Originally Posted by
cxx
The strongest role by far is the Jester - a good player can get constant win rates of at least 80% - with Executioner being second. I don't see any other role surpassing that.
Notable Mentions:
- Jailor, by far the most powerful role to a skilled town player, as it gives you the possibility for "private trials" and to pierce through immunity, not to mention the roleblock. You will have the greatest impact on the game in favour of town with Jailor.
- Cultists are glass cannons by default, but if you can land successful conversions early (real cultists, no wds), you can switch to being more loud and manipulative at day yourself while your allies usually remain calm, forcing your opponents to give away their alignment and resulting in quality targets for cult. Even if you are killed yourself, the chances of winning are good then and considering the easy ~40 or 45 points per win, they are really worth the mentioning. I should add that this probably only correct for non-cult saves, so saves that spawn cultist from any random/neutral evil exclusively. You need the initial non-awareness .
- Serial Killers are not powerful in terms of how often they win a game, but powerful by their nature. If you compare it to any other role in a 1on1, there is no role more powerful, especially since SK is a hard counter to Jailor. Like Cultists, they are glass cannons, but have a much lower chance of winning, so they end up being a drag and killing about 3 town roles, before they get lynched. SK is one of the most annoying roles. He has no real chance of winning, but he will get his kills, and you need a jailor or an execution to get rid of him.
I don't see that mafia is at an advantage by being teamed. I even contradict that. By being teamed, the vast majority of mafia players will give themselves away by voting patterns, so usually it is the following:
You find 1 maf -> with voting patterns you narrow the other 2 mafia down to ~3 players. Easy win, especially when the first one is found early. And you will get town's trust. And your accuracy will be higher than the average investigator's.
The chances of finding 1 out of 3 maf is higher than to find a single SK (or any other single neutral killing or neutral evil). And exceptions aside, if you found one mafia, you found all three. They need 3 executions though.