M-FM: Batman
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Thread: M-FM: Batman

  1. ISO #1

    M-FM: Batman

    M-FM: Batman

    Roleplay:
    Something something.



    Joker
    Riddler
    Random Falcone Gangster
    Random Falcone Gangster
    Random Falcone Gangster
    Random Falcone Gangster
    Batman
    Commissioner Gordon
    Harvey Dent
    Random Town
    Random Town
    Random Town
    Random Town
    Random Town
    Random Town
    Random Town
    Random Town
    Random Town
    Random Town
    Random Neutral

    Possible Random Falcone Gangster: Actress, Agent, Architect, Beguiler, Consigliere, Consort, Drug Dealer, Framer, Janitor, Mortician, Tailor.

    Possible Random Neutral: Amnesiac, Executioner, Jester, Student, Survivor, Witch.

    Possible Random Town: Architect, Bodyguard, Bulletproof, Citizen, Coroner, Detective, Doctor, Escort, Sheriff, Lookout, Mayor.

    Win Conditions:
    Mafia: Eliminate the (Joker or Riddler) and the Town and have at least one member alive.
    Joker: Eliminate (Riddler or the Falcone Gangsters) and the Town, and survive until the end.
    Riddler: Eliminate (Joker or the Falcone Gangsters) and the Town, and survive until the end.
    Town: Eliminate the Falcone Gangsters, Riddler, Joker, and Witches and have at least one member alive. Having all living opponents in Arkham Asylum also grants victory.
    Amnesiac: Remember a role and achieve their win condition.
    Executioner: Get your target lynched and survive until the end.
    Jester: Get lynched.
    Student: Achieve your Mentor's win condition.
    Survivor: Survive until the end.
    Two-Face: Survive until the end.
    Witch: Eliminate the Town and survive until the end.

    Special Mechanics:

    1. Before the end of night one, the Mafia must vote on who is made the Godfather. The Godfather will be granted full night and detection immunity.

    2. Riddler and Joker will both be given one power by the Mafia. The Mafia must choose which one gets detection immunity, and which one gets attack immunity.

    3. If Harvey Dent's auto-vest gets used, Harvey Dent becomes Two-Face.

    4. Instead of executing his targets, Batman may send his target to Arkham Asylum.

    5. Players in Arkham Asylum will be able to communicate with each other, but will not be able to post in day/night chats nor submit night actions.

    6. If Commissioner Gordon dies, all players in Arkham Asylum will be released back into the game.

    7. If Commissioner Gordon is dead, Batman cannot send his targets to Arkham Asylum.

    Game Mechanics
    1. Days are 48 hours long until there are 10 players remaining. Days will then be 24 hours.
    2. Nights will last 24 hours.
    3. Any Mafia member may be sent for the nightly kill.
    4. Auto-lynch occurs at 51% of the votes.
    5. Votes are done with the [VOTE]Name[/VOTE] tags.
    6. Detection immunity causes a player to appear as a Citizen who did not visit anybody.

    Rules:
    1. No out of game communication.
    2. No COM claiming.
    3. No COM hunting.
    4. You may not post URLs or lead other players to other sites or pages.
    5. You may not post pictures, videos, or any other media.

    Order of Operations:

    1. Batman detains.
    2. Night chats open.
    3. Beguiler
    4. Consort/Escort
    5. Witch
    6. Doctor/Bodyguard/Survivor
    7. Actress/Drug Dealer/Framer/Janitor
    8. All Kills
    9. Tailor
    10. Joker
    11. Agent/Consigliere/Mortician/Coroner/Detective/Sheriff/Lookout
    12. Amnesiac/Jester


    Rolecards:

    Actress
    Action: Target one player at night, appearing as their role in the graveyard when you die.
    • If sent for the kill, the actress will not mimic its target.


    Agent
    Action: Target one player at night, learning who they visited.
    The Agent may also decide to instead learn who visited their target.

    Architect
    Action: Target two players during the day, giving them access to an anonymous night chat the follow night.
    • Can see night chat, but can't partake.
    • Players in chat are anonymous to the Architect, as well.


    Beguiler
    Action: Target one player at night, redirecting all night actions on yourself towards your target.
    • Target does not know you hid behind them.
    • Limited to 3 uses.


    Consigliere
    Action: Target one player at night, learning their exact role.

    Consort
    Action: Target one player at night, roleblocking them.
    • Cannot be roleblocked.
    • Not informed of roleblock immunity.


