harder to defeat than one 4-person mafia, and I think it would be hard to get support for an 8v4v1 setup.

    Given how Dr. Zoom needs to survive AND see town lose, I don't think it would be too unreasonable to give him some form of night immunity, especially given the night KPN. (maybe autovest+manual vest?)
    I may give Dr Zoom 1 vest to use.

    I disagree that its harder to defeat than one 4 person mafia, considering each "mafia" wants the other dead.
    Don't pet growlithe, he will bite you.

  24. ISO #24

    Re: S-FM: Flash Point Revisited

    I am a little wary of the amount of night immunity, since the game balance depends on Mafia members hitting each other.
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  25. ISO #25

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by Orpz View Post
    I am a little wary of the amount of night immunity, since the game balance depends on Mafia members hitting each other.
    Well just like in SC2Mafia when two teams or even 1 team with SK. If only 1 person died on say N1. You would have a death note left on N2 to tell you "Hey I hit X, He didn't die"

    So I don't see a huge problem with them having a night immunity.
    Don't pet growlithe, he will bite you.

  26. ISO #26

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by Firebringer View Post
    Well just like in SC2Mafia when two teams or even 1 team with SK. If only 1 person died on say N1. You would have a death note left on N2 to tell you "Hey I hit X, He didn't die"
    I would say thats the problem though, SC2mafia=/=FM mafia

    Towns main power is the power of lynch, if towns have to rely on a cross kill to win but is negated by night immunities, many would find the game to not only be imba but unfun and kinda jerkish.

    I mean whats worse then playing perfectly only to lose to a mechanic/play that's outside of your control?

  27. ISO #27

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by Firebringer View Post
    Well just like in SC2Mafia when two teams or even 1 team with SK. If only 1 person died on say N1. You would have a death note left on N2 to tell you "Hey I hit X, He didn't die"

    So I don't see a huge problem with them having a night immunity.
    At what point did you think it ok to trust a mafia death note?
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  28. ISO #28

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by ika View Post
    I would say thats the problem though, SC2mafia=/=FM mafia

    Towns main power is the power of lynch, if towns have to rely on a cross kill to win but is negated by night immunities, many would find the game to not only be imba but unfun and kinda jerkish.

    I mean whats worse then playing perfectly only to lose to a mechanic/play that's outside of your control?
    For general purposes of comparison I play more SC2Mafia than FM so I use that to give me idea how to balance, if you guys think removing night immunity from both mafia team leaders will help balance. Then I will do so.

    Quote Originally Posted by Stealthbomber16 View Post
    At what point did you think it ok to trust a mafia death note?
    When theres a Serial Killer and a Mafia team and there was no kill Night 1 and the next night there was 2 with a death note saying X was night immune. I think thats fairly reasonable enough to assume to be true.

    I mean both mafia team and Serial killer want each other to die. While it can be good for misleading the town you usually want to cut them out since for SK they could kill your mafia teammates. For SK, theres plenty of mafia to wipe out time, why not reveal the GF?

    Of course due to WIFOM how often this is done in FM I don't know.
    Don't pet growlithe, he will bite you.

  29. ISO #29

    Re: S-FM: Flash Point Revisited

    remove all abilities from citizen.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  30. ISO #30

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by Firebringer View Post
    For general purposes of comparison I play more SC2Mafia than FM so I use that to give me idea how to balance, if you guys think removing night immunity from both mafia team leaders will help balance. Then I will do so.



    When theres a Serial Killer and a Mafia team and there was no kill Night 1 and the next night there was 2 with a death note saying X was night immune. I think thats fairly reasonable enough to assume to be true.

    I mean both mafia team and Serial killer want each other to die. While it can be good for misleading the town you usually want to cut them out since for SK they could kill your mafia teammates. For SK, theres plenty of mafia to wipe out time, why not reveal the GF?

    Of course due to WIFOM how often this is done in FM I don't know.
    1. Take no night action
    2. Kill someone N2
    3. Put in deathnote [number of towny] is immune
    4. Watch everyone lynch the towny and learn not to trust mafia death notes.

    There are more pros to this than cons

    Pro. Town waste a lynch
    Pro. You gain information

    Cons. You waste a N1 Kill

    This is even better when paired with a consig and/or a spy.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  31. ISO #31

    Re: S-FM: Flash Point Revisited

    I would suggest giving the leaders of the Mafia a one time auto-vest instead. That way, they are both night immune and vulnerable to night death.
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  32. ISO #32

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by Orpz View Post
    I would suggest giving the leaders of the Mafia a one time auto-vest instead. That way, they are both night immune and vulnerable to night death.
    Done.

    Quote Originally Posted by deathworlds View Post
    remove all abilities from citizen.
    Done.


    Any other suggestions/comments/concerns?

    I think this works alright as is now.

    If anyone thinks anything else needs changing please let me know.
    Don't pet growlithe, he will bite you.

