The first test might reming the players on the "Hot Potato Game". In the hot potato game, you must pass the hot potato to each other before it becomes too late.
Once sign-ups become closed, all players will become participants in the test, wherether they want it or not. From this point after that, three random people will receive the bomb each. There are three bombs total - the deadly bomb, the concussion bomb, and the fake bomb. Anyone who is posessing the bomb can pass the it to other regular in order to avoid being blown up. However, there is a time restiction on how frequently a regular can pass the bomb. Once someone receives the bomb, an one-hour cooldown will initiate, during which the victim will not be able to pass the bomb. Futhermore, you cannot pass your bomb to a regular the is already holding another bomb. Also, the person with a bomb cannot steal the fuse either. The command to pass the bomb is performed publicly, by copying and pasting the following phrase:
I have passed the BOMB to <player name>! That regular must wait 1 hour before passing the bomb again.
However, there is another item that will make the game rules even more complicated. That item is the fuse, which will be also given to another random player. The fuse holder knows the exact type of the each of the bombs right from the start, however he must keep the track on the bombs by himself as the test goes on. If the regular with the fuse gets the deadly bomb, and is still holding both items when the test timer expires, that person will get a massive amount of points and all other regulars get point penalty. In other words, he "blows then up with the bomb". To counteract that problem, a one-use steal action will be availble to players. If a regular uses steal action on a person with the fuse (regardless of his target possesing the bomb or not), that player gets the fuse himself. However, if his target only has the bomb of any type, the thief will get only the bomb. Furthermore, after using the steal action (wherether successful or not), the regular will NOT be able to pass his bomb for the reminder of the test. Likewise, players will face a great risk if they try to actually pass the bomb to him, because he might actually steal the fuse instead. The steal action must be done in public using the following command:
I have picked <player name>'s pocket! In return, I can't pass the bomb for the rest of the test!
There will not be any telling wherether the bomb or the fuse becomes stolen untill someone else passes the bomb again. Furthermore, the holder of the fuse cannot steal the bomb either. There will be a large psychological pressure on players. If someone becomes too inactive, regulars can just pass the bomb to him - who cares anyway? If he is AFK, why he is even trying to climb the tower? On the contrary, if the bomb stays on a single regular for too long, they might suspect him as the fuse holder and try to steal the fuse from him, either actually steaing the fuse from him, or risking to be a permanent bomb holder from the rest of the test. You CAN steal a bomb from someone who have already accidentally stolen a bomb and was stuck with it (unless you are a fuse holder). But only do that if you want to sacrifice yourself so that your target can continue to climb the tower or are confident enough that the bomb is not deadly. You CAN also steal the fuse while you are holding the bomb. Or fake out a stealing on someone who doesn't have the fuse so people could be forced to steal the bomb from you and be permanently stuck with it. I hold no responsiblity or control over such cases. Also, the fuse holder can also start the game already carrying fake bomb or concussion bomb (but not deadly bomb). Stealing a fuse from original holder will not give you any extra knowledge about the bombs.
The estimated test duration is 72 hours. Between 24 and 48 hours, the concussion bomb will explode at unspecified time. Finally, between 48 and 72 hours, the deadly bomb will explode at unspecified time.The Test Points will be distributed in the following manner:
If the deadly bomb blows up on a person without a fuse:
The victim becomes eliminated from Tower completely. Everyone else ascends to 2F, gains 100 Test points, except for the person with the fuse, who gets only 50 Test points.
If the deadly bomb blows up on a person with the fuse:
Everyone loses 100 Test Points, while the winner ascends to 2F, gains 1000 Test Points and the right to become an Administrator fo the future tests. The losers will not ascend to 2F, and will be instead forced to take a new test on 1F, with harsher conditions and increased chances to be eliminated from the Tower.
The person that was carrying the concussion bomb when it exploded will not gain nor lose any points and ascends to 2F regardless of outcome. However, he will be forced to skip the next test. Don't worry, there will be a way for him to catch up.
The person that was carrying the fake bomb will be awarded with 200 Test Points for his expaordinary luck and ascends to 2F as well regardless of the status of the fuse.