    Drug Dealer
    Action: Target one player at night, giving them false feedback.
    • Possible drugs:
      • Attacked & Healed.
      • Doused.
      • Roleblocked.
      • Suit.
      • Witched.


    Framer
    Action: Target one player at night, making them appear as another role of your choice to investigative roles.
    • May also frame target to appear as if they visited another target of your choosing to Detectives & Lookouts.


    Janitor
    Action: Target one player at night, hiding their role and lastwill if they die.
    • Limited to 3 uses.


    Mortician
    Action: Target one dead player at night, learning their true role and last will.

    Tailor
    Action: Target one player at night, giving them a suit. When they die, the role of their suit will be revealed instead.
    • Limited to 3 uses.
    • Target knows they received a suit, but not what type.


    Joker
    Action: Target one player at night, dousing them in gasoline.
    The Joker may also choose to burn everyone doused instead of dousing.
    The Joker may also choose to burn at any time during the day by PMing the host.
    • Burning during the day will kill targets immediately (subject to host availability). Role is not revealed until end of the day.
    • Target is notified of dousing.
    • Targets burned at night will have their last will and role cleaned.
    • Burning does not pierce immunity.


    Riddler
    Action: PM the host any time during the night or the day, making a guess at someone's exact role.
    • If the Riddler guesses correctly, the player will immediately die (subject to host availability).
      • The player's role will not be revealed until the end of the current day or night cycle.
    • The Riddler may guess an infinite number of times during each cycle.
    • If the Riddler guesses incorrectly, the Riddler can not make any more guesses for the rest of the current day or night cycle.
    • If the Riddler guesses incorrectly 3 times, his identity will be revealed to the entire game at the end of the current day or night cycle.
    • The Riddler may still send in guesses after being revealed (All other notes still apply).
    • Cannot make guesses while detained or in Arkham Asylum.
    • Guesses do not piece immunity.


    Amnesiac
    Action: Target one dead player at night, taking their role and win condition.
    • Cannot become a killing role.


    Executioner
    Action: None.
    • Gains immunity upon success.
    • Becomes Jester upon failure.
      • If target gets sent to Arkham Asylum, you will become Jester.
      • If your target gets released from Arkham Asylum, you can win by achieving either Executioner or Jester win condition.


    Jester
    Action: Target one player at night, giving them false feedback.
    • Possible drugs:
      • Attacked & Healed.
      • Doused.
      • Roleblocked.
      • Suit.
      • Witched.
    • Kills 1/4 of voters if lynched.


    Student
    Action: Target one player during day 1, making them your mentor.
    • Gains a permanent nightchat with Mentor.
    • Gains Mentor's Win Condition.
    • Does not replace Mentor.


    Survivor
    Action: Put on a vest at night, becoming immune to attacks.
    • Limited to 3 vests.


    Two-Face
    Action: Reveal yourself during the day by PMing the host, confirming yourself as town and increasing your vote power.
    • Vote counts for 3.
    • Can be healed.
    • Immune to lynch the day you reveal.


    Witch
    Action: Target one player at night, forcing them to visit a player of your choice.
    • Target is notified of Witching.
    • Cannot force self-visits.


    Architect
    Action: Target two players during the day, giving them access to an anonymous night chat the follow night.
    • Does not see night chat.


    Batman
    Action: Target one person during the day, detaining and interrogating them the following night.
    If Commissioner Gordan is alive, you may choose to send your target to Arkham Asylum.
    • Target has immunity to attacks while detained.
    • Target is removed from any night chats.
    • Target is roleblocked (perfect roleblock).
    • Batman may detain on lynch days.
    • You are immune to the Riddler.
    • You have one auto-vest.


    Bodyguard
    Action: Target one player at night, dying instead of them if they are attacked while attacking their attacker.
    • Cannot be healed in a fight.
    • Attack pierces immunity.
    • Repels dousing; not notified.


    Bulletproof
    Action: None.
    • You are immune to attacks.


    Citizen
    Action: None.

    Commissioner Gordan
    Action: None.
    • You have one auto-vest.
    • If detained by Batman, your role will be revealed to him.
    • Cannot be sent to Arkham Asylum.


    Coroner
    Action: Target one dead player at night, learning their true role and last will.

    Detective
    Action: Target one player at night, learning who they targeted.
    • Does not bypass detection immunity.