  33. ISO #33

  34. ISO #34

    Re: S-FM: Flash Point Revisited

    •You have the power of the vote! (LOL THATS NOT A POWER)
    •If only two players left alive at end of game including yourself, you will break the tie and win the game for town.
    I believe that is also a game breaking ability.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  35. ISO #35

  36. ISO #36

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by Firebringer View Post
    Now you are trolling me.
    Considering you will only add like 1 citizen, I guess it isn't SO game breaking.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  37. ISO #37

    Re: S-FM: Flash Point Revisited

    If the game comes down to just one Citizen Cold and one Atlantean, Amazonian, or Professor Zoom, why not let the Citizen win the tiebreak? Given how hard it is for a Citizen to survive to the end of the game with just the "power of the vote", succeeding in doing so should get you something. For what it's worth, this is an ability that the Citizen role has in SC2Mafia, although the tiebreak there is only won against the Mafia or Triad (but not Neutral Evils).

    EDIT: I just saw your last post as well -- given there are not likely to be many Citizens in this setup, it's even less of a problem. I agree that in a very Citizen-heavy setup, this could effectively guarantee a Town win if there is only one scum left, but I don't believe that's Fire's intention here.

    Quote Originally Posted by deathworlds View Post
    I believe that is also a game breaking ability.
    Last edited by DarknessB; July 12th, 2015 at 11:52 PM.

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    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by DarknessB View Post
    If the game comes down to just one Citizen Cold and one Atlantean, Amazonian, or Professor Zoom, why not let the Citizen win the tiebreak? Given how hard it is for a Citizen to survive to the end of the game with just the "power of the vote", succeeding in doing so should get you something. For what it's worth, this is an ability that the Citizen role has in SC2Mafia, although the tiebreak there is only won against the Mafia or Triad (but not Neutral Evils).

    EDIT: I just saw your last post as well -- given there are not likely to be many Citizens in this setup, it's even less of a problem. I agree that in a very Citizen-heavy setup, this could effectively guarantee a Town win if there is only one scum left, but I don't believe that's Fire's intention here.
    In the Sc2 mod, isn't it only a Town victory if Citizen survives a night alone with the killer?

    ex:
    Night X
    1 Mafia vs Doctor and Citizen
    Day X + 1
    1 Mafia vs Citizen
    Game wouldn't end, it would go into Night X +1
    1 Mafia vs Citizen, and the only way Citizen would survive would be to vest.

    Then the next day Town would win a tiebreak. But other than that, Mafia kills the Citizen and wins as last man standing.
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  41. ISO #41

    Re: S-FM: Flash Point Revisited

    I'm pretty sure that the SC2Mafia game would end during Day X + 1 in your example below. Once the Mafia decides to kill the Doctor during Night X, that leaves only 2 players during Day X + 1, which triggers the game's tiebreak calculation. Because the last Town is a Citizen, the Town would win the 1:1 tie over the Mafia.

    Quote Originally Posted by Orpz View Post
    In the Sc2 mod, isn't it only a Town victory if Citizen survives a night alone with the killer?

    ex:
    Night X
    1 Mafia vs Doctor and Citizen
    Day X + 1
    1 Mafia vs Citizen
    Game wouldn't end, it would go into Night X +1
    1 Mafia vs Citizen, and the only way Citizen would survive would be to vest.

    Then the next day Town would win a tiebreak. But other than that, Mafia kills the Citizen and wins as last man standing.

  42. ISO #42

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  45. ISO #45

    Re: S-FM: Flash Point Revisited

    Can Batman jail and check role at the same time? In my opinion, exact role is way too overpowered. I would suggest having it be regular friend or foe detection, akin to Sheriff. That way, the scum roles that are immune to detection can claim more than just Citizen.

    I like everything else so far. Gonna think a bit for the reverse time mechanic since I've never seen it before.
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  46. ISO #46

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by Orpz View Post
    Can Batman jail and check role at the same time? In my opinion, exact role is way too overpowered. I would suggest having it be regular friend or foe detection, akin to Sheriff. That way, the scum roles that are immune to detection can claim more than just Citizen.

    I like everything else so far. Gonna think a bit for the reverse time mechanic since I've never seen it before.
    Will change it to Sheriff type role. Only two checks allowed. This is separate from jails, so can jail first two nights and check two other nights or some other combination.
    Don't pet growlithe, he will bite you.

  47. ISO #47

    Re: S-FM: Flash Point Revisited

    Does Shazam pierce immunity?
    After Zoom time reverses, will role flips still be withheld a day? It said players will know the role flip but I don't know if that means for only the current dead people, or the future dead people too.

    I love the "If you sacrifice yourself, you will die" clarification
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  48. ISO #48

    Re: S-FM: Flash Point Revisited

    I can't run this game at this time.

    Cross Community game starts in about a week and I am hosting that.
    Might be hosting another cross game a little after that one starts.

    Then I have off site other games I am hosting.

    I will run this game sometime in January. You can go ahead and get someone else to host one.
    Don't pet growlithe, he will bite you.

  49. ISO #49

  50. ISO #50

    Re: S-FM: Flash Point Revisited

    Quote Originally Posted by Orpz View Post
    Does Shazam pierce immunity?
    After Zoom time reverses, will role flips still be withheld a day? It said players will know the role flip but I don't know if that means for only the current dead people, or the future dead people too.

    I love the "If you sacrifice yourself, you will die" clarification
    Changing Shazam to not kill the person attacking as well.

    All role flips will be delayed, that is normal mechanic for this.
    Don't pet growlithe, he will bite you.

 

 

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