M-FM: Telltale Games' The Walking Dead
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  1. ISO #1

    M-FM: Telltale Games' The Walking Dead

    - St. John's Dairy Farm Cannibals -
    Andrew (Hidden Cannibal)
    Brenda (Hidden Cannibal)
    Danny (Hidden Cannibal)


    - Survivors -
    Ben (Hidden Survivor)
    Carley / Doug (Determinant)
    Charles (Hidden Survivor)
    Christa (Hidden Survivor)
    Clementine (Hidden Survivor)
    Duck (Hidden Survivor)
    Katjaa (Hidden Survivor)
    Kenny (Hidden Survivor)
    Larry (Hidden Survivor)
    Lee Everett (Hidden Survivor)
    Lily (Hidden Survivor)
    Mark (Hidden Survivor)
    Molly (Hidden Survivor)
    Omid (Hidden Survivor)


    - The Stranger -
    The Stranger (Hidden Stranger)


    - Walkers -
    Macon Georgia Walker (Walker)
    Savannah Georgia Walker (Walker)

    - Possible Roles -
    Cannibals: Arms Dealer, Beguiler, Blackmailer, Bruiser, Chauffeur, Consigliere, Consort, Framer, Kidnapper, Mafioso, Mortician, Tracker
    Survivors: Architect, Blacksmith, Bodyguard, Bus Driver, Citizen, Coroner, Detective, Doctor, Enchantress, Hero, Jailor, Journalist, Nurse, Shaman, Sheriff, Survivalist, Vigilante
    Stranger: Antagonist, Insane Sheriff, Joker, Mass Murderer, Overlord, Serial Killer, Surgeon, Witch
    Walkers: Walker