    Doctor
    Action: Target one person at night, protecting them from all attacks.
    • Not notified of successful healing.


    Escort
    Action: Target one player at night, roleblocking them.
    • Not notified of failed roleblock.


    Harvey Dent
    Action: Reveal yourself during the day by PMing the host, confirming yourself as town and increasing your vote power.
    • Vote counts for 3.
    • Can be healed.
    • Immune to Joker's day burn if revealed.
    • Immune to Riddler if revealed (counts as failed guess regardless).
    • Immune to lynch the day you reveal.


    Lookout
    Action: Target one player at night, learning who visited them.
    • Does not bypass detection immunity.


    Sheriff
    Action: Target one player at night, learning seeing them as Town or Not Town.
    Last edited by Cryptonic; October 6th, 2014 at 05:28 AM.

  2. ISO #2

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  4. ISO #4

    Re: M-FM: Batman

    Mayor can be healed.

    Hmm.

    I vote for


    Tailor and actress.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  5. ISO #5

  6. ISO #6

  7. ISO #7

    Re: M-FM: Batman

    Batman
    Action: Target one player at night, learning their investigative pairing.
    Batman may also choose to kill his target instead.

    Unlimited bullets.

    Batman doesn't kill the villains, he captures them! he doesn't use guns either.

    Or he attempts to capture them at least.. Not his fault if they accidently fall of a building while running away from him.

  8. ISO #8

    Re: M-FM: Batman

    Quote Originally Posted by Numbertwo View Post
    Batman
    Action: Target one player at night, learning their investigative pairing.
    Batman may also choose to kill his target instead.

    Unlimited bullets.

    Batman doesn't kill the villains, he captures them! he doesn't use guns either.

    Or he attempts to capture them at least.. Not his fault if they accidently fall of a building while running away from him.

    I know he doesn't, he's also a Detective and not an Investigator, WHY AREN'T YOU GETTING ON MY ASS ABOUT THAT, TOO?

    I'll reword, tho, to make more Batman-esque

    Last edited by Cryptonic; December 10th, 2013 at 08:39 AM. Reason: added a smile for additional smiles

  9. ISO #9

    Re: M-FM: Batman

    Quote Originally Posted by Cryptonic View Post
    I know he doesn't, he's also a Detective and not an Investigator, WHY AREN'T YOU GETTING ON MY ASS ABOUT THAT, TOO?

    I'll reword, tho, to make more Batman-esque
    Not killing is kinda his thing. He does alot of investigative work when he is bruce. Investigating and detective work is pretty mutch the same thing.

  10. ISO #10

    Re: M-FM: Batman

    Quote Originally Posted by Numbertwo View Post
    Not killing is kinda his thing. He does alot of investigative work when he is bruce. Investigating and detective work is pretty mutch the same thing.
    true, ok now he Subdues (kills) his target
    either way it doesn't really make sense, because why would Batman capture a Town person and not let him go lol.

  11. ISO #11

    Re: M-FM: Batman

    Batman doesnt kill. Batman should instead blocking his target 4 nights in a row by throwing them into arkham city jail

    then this villian will jail break

    Sent from my SAMSUNG-SGH-I897 using Tapatalk 2
    Last edited by louiswill; December 10th, 2013 at 03:38 PM.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  12. ISO #12

    Re: M-FM: Batman

    Quote Originally Posted by louiswill View Post
    Batman doesnt kill. Batman should instead blocking his target 4 nights in a row by throwing them into arkham city jail

    then this villian will jail break

    Sent from my SAMSUNG-SGH-I897 using Tapatalk 2
    That's way too op 4 nights

    Instead when he "subdues" his target there knocked out(blackmailed and blocked) for 0-2 nights

    If there's no blackmailer then just block

  13. ISO #13

  14. ISO #14

    Re: M-FM: Batman

    Batman suppose to be Op, he is batman.

    How abut this:

    Town can only win if batman is dead.

    Or

    Batman can choose one night action between det/lookout/invest/vig/jail every other night.

    The one night is for him to "recharge" his utility belt.
    Last edited by louiswill; December 10th, 2013 at 04:20 PM.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  15. ISO #15

  16. ISO #16

    Re: M-FM: Batman

    Quote Originally Posted by powerofdeath View Post
    Am I banned from this?
    Really? Why? When?
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  17. ISO #17

  18. ISO #18

    Re: M-FM: Batman

    Quote Originally Posted by louiswill View Post
    Really? Why? When?
    Cryptonic banned me from his SFM because of Ghost Game. He wasn't even playing so idk why he cares that much. The players didnt care.

