Have you ever looked up at the stars and told yourself you would do something spectacular with your life? You would chase down wonders, catch evil-doers, and just be a general bad ass. You would have it all; money, fame, fortune, your very dreams at the very snap of your fingers. Those beautifully crafted expectations of yours, set ablaze in your eyes, had to come from somewhere. The only mystery really is just where did these thoughts originate? How come they ended up in your head, in your life? Genetic blueprints, divine intervention, or just plain dumb luck. No matter which you believe beginnings usually are shrouded with mystery. The same can easily be said for each of the newly arrived in the household. These wanders, thieves, crooks, and citizens are just now huddled together in shelter from the omnious thunderclap outside, the sharp tap of the raindrops. Whatever their pasts were; as we will no doubt soon discover, their futures are tied together now as only the lucky, or devious, few are going to be leaving here...intact...
The Role List
- Dweller
- Dweller
- Dweller
- Dweller
- Dweller
- Dweller
- Dweller
- Occupant
- Occupant
Role Card Potentials
Dweller: Detective, Med Student, Citizen, Snitch, MatchMaker, Magician
Occupant: Foolish, Insomnia, Forgetful
Role Cards
Detective: You can track a person through their nightly adventures to see their destination.Med Student: youcanchoose to.heal or.roleblock.a player each night. You only have two charges of each action. You.kill dwellers with afflictions if.you rolenlock them. You can only heal afflictions during the first 24 hours of itshappening.Citizen: You can vote everyday. Thankfully because of such a simple life style you are immune to things like Insomnia or Forgetfulness.Snitch: You can hear a select few private conversations between people of your choice each night.MatchMaker: You have house a pair of your choice during the night to see if they are a good match. This makes them stay in one place together and things that happen to one shall happen to both.Magician: you can redirect actions made by pa target of your.choice to another target of your choice.Foolish: Each night you cause rampant insanity in a person of your choice.This makes them target someone they didn't intend to.Insomnia: You are able to inflict sleeplessness in certain people of your choice. This makes them to tired to participate in the day chat.Special MechanicsForgetful: you can make people forget things! Which also has the tendency to make them not get night feedback.
Each night that a player suffers from negative actions is a night that also detracts from the life of a player. If the player suffers from two nights of the same affliction they die. If a player suffers from more than one affliction on any given night they too will pass away.
You can send letters to anyone in the game that they will get at the beginning of the next day phase. However a Snitch can hear these if he selects to listen to your conversations. So be careful about what you say! Please note that all letters must be diverted through the host.
Game Mechanics
Day/Night Phases last 24 hours
Actions must be sent in one hour before end of day/night.
The game begins in the Nighttime.
OoO
- MatchMaker
- Magicain
- Detective
- Foolishness
- Insomnia
- Med Student
- Forgetful
- Snitch
- Sending of Feedbacks/Letters
Win Conditions
The Dwellers can win together, but not with the Occupants.
The Occupants can win with each other, but not with the Dwellers.
Occupants of the same affliction cannot win together.
Foolish can only win alone.
Forgetful can only win with Insomnia.
Rules
Do Not Edit Posts
Do Not PM Other Players
Do Not Lurk
Do Not Troll Spam
Do Not Post Videos or Images
Do not utilize OoG Communication
Player Questions
That is correct
No They do not.
Added.
No
Yes
No
He Lives but cannot do any action.
MatchMaker is a Day Action.
He sees only his original target. {The reason for this is because his action has no effect on the target.. Hence it is not subject to the MatchMaker mechanics.}
Chosen Targets
No
Yes, No, One Action is healed - the other occurs - Med loses one use.
No
I have added Win Conditions. That depends on which Occupants are left.
There is no 1v1 ruling. The Game ends when a Win Condition is met.
That depends on the Occupant.
Sent to both.
No they cannot have pictures or images.
One Person must be alive before the game can end.
Both have lost.
No
Please read the Win Conditions.