    Spoiler : Role Cards :
    - Cannibals -
    Arms Dealer
    Arm a player with a 1-use gun, or a fake 1-use gun.
    Use of guns requires sacrifice of a night action.
    Real guns fail and are lost if given to Cannibals.
    Fake guns act as real guns but will not fire.
    You can Equip yourself.
    You share a night chat with he other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Beguiler
    Deflect all players at night, causing them to effect your target should they visit you.
    You start with 1 charge, and earn 1 charge every night that you take no action.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Blackmailer
    Blackmail someone at night with a demand.
    The demand can be anything as long as it is not restricted by time.
    The play must meet the demand the following day.
    Should they not meet the demand they will commit suicide the day following the blackmail, and publicly terrify the Survivors, preventing them from lynching for that day.
    Your demand is vulnerable to any level of WIFOM or loopholes the blackmailed player can find.
    If the blackmailed player should claim blackmailed they will become a Citizen if they are in the Survivors. No other factions feel impact.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Bruiser
    Eliminate a player 1-time, guaranteeing that that player dies that night. This bypasses all healing, all misdirection, all armor.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Cannibal
    Death Notes may be written and attached to kills acted out by you.
    As long as you are in the Cannibals any member of the Cannibals may act out the Mafia factional night kill without sacrificing their night action.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Chauffeur
    Swap 2 players at night, causing those that visit one to effect the other.
    You may swap yourself, as well as any member of the Cannibals.
    Should your Swap cause a killing role to effect itself it's kill will bypass all invulnerability.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Consigliere
    Inspect a player at night, learning their exact role.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Consort
    Role Block a player at night, preventing them from using their night action.
    You are immune to role blocking.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Framer
    Frame a player at night to appear to be Mafia and visiting the Mafia factional kill, or Forge a player at night, replacing any Last Will or Article they submit with your own.
    Forging is permanent until you change it.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Kidnapper
    Kidnap a player during the day.
    You may only Kidnap on days in which no player was day killed.
    They are removed from any night chat the following night.
    They are prevented from acting that night, regardless of Immunity to role block.
    They are prevented from taking damage from basic kills.
    You may anonymous interrogate them.
    You may Execute them.
    Executions bypassa all Invulnerability.
    Captives are released at the start of the next day.
    You may not Kidnap yourself.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Mortician
    Autopsy a dead player at night.
    You learn their role, death description, night targets, Last Will, and feedbacks.
    You also rob them of a 1-use charge of their ability that you can utilize at any time instead of using your night power.
    You also pick up any items they had on their body at the time of death.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Tracker
    Track a player at night learning whom they visited, or Watch a player at night observing all those that visited them.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    - Survivors -
    Architect
    Invite two players during the day to share a night chat the following night.
    You may not invite yourself.
    You will not be able to view the chat.
    Blacksmith
    Arm a player with a 1-use gun at night.
    They must sacrifice their night action to use the gun at night.
    or
    Armor a player with a manual use bullet proof vest at night.
    They may use this bulletproof vest in addition to their night actions.
    You may not give a bulletproof vest to yourself.
    Bulletproof vests protect from an infinite amount of basic night kills.
    Bodyguard
    Guard a player at night. Should they be attacked you will protect them.
    You will take the attack for them, and deal the damage back to the attacker.
    You will share a 24/7 chat with the player you save following a successful guard in which you perish.
    You can be healed to prevent death from a successful guard.
    You may not guard yourself.
    Bus Driver
    Swap 2 players at night. Those that visit one will effect the other.
    Should your swapping cause a killing role to attempt to kill itself it's attack will pierce invulnerability.
    You may swap yourself.
    Citizen
    You are a member of Lee Everett's team of Survivors. Use your discussion capabilities to assist him in leading you.
    Coroner
    Autopsy a dead player at night.
    You will learn their Role, Death Description, Night Targets, and Last Will.
    Detective
    Track a player at night. You will learn the player that they visited.
    Your Track will bypass invisibility.
    Doctor
    Heal a player at night. This player can survive an additional attack at night.
    You can not heal yourself.
    Upon successfully healing someone you and the patient will be notified.
    Enchantress
    Lure a player at night. They will be forced to target you for that night.
    Repel a second player. Should the second player visit you they will visit and effect the player you Lured.
    You can not Lure or Repel yourself.
    Escort
    Role Block a player at night. This prevents them from using their action unless they are Immune to role blocking.
    Should you role block an immune player you will be notified.
    You can not Role Block yourself.
    Hero
    Take on a Town role ability for a night, using that new role's power for that night.
    Roles with day actions persist through the following day and may be used in addition to the upcoming role change.
    You may only use any role 1 time.
    You may not Take on a role you have previously used.
    You have 1 passive instance of immunity to role block.
    You have 1 passive instance of ignoring misdirection.
    Jailor
    Jail a player during the day.
    You may only Jail following days in which a player was not day killed.
    They are removed from any night chat the following night.
    They are prevented from acting that night, regardless of Immunity to role block.
    They are prevented from taking damage from basic kills.
    You may anonymous interrogate them.
    You may Execute them.
    Executions bypassa all Invulnerability.
    Captives are released at the start of the next day.
    You may not Jail yourself.
    Journalist
    Interview a player during the day.
    At the start of the following night the player will be notified of the interview and will write an Article for you to anonymously publish the following morning.
    You may not Interview yourself.
    Lookout
    Watch a player at night. You will observe all players that visit the Watched player.
    Your Watch will bypass Invisibility.
    Nurse
    Prescribe a player with a shot of Adrenaline that they may use later.
    Use of Adrenaline allows a player to use their ability 2x as many times for a single night.
    Use of more than one Adrenaline at a time will stack.
    Use of more than one Adrenaline will kill the player.
    Shaman
    Manipulate a dead player to force them to act out their night power once again.
    You will not gain the feedback from the night action.
    You may force dead players to visit yourself.
    Sheriff
    Check a player at night. You will learn the player's alignment in relation to yourself.
    Players you can win with will appear as "Friendly".
    Players you an not win with will appear as "Enemy".
    Survivalist
    At night you can survive an additional basic night attack.
    Vigilante
    Shoot someone at night and attempt to kill them.
    You may not shoot yourself.
    - The Stranger -
    Antagonist
    Take on a Cannibal or Stranger role ability for a night, using that new role's power for that night.
    Roles with day actions persist through the following day and may be used in addition to the upcoming role change.
    Roles with lasting effects (Joker) may be 'finalized' at any time that they would be available at the cost of sacrificing a night of role change.
    You may only use any role 1 time.
    You may not Take on a role you have previously used.
    You have 1 passive instance of invulnerability.
    You have 1 passive instance of invisibility.
    You have 1 passive instance of immunity to role block.
    You have 1 passive instance of ignoring misdirection.
    Insane Sheriff
    Check a player at night. You will learn the player's alignment in relation to yourself.
    Players you can win with will appear as "Friendly".
    Players you an not win with will appear as "Enemy".
    You will receive a Sheriff role card.
    You will appear as a Sheriff upon your death.
    Joker
    Threaten a player with an anonymous message made public the following day.
    The threatened player need not be marked in any fashion, but must be obvious via reading the message.
    If your threatened player is not lynched within 2 days you will be allowed to Eliminate 3 targets at the end of the 2nd day.
    Eliminations work like lynches, occurring at the end of the day and bypassing all night invulnerability.
    If you have an active threat, and are killed, you will be able to eliminate the 3 players if your threat target is not lynched.
    If you have an active threat you can still win if your win condition is met before the threat expires.
    You are invulnerable to basic night attacks.
    You are invisible to detection if you are actively threatened.
    You may threaten a new target at any day start to reset the 2 day timer.
    Mass Murderer
    Capture a player during the day.
    You may only Capture following days in which no player was day killed.
    They are removed from any night chat the following night.
    They are prevented from acting that night, regardless of Immunity to role block.
    They are prevented from taking damage from basic kills.
    You may anonymous interrogate them.
    You may Murder them.
    Murders bypass all Invulnerability.
    Captives are released at the start of the next day.
    You may not Capture yourself.
    You will automatically Spree at the Captive player's house at night, attacking all visitors.
    You may also Trap a player's house on nights that you did not Capture.
    Traps can not be triggered the night of being set.
    Traps are triggered when a player visits a Trapped home.
    Triggered Traps will kill, and only kill, the first visiting player in the OoO.
    If you are role blocked you will kill the role blocker and Spree at your own house instead of the Captive's.
    If you are attacked you will kill the attacker and Spree at your own house instead of the Captive's.
    You detect the name of any players that you attack without killing.
    You are invulnerable to basic night kills.
    Overlord
    Control a player turning them into a Puppet, or Order a puppet to sacrifice their night action to act out a kill on your behalf.
    Puppets will not be alerted to being Controlled or Ordered.
    Your puppets are immune to role blocking when acting out your kill.
    Your puppets, will be prevented from earning feedback not directly associated with their role.
    You move when Controlling a player.
    You do not move when Ordering a player.
    You are immune to role block when Ordering a puppet.
    You are invisible to detection when you own a puppet.
    You are invulnerable to basic night attacks when you own a puppet.
    Serial Killer
    You will receive a Vigilante role card.
    At night you may Murder a player.
    You will have your identity as a Serial Killer revealed when you are either attacked, role blocked, or kill a member of the Town.
    You can win with Town as long as you believe you are a Vigilante.
    Once you understand you are a Serial Killer you may select to make your death description appear as a Vigilante or a Serial Killer.
    You are invulnerable to basic night attacks.
    You are invisible to detection as long as you believe you are a Vigilante.
    Your night kill goes before role blocks.
    Surgeon
    Malpractice on a target at night.
    Malpracticed players are immune to being healed, as well as lose all forms of invulnerability and the ability to succeed in using bullet proof vests.
    You may also False Heal a player to give them feedback as if they had survived a night attack.
    You may also Heal a player at night. This player can survive an additional attack at night.
    You may only successfully heal 1 time.
    If you attempt to heal yourself you will use your 1 charge, regardless of success.
    Upon successfully healing someone you and the patient will be notified.
    Witch
    Manipulate a target at night and force them to visit a second target.
    You may cause self targets.
    You may send the manipulated target to yourself.
    If your self target causes a killing role to visit itself it's kill will bypass night invulnerability.
    Your manipulation gives feedback.
    - The Walkers -
    Walker
    At night you or a member of your night chat may Bite a player.
    Players recruited by yourself will always become Walkers and join your night chat.
    You share a night chat with other Walkers recruited by your group.
    You will fail if you bite a Cannibal, The Stranger, or another Walker.
    You will fail if Walkers possess 50+% of living players.
    Zombies in the Macon Georgia chat may Bite on Odd nights.
    Zombies in the Savannah Georgia chat may Bite on Even nights.