    @Hypersniper, what you did was illegal, what I did wasn't rulebreaking. Cryptonic is using this as an excuse to try to piss me off as much as he can, i find it a little bit amusing.
    Last edited by powerofdeath; December 10th, 2013 at 04:23 PM.

  19. ISO #19

    Re: M-FM: Batman

    Alright, come back to topic. How was my Batman proposal? is it OP comparing to original ?

    Post #14
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  20. ISO #20

  21. ISO #21

    Re: M-FM: Batman

    Quote Originally Posted by louiswill View Post
    Batman doesnt kill. Batman should instead blocking his target 4 nights in a row by throwing them into arkham city jail

    then this villian will jail break

    Sent from my SAMSUNG-SGH-I897 using Tapatalk 2
    no, can't be balanced easily

    Quote Originally Posted by Hypersniper View Post
    And why is there batman and detectives just batman no GCPD detectives only GCPD inveigators
    what?

    Quote Originally Posted by louiswill View Post
    Batman suppose to be Op, he is batman.

    How abut this:

    Town can only win if batman is dead.

    Or

    Batman can choose one night action between det/lookout/invest/vig/jail every other night.

    The one night is for him to "recharge" his utility belt.
    No, keepin' it simple

    Quote Originally Posted by powerofdeath View Post
    Am I banned from this?
    idgaf

    Quote Originally Posted by powerofdeath View Post
    Cryptonic banned me from his SFM because of Ghost Game. He wasn't even playing so idk why he cares that much. The players didnt care.

    @Hypersniper, what you did was illegal, what I did wasn't rulebreaking. Cryptonic is using this as an excuse to try to piss me off as much as he can, i find it a little bit amusing.
    I care because when it was brought to light, you lied about it like a child instead of owning your actions. I even posted proof of your lies in a topic, and you just stopped posting in it, so w/e. It's not to piss you off, I just don't really think your attitude towards the whole situation is respectable.

    If you want to discuss it further, create a CJ topic or PM me. Don't post in my setup threads about it.
    Last edited by Cryptonic; December 10th, 2013 at 04:56 PM.

  22. ISO #22

    Re: M-FM: Batman

    Would you consider ripping the Agent into 2 powers? Forcing him to choose between Detective or Lookout abilities.

    - Investigator pairings suggestions -
    Should put Student in the Architect pairing.
    Should have Jester in the same pairing as Drug Dealer. Since Jester deals drugs.
    Should have Batman with the Serial Killer / Disguiser branch.
    Survivor could also go in the Disguiser / Serial Killer / Bulletproof group.
    Mayor is listed in both the Citizen group as well as alone. I suggest the Mayor only group.

    Will the Mafia know which players are the Joker and the Riddler?

    Just for clarification Godfather and Joker/Riddler detection immunity will
    1: place the user in the Citizen group
    2: make immune to Detective
    3: make immune to Lookout


    Just for funs please consider adding some more RP names. Buff the RP a bit.
    Last edited by Slaol; December 10th, 2013 at 06:16 PM.

  23. ISO #23

    Re: M-FM: Batman

    Quote Originally Posted by Slaol View Post
    Will the Mafia know which players are the Joker and the Riddler?

    Just for clarification Godfather and Joker/Riddler detection immunity will
    1: place the user in the Citizen group
    2: make immune to Detective
    3: make immune to Lookout


    Just for funs please consider adding some more RP names. Buff the RP a bit.
    1. No, the Mafia won't know who The Joker and The Riddler are.
    2. Ok, I'll clarify in setup. It will affect all those 3.
    3. I will. It's a WIP, I won't be submitting in this poll.

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  27. ISO #27

    Re: M-FM: Batman

    Quote Originally Posted by Hypersniper View Post
    Still op I like my non op idea better
    Batman always got a call or a signal, right? Then he came to the rescue. Town govt should be able to call on him for protection or help. Mafia should be able to call on their villain in the same way. I'm sure y'all could come up with some way to really make that a plot twist!

  28. ISO #28

    Re: M-FM: Batman

    Quote Originally Posted by willis4play View Post
    Batman always got a call or a signal, right? Then he came to the rescue. Town govt should be able to call on him for protection or help. Mafia should be able to call on their villain in the same way. I'm sure y'all could come up with some way to really make that a plot twist!
    that's not bad, i'll try to think of some mechanic that doesn't skew balance too much.

