Spymaster
Three spies share critical information about the town's safety while three blackmailers try silence the opposition. Who will win the information wars?

Theme
Spy / Blackmailer

Role List (Easy to Read)
1. Spy
2. Spy
3. Spy
4. Town Investigative
5. Town Investigative
6. Town Protective
7. Town Killing
8. Town Random
9. Town Random
10. Town Random
11. Godfather
12. Blackmailer
13. Blackmailer
14. Blackmailer
15. Neutral Random

Role List (Order of Deletions from bottom)
1. Godfather
2. Town Protective
3. Town Investigative
-------------------------------------
4. Town Investigative
5. Spy
6. Town Killing
7. Blackmailer
8. Spy
9. Spy
10. Town Random
11. Blackmailer
12. Town Random
13. Blackmailer
14. Town Random
15. Neutral Random

Options
Citizen: Set Weight to 0
Sheriff: Set Weight to 1
Investigator: Set Weight to 1
Detective: Set Weight to 1
Lookout: Set Weight to 1
Lookout: Check Ignore Detection Immunity
Lookout: Check Can target self
Doctor: Set Weight to 1
Escort: Set Weight to 1
Escort: Check Detects block-immune target
Jailor: Uncheck Can make 1 execution
Jailor: Check Can make 2 executions
Vigilante: Uncheck Limited to 2 kills
Vigilante: Check Limited to 4 kills
Mason: Set Weight to 0
Mason Leader: Set Weight to 0
Spy: Set Weight to 0
Bus Driver: Set Weight to 0
Coroner: Set Weight to 0
Bodyguard: Uncheck Cannot be healed
Bodyguard: Check Prevents Cultist conversion
Veteran: Uncheck Limited to 2 nights
Veteran: Check Limited to 3 nights
Veteran: Check Ignores invulnerability
Crier: Set Weight to 0

Godfather: Check Cannot be role-blocked

Serial Killer: Set Weight to 0
Arsonist: Set Weight to 0
Mass Murderer: Set Weight to 0
Auditor: Set Weight to 0
Survivor: Uncheck Has 3 bulletproof vests
Survivor: Check Has 4 bulletproof vests
Executioner: Uncheck Target is always town
Cultist: Set Weight to 0
Witch Doctor: Set Weight to 0
Amnesiac: Uncheck New role is revealed to town

Time Setup
Day Length: 1.1 Min
Day Type: Trial
Night Length: 0.7 Min
Last Will Allowed: Yes
Discussion Time: 0.8 Min
Start Game: Day/No Lynch
Night Sequence
PM Allowed: Yes
Discussion: Yes
Trial Pauses Day: Yes
Trial Defense: Yes
Choose Names: Yes
Trial Length: 1 Min

Changes in case of Player Loss
(Removals are in sequence, start at top of list, and remove roles until you get to actual # of players)

14 players: Remove Neutral Random
13 players: Remove Town Random
12 players: Remove Blackmailer
11 players: Remove Town Random
10 players: Remove Blackmailer
9 players: Remove Town Random
8 players: Remove Spy
7 players: Remove Spy
6 players: Remove Blackmailer
5 players: Remove Town Killing
4 players: Remove Spy
3 players: Remove Town Investigative
2 players: Remove Town Investigative
1 player: Remove Town Protective
0 player: Remove Godfather

Setup Code

Spoiler : Setup Code :































Explanation of Setup

This setup pits a role that gets it's power by talking (Spy) against a role that gets it's power by making others not talk (Blackmailer). The key here is that if the Blackmailers silence someone, the spies will know who was silenced. However, if the spy makes this information public, then they risk getting blackmailed the next day.

Sometimes the Blackmailers may choose not to blackmail anyone, thus denying the spies their information, but they must be careful because there are investigators who are still capable of revealing their identity.

All in all it's a fun setup that deals with a different side of mafia, information wars.

Competitiveness and Real-Life Experience

I have played this save roughly 7 times before submitting it. This save can be potentially hard for town, with a large number of mafia members and their ability to silence the town. I have found that roughly 60% of games are won by mafia. However, this ratio might change with more exposure and games being played.

Often a single mistake or AFK can spell doom for the Town.

Opportunities for Improvement

More testing could be done with fewer players. More testing could be done to verify good maf/town ratios at lower player counts.