    Custom Mechanics
    Cannibalism: Any St. John Cannibal that kills an enemy will receive 1-time automatic immunity to Detection, Role Blocks, or Attacks (whichever comes first)
    Protagonists: As long as Clementine and Lee Everett are still alive and members of the Survivors the only Survivors that may be lynched are Clementine and Lee Everett. Any other Town that are 'lynched' during the day will be revealed to be Town, but barred from being healed/guarded or taking any form of night action the following night. This includes Architect chat, Journalist articles, Blacksmith items, etc. No action may be taken.
    Choose Your Own Adventure: During Day 1 Lee Everett will choose to save either Carley or Doug. The player that is Carley or Doug will be either a Power Role or a Citizen depending on the result.
    One and the Same: The Walkers win together, but they share different night chats. Macon Georgia recruits will have 1 chat, while Savannah Georgia recruits will have another. Macon recruits on Odd nights, Savannah recruits on Even nights.


    - Win Conditions -
    St. John's Dairy Farm Cannibals: Have 1+ member survive to see the elimination of the Walkers and control 50+% of the vote.
    Survivors: Have 1+ member survive to see the elimination of the St. John's Dairy Farm Cannibals, The Stranger, and the Walkers.
    The Stranger: Survive to see the elimination of the St. John's Dairy Farm Cannibals, and Lee Everett. As well, be in the final 4 players if Clementine is still alive, the final 2 if Clementine is dead.
    Walkers: Have 1+ member survive to see all living players be Walkers.
    *The Win Conditions can be completed while others remain seemingly open. If a win condition is met the game end.
    Last edited by Slaol; May 10th, 2014 at 09:55 PM.

  2. ISO #2

  3. ISO #3

    Re: M-FM: Telltale Games' The Walking Dead

    Are certain surviviors still "alive" even if they are a walker?
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

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