  29. ISO #29

    Re: M-FM: Batman

    Quote Originally Posted by Cryptonic View Post
    I was considering adding a confirmed Mayor who has one auto-vest. Once he gets attacked once, I'll do a coin toss every night. Depending on which side it lands on, his Win Condition for the day will either be Mafia's or Town's.
    Two Face. Absolutely must do it.

    Quote Originally Posted by Cryptonic View Post
    that's not bad, i'll try to think of some mechanic that doesn't skew balance too much.
    Perhaps if the Town mislynches then Batman can kill? His 'bat signal went off'

  30. ISO #30

    Re: M-FM: Batman

    Possible new ideas, requesting thoughts:

    Idea 1:
    New Roles!

    Harvey Dent
    Action: Reveal yourself during the day, making yourself immune to lynch and increase your vote power.
    • Your vote counts for 3.
    • You can be healed.
    • You have one auto-vest.


    Two-Face
    Action: Reveal yourself during the day, making yourself immune to lynch and increase your vote power.
    • Your vote counts for 3.
    • You can be healed.


    New Mechanics!

    3. If Harvey Dent's auto-vest gets used, Harvey Dent becomes Two-Face.
    4. Each day, a coin-toss will be done. If heads, Two-Face will win with Town for the following day. If tails, Two-Face will win with Mafia for the following day.


    Idea 2:

    New Role!

    Commissioner Gordan
    Action: None.
    • You have one auto-vest.


    Updated Role!

    Batman
    Action: Target one player at night, learning their investigative pairing.
    Batman may also choose to subdue his target instead.
    • Not notified of roleblock immunity.


    New Mechanics!

    3. If Batman chooses to Subdue, his target will be removed from the game and be put in Jail as long as Commissioner Gordon is alive.
    4. Players in jail will be able to communicate with each other, but will not be able to post in day/night chats nor submit night actions.
    5. If Commissioner Gordon dies, all players in Jail will be released back into the game.
    6. If Commissioner Gordon is dead, Batman's Subdue will roleblock the target.
    Last edited by Cryptonic; December 10th, 2013 at 07:13 PM.

  31. ISO #31

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  33. ISO #33

    Re: M-FM: Batman

    Quote Originally Posted by Slaol View Post
    You should have Batman's subdue hide roles.
    Or else Batman could subdue a bunch of town members, then let Gordon be lynched and release a bunch of confirmed town.
    Yesyesyes, forgot to include that. the roles wouldn't be revealed to anybody. Mateo helped form this idea a lot, and that's exactly what I said to him lol.

    It would be like
    Living Players:
    Name

    Jail:
    Name

    Graveyard:
    Name(Role)

  34. ISO #34

  35. ISO #35

    Re: M-FM: Batman

    I like the idea of sending them to jail rather then killing them. Here are some ideas for Batman and Harvey.

    Batman
    Action: Target one player during the day and interrogate that player the following night.
    Batman may choose to send the player to jail or let him go
    • Your target is roleblocked and immune to attacks
    • You will lose the ability to send your target to jail if Commissioner Gordan dies



    Just an idea, I think it's a nice way of adding investigative power to him without making him have to choose between subduing someone or checking.
    I also think it would be funny to be interrogated by batman, lol. I think most of you have seen him interrogate the joker.

    Two-Face: Survive until the end and make sure that Batman, Commissioner Gordan, the Joker and the riddler are dead.

    I think it's abit confusing if his allignment is randomised every day and im afraid that he will just choose a side and stick with it and hope that his coint flips to their team on the last day.

    it makes sense that he would want to kill Commissioner Gordan and Batman since he blaimed them for the things that happened to him. He should probably also be killed if Batman sends him to jail, becouse Batman did actually kill Two face in the movie.

  36. ISO #36

    Re: M-FM: Batman

    Quote Originally Posted by Numbertwo View Post
    I like the idea of sending them to jail rather then killing them. Here are some ideas for Batman and Harvey.

    Batman
    Action: Target one player during the day and interrogate that player the following night.
    Batman may choose to send the player to jail or let him go
    • Your target is roleblocked and immune to attacks
    • You will lose the ability to send your target to jail if Commissioner Gordan dies



    Just an idea, I think it's a nice way of adding investigative power to him without making him have to choose between subduing someone or checking.
    I also think it would be funny to be interrogated by batman, lol. I think most of you have seen him interrogate the joker.

    Two-Face: Survive until the end and make sure that Batman, Commissioner Gordan, the Joker and the riddler are dead.

    I think it's abit confusing if his allignment is randomised every day and im afraid that he will just choose a side and stick with it and hope that his coint flips to their team on the last day.

    it makes sense that he would want to kill Commissioner Gordan and Batman since he blaimed them for the things that happened to him. He should probably also be killed if Batman sends him to jail, becouse Batman did actually kill Two face in the movie.
    Batman as a Jailor that sends ppl to prison instead of executes. Don't know why that didn't occur to me, it's so much simpler lol. I like that idea a lot.

    I will agree, that Two-Face should have a fixed night action for the entire game. I'm gonna take some time to think it over.

    If people think I should have any other ideas in my games, or ideas for RP names and RP, feel free to offer some suggestions.

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    Eskimo Burnt
    Guest

    Re: M-FM: Batman

    batman is op. will not vote

  43. ISO #43

  44. ISO #44

    Re: M-FM: Batman

    if riddeler is in aslim can he still guess roles or is it distabled? it merly states they cant talk or submit NIGHT actions
    Is commisioner gordon immune to riddler as well? it seem kinda broken if he claims toa voud lynch then just get riddle
    Is two-face immune to riddle when revealed? it says harvy is but not two-face
    maybe give batman execution abilities if gordon dies? otherwise all the player (batman) could do is exe every scum instead of sending them
    are player in aslium immune to lynch?
    if scums equal or outnumber town outside of aslium, do scums auto win?

  45. ISO #45

    Re: M-FM: Batman

    Quote Originally Posted by ika View Post
    if riddeler is in aslim can he still guess roles or is it distabled? it merly states they cant talk or submit NIGHT actions
    Is commisioner gordon immune to riddler as well? it seem kinda broken if he claims toa voud lynch then just get riddle
    Is two-face immune to riddle when revealed? it says harvy is but not two-face
    maybe give batman execution abilities if gordon dies? otherwise all the player (batman) could do is exe every scum instead of sending them
    are player in aslium immune to lynch?
    if scums equal or outnumber town outside of aslium, do scums auto win?
    1) Riddler rolecard specifies that he can't make guesses in jail or Arkham Asylum.
    2) No, he's not immune to Riddler. I hadn't considered this situation, so I'll try to find a work around for it.
    3) I forgot to add it to Two-Face, will update.
    4) Nope, I'm not going to give Batman the ability to kill. He can still jail people at night & prevent them from acting while also gaining information. That's powerful enough. He also can jail on lynch days.
    5) Players in Asylum are considered removed from the game and can't be voted against or have night actions used on them.
    6) I hadn't considered this, either. I think yes, and I need to fix Mafia win condition anyways.

  46. ISO #46

  47. ISO #47

    Re: M-FM: Batman

    Dibs on riddler.
    Spoiler : FM Experience :
    Spoiler : L-FM :
    FMXVII FM Roronoa Zoro - Obvious Jester - Lost, FMXVII FM Ryan - Citizen -Lost
    Spoiler : S-FM :
    S-FM 81 Bus Drivers: Bus Driver - Lost, S-FM 86 Plane Crash: Jailor Won, S-FM 84 Heart of The Swarm: Citizen - Won, S-FM 82 Colonization: Host - 3 Town Survivors, S-FM 71 MLP FiM I: Doctor - Lost, S-FM 68 Democracy: Citizen - Lost

  48. ISO #48

  49. ISO #49

    Re: M-FM: Batman

    Quote Originally Posted by ika View Post
    1V1 me now. that role is mine
    Yer on.
    Spoiler : FM Experience :
    Spoiler : L-FM :
    FMXVII FM Roronoa Zoro - Obvious Jester - Lost, FMXVII FM Ryan - Citizen -Lost
    Spoiler : S-FM :
    S-FM 81 Bus Drivers: Bus Driver - Lost, S-FM 86 Plane Crash: Jailor Won, S-FM 84 Heart of The Swarm: Citizen - Won, S-FM 82 Colonization: Host - 3 Town Survivors, S-FM 71 MLP FiM I: Doctor - Lost, S-FM 68 Democracy: Citizen - Lost

  50. ISO #50

 